RimWorld

RimWorld

Grimdark Recycling
Ergebnisse 1–7 von 7
Update: 22. Jun. 2024 um 4:26

Update 1.1.0 (By crackajack)
-Added in a new xenotype that can appear on enemy raids.
-Added equipment tags to grimdark items to try and add diversity to enemy loadouts. It seemed everybody was wearing armor from grimdark.
-Added some visual overlays for several of the bionic implants.

Update: 10. Jun. 2024 um 4:07

update 1.0.21
-Tweaked eye overlay for eye implants

Update: 13. Apr. 2024 um 4:22

Update 1.0.20
-Updated the mod to RW 1.5
-I had to remove the visual eye-overlays for "movement sensor" and "mechanoid optic". Somehow the way it used to be done doesn't work anymore in 1.5. I'm also allergic to red errors. I'll see about re-adding this feature if I'm able to, in the near future.
-Removed some minor lines of xml; <soundImpactDefault> and <soundImpactStuff> seem to no longer be in use in v1.5.


The mod should be perfectly playable as is, but bugs are a distinct possiblity when playing 1.5 and anomaly DLC. I haven't been able to playtest the mod in the new game version. Please notify me if u discover any errors.

Update: 31. Mrz. 2024 um 13:45

Update 1.0.19
-Fixed a typo
-Set the makeshift power conduit to the correct research project (Basic Cable Works)

Update: 28. Mrz. 2024 um 8:56

update 1.0.18
-Simple update of the thumbnail. No changes to the mod aside from that.

Update: 27. Mrz. 2024 um 6:32

[Auto-generated text]: Update on 3/27/2024 2:32:21 PM.

Update: 27. Mrz. 2024 um 5:26

[Auto-generated text]: Initial upload.