RimWorld
Grimdark Recycling
Показані результати 1–7 із 7
Оновлено: 22 черв. 2024 о 4:26
автор: Three-legged Wolf

Update 1.1.0 (By crackajack)
-Added in a new xenotype that can appear on enemy raids.
-Added equipment tags to grimdark items to try and add diversity to enemy loadouts. It seemed everybody was wearing armor from grimdark.
-Added some visual overlays for several of the bionic implants.

Оновлено: 10 черв. 2024 о 4:07
автор: Three-legged Wolf

update 1.0.21
-Tweaked eye overlay for eye implants

Оновлено: 13 квіт. 2024 о 4:22
автор: Three-legged Wolf

Update 1.0.20
-Updated the mod to RW 1.5
-I had to remove the visual eye-overlays for "movement sensor" and "mechanoid optic". Somehow the way it used to be done doesn't work anymore in 1.5. I'm also allergic to red errors. I'll see about re-adding this feature if I'm able to, in the near future.
-Removed some minor lines of xml; <soundImpactDefault> and <soundImpactStuff> seem to no longer be in use in v1.5.


The mod should be perfectly playable as is, but bugs are a distinct possiblity when playing 1.5 and anomaly DLC. I haven't been able to playtest the mod in the new game version. Please notify me if u discover any errors.

Оновлено: 31 берез. 2024 о 13:45
автор: Three-legged Wolf

Update 1.0.19
-Fixed a typo
-Set the makeshift power conduit to the correct research project (Basic Cable Works)

Оновлено: 28 берез. 2024 о 8:56
автор: Three-legged Wolf

update 1.0.18
-Simple update of the thumbnail. No changes to the mod aside from that.

Оновлено: 27 берез. 2024 о 6:32
автор: Three-legged Wolf

[Auto-generated text]: Update on 3/27/2024 2:32:21 PM.

Оновлено: 27 берез. 2024 о 5:26
автор: Three-legged Wolf

[Auto-generated text]: Initial upload.