Garry's Mod
Physics Crash Guard
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Aggiornamento: 3 ago, 5:58

Refresh the code

Aggiornamento: 22 giu, 4:17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Aggiornamento: 6 giu, 4:57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Aggiornamento: 16 nov 2024, 5:32

Quick clarification

Aggiornamento: 16 nov 2024, 5:19

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Aggiornamento: 11 lug 2024, 3:12

Minor change

Aggiornamento: 11 lug 2024, 3:06

Adjusted iterator: excluded doors (and gates), vehicles, npcs, and brush entities.

Aggiornamento: 29 gen 2024, 5:09

Misclicked. Ignore this update.

Aggiornamento: 29 gen 2024, 5:08

Fix #1. Exclude players and world [github.com]

Aggiornamento: 27 gen 2024, 23:04

0-timer -> GM:Tick [github.com]