Project Zomboid

Project Zomboid

Guns of 93: B42 Test Build (Unstable)
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更新于:2024 年 10 月 14 日 下午 7:11
作者:Marrok

-hotfix for an issue found with silencer conditions. Some issues popped up when simplifying the code.

更新于:2024 年 10 月 14 日 下午 1:46
作者:Marrok

- Fixed an issue with silencers not working correctly.
- SPAS-12 has a capacity of 8 like it should.
- Threaded M3 Grease Gun has a threaded barrel tag now.
- Fixed an issue with auto recipes not loading.
- Some minor cleanup.

更新于:2024 年 10 月 13 日 下午 9:06
作者:Marrok

-Fixed indexing issue when bayonet breaks, cause a different gun to replace it.
-Fixed incorrect attachemnt groups for bayoneted weapons.
-Broken silencer will no longer continue to work while broken.

更新于:2024 年 10 月 13 日 上午 5:07
作者:Marrok

Hotfix for the bayonet script. Late night and lack of sleep don't help.

更新于:2024 年 10 月 12 日 下午 8:07
作者:Marrok

-Few issues fround with the bayonet mounting and removing script. Mostly typos and a copy/paste error on my part.
-Attachment group was mislabled on some weapon upgrades.
-Marlin 69A added to fixing table (got missed)
-Bayonet and silencer condition can now be seen on a weapons tooltip. (WIP)
-Individual silencers now display condition in tooltip. (WIP)

更新于:2024 年 10 月 10 日 下午 1:51
作者:Marrok

- Fixed a typo and debugged the upgrade/remove script more.
- Bayonets and firearms that spawn on zombies are now tied the the sandbox options. Sandbox options to disable both are now in the mod.
- Reduce the rate the weapons spawn on zombies slightly.
- Reduce the rate ammo spawns slight.
- M3 Grease Gun added as rare military loot.

更新于:2024 年 10 月 10 日 上午 9:51
作者:Marrok

Bit of a hotfix for attachment stuff. Found a typo and some missing stuff.

更新于:2024 年 10 月 9 日 上午 10:00
作者:Marrok

I was waiting add a little more, but I may be busy the end of this week, so I'll kick it out now and see what it breaks.
- Further rework to gun stats. Crit related stuff changed around.
- Added a script that makes firearms a little less accurate when if full auto, based on their recoil.
- Recoil Delay can now be adjusted in sandbox, along with a minimum setting for handguns and long guns.
- Complete rework again of the context menu. Rails, bayonets, and stocks now show up in the weapon upgrade/remove menu.
- Using bayonets, ammo switching, and folding stock options in the context menu now appear on "Firearm Options".
- Switching ammo types now unloads and loads the gun. Little bugged with stuff that uses magazines at the moment.

更新于:2024 年 10 月 3 日 下午 10:43
作者:Marrok

-Ammo type added to firearm display name.
-MP5 and HK91 retractable stocks added
-SPAS-12 added
-AKM/AKMS, M1903, Mauser, M1 Carbine, and M1 Garand textures reworked to tone down the “shine.”
-M1 Carbine model reworked to be a post war carbine with bayonet lug. (M4 bayonet to be added)
-Firearm To Hit and Push Back reworked.

更新于:2024 年 9 月 30 日 下午 9:54
作者:Marrok

Still a number of things I haven't added yet, but I’m kicking this out since it seems to be running ok.

-Some firearm attachments can now be installed without a screwdriver. Others will require a wrench.
-An attachment’s mount on list should now no longer be a cluster of random gun names (hopefully I didn’t screw up too many attachments for some guns).
-Bayonet mounting/removing, rail installing/removing, folding/unfolding stocks, and ammo switching have been removed from using the crafting system and are now part of the context menu script like they should be.
-Bayonet options, folding stock options, and ammo switching are now available from the radial menu.
-Firearm damage, range, and pushback have all been reworked.
-The ability to convert guns to full-auto has been added.
-A tool file has been added to the item this and will now spawn in similar locations to the tap and die set. It is now required for silencer recipes and full-auto conversion recipes.

Known issues
-Broken tools can be used to install weapon attachments.

This to add
-Trying to get switching ammo types to unload and load ammo, if available.
-Adjusting loot spawns for some weapons.
-Reworking how cleaning kits work.
-Adjusting full-auto so that a firearm’s recoil delay will affect hit chance in full auto.
-I may add one or two more guns.
-Cleaning up or reworking various scripts.