Star Trek: Infinite

Star Trek: Infinite

Canon Empires Mod
20개 중 1~10개 표시 중
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업데이트: 2024년 1월 21일 오전 3시 18분
작성자: Steve

* Change klingon photon to green
* Change klingon burstfire variiant to green

업데이트: 2024년 1월 21일 오전 1시 53분
작성자: Steve

Fix the issue with klingon torpedo techs

업데이트: 2023년 12월 31일 오전 3시 37분
작성자: Steve

업데이트: 2023년 12월 27일 오전 10시 19분
작성자: Steve

* Add Cardassian spiral-wave autocannon
* Add Cardassian spiral-wave burstfire
* Update spiral-wave gfx
* Fix Klingon phaser sfx
* Add localisation for all of the above, in English

업데이트: 2023년 12월 27일 오전 7시 50분
작성자: Steve

* Reverted dual firing animation, as looks bad due to offsets between gun component used. (To fully implement dual firing for BoP would require too many alterations to meshes. Leaving this as it was for now to be re-visited later)

업데이트: 2023년 12월 26일 오후 5시 01분
작성자: Steve

* Add dual fire particle effect for klingon disruptor

업데이트: 2023년 12월 26일 오후 2시 52분
작성자: Steve

* Change Klingon disruptor from missile to ballistic type
* Change output of disruptor from explosion to energy
* Change sfx for phasers to be shorter down to 1sec
* Change photon firing angle to be 90 degrees
* Update the hit and run ship behaviour, now maintains larger distance from target

업데이트: 2023년 12월 26일 오전 6시 58분
작성자: Steve

* Fix issue where AI wern't selecting default weapons correctly
* Assign more weapons to AI for minor empires i.e allow cutting lasers etc to give variation
* Fix some icons, and text descriptions to be more accurate
* Remove lingering point defence options from all empires and AI
* Add cloak as a starting tech for Klingon and Romulan, assign it a power cost of 20

업데이트: 2023년 12월 23일 오후 2시 05분
작성자: Steve

* Fixed federation phaser gfx
* Added Romulan autocannon
* Altered both Romulan and Klingon weapon sfx
* Updated language descriptions

업데이트: 2023년 12월 23일 오전 9시 45분
작성자: Steve

* Fixed districts, now they convert to your empire specific district 1 to 1.
* Change the descriptions for lots of the weapons
* Added Klingon version of photon, so it can have a more Klingon sfx
* Added a hit and run behaviour (still needs work) for use with fixed arcs
* Removed techs that dont fit, currently removed heavy phaser will reintroduce some version of it later
* Made burst phaser a default weapon for federation
* Added two additional food districts to Kitomer
* Balance AI weapon selection to 50/50 photons/phasers