Garry's Mod

Garry's Mod

Physics Crash Guard
Ergebnisse 1–10 von 11
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Update: 3. Aug. um 5:58

Refresh the code

Update: 22. Jun. um 4:17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Update: 6. Jun. um 4:57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Update: 16. Nov. 2024 um 5:32

Quick clarification

Update: 16. Nov. 2024 um 5:19

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Update: 11. Jul. 2024 um 3:12

Minor change

Update: 11. Jul. 2024 um 3:06

Adjusted iterator: excluded doors (and gates), vehicles, npcs, and brush entities.

Update: 29. Jan. 2024 um 5:09

Misclicked. Ignore this update.

Update: 29. Jan. 2024 um 5:08

Fix #1. Exclude players and world [github.com]

Update: 27. Jan. 2024 um 23:04

0-timer -> GM:Tick [github.com]