Space Engineers

Space Engineers

WeaponCore - 2.5
Näytetään 1–10 / 186
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Päivitys: 2.10. klo 12.47

Päivitys: 2.10. klo 6.48

Päivitys: 1.10. klo 15.31

gG

Päivitys: 1.10. klo 11.40

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

Päivitys: 29.9. klo 15.20

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Päivitys: 27.9. klo 7.16

Päivitys: 22.9. klo 14.00

- Fixed hand weapon fragments not interacting with firing player

Päivitys: 16.9. klo 10.51

- Added friendly character logic to weapon LOS checks

Päivitys: 16.9. klo 6.07

- Bugfix for damage events done to characters throwing a key not found error

Päivitys: 15.9. klo 18.50

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods