Space Engineers

Space Engineers

WeaponCore - 2.5
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更新: 10月2日 @ 12時47分

更新: 10月2日 @ 6時48分

更新: 10月1日 @ 15時31分

gG

更新: 10月1日 @ 11時40分

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

更新: 9月29日 @ 15時20分

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

更新: 9月27日 @ 7時16分

更新: 9月22日 @ 14時00分

- Fixed hand weapon fragments not interacting with firing player

更新: 9月16日 @ 10時51分

- Added friendly character logic to weapon LOS checks

更新: 9月16日 @ 6時07分

- Bugfix for damage events done to characters throwing a key not found error

更新: 9月15日 @ 18時50分

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods