Star Trek: Infinite

Star Trek: Infinite

Canon Empires Mod
20件中 1-10 を表示
< 1  2 >
更新:2024年1月21日 @ 3時18分
更新者:Steve

* Change klingon photon to green
* Change klingon burstfire variiant to green

更新:2024年1月21日 @ 1時53分
更新者:Steve

Fix the issue with klingon torpedo techs

更新:2023年12月31日 @ 3時37分
更新者:Steve

更新:2023年12月27日 @ 10時19分
更新者:Steve

* Add Cardassian spiral-wave autocannon
* Add Cardassian spiral-wave burstfire
* Update spiral-wave gfx
* Fix Klingon phaser sfx
* Add localisation for all of the above, in English

更新:2023年12月27日 @ 7時50分
更新者:Steve

* Reverted dual firing animation, as looks bad due to offsets between gun component used. (To fully implement dual firing for BoP would require too many alterations to meshes. Leaving this as it was for now to be re-visited later)

更新:2023年12月26日 @ 17時01分
更新者:Steve

* Add dual fire particle effect for klingon disruptor

更新:2023年12月26日 @ 14時52分
更新者:Steve

* Change Klingon disruptor from missile to ballistic type
* Change output of disruptor from explosion to energy
* Change sfx for phasers to be shorter down to 1sec
* Change photon firing angle to be 90 degrees
* Update the hit and run ship behaviour, now maintains larger distance from target

更新:2023年12月26日 @ 6時58分
更新者:Steve

* Fix issue where AI wern't selecting default weapons correctly
* Assign more weapons to AI for minor empires i.e allow cutting lasers etc to give variation
* Fix some icons, and text descriptions to be more accurate
* Remove lingering point defence options from all empires and AI
* Add cloak as a starting tech for Klingon and Romulan, assign it a power cost of 20

更新:2023年12月23日 @ 14時05分
更新者:Steve

* Fixed federation phaser gfx
* Added Romulan autocannon
* Altered both Romulan and Klingon weapon sfx
* Updated language descriptions

更新:2023年12月23日 @ 9時45分
更新者:Steve

* Fixed districts, now they convert to your empire specific district 1 to 1.
* Change the descriptions for lots of the weapons
* Added Klingon version of photon, so it can have a more Klingon sfx
* Added a hit and run behaviour (still needs work) for use with fixed arcs
* Removed techs that dont fit, currently removed heavy phaser will reintroduce some version of it later
* Made burst phaser a default weapon for federation
* Added two additional food districts to Kitomer
* Balance AI weapon selection to 50/50 photons/phasers