RimWorld

RimWorld

EBSG Framework
Showing 41-50 of 135 entries
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Update: May 14 @ 4:14pm

- Fixed bugs in Give Multiple Hediffs and Hediffs on Removal where they would not add hediffs when replaceExisting is True, and another bug where when you had multiple parts listed and one of them already had the hediff, the other parts would be ignored

Update: May 6 @ 6:35pm

- Setting typo fix

Update: May 5 @ 4:50pm

- Pawns with an Ingestible Dependency Gene should now be fed the ingestible by someone else if they can't walk to a storage themselves

Update: Apr 22 @ 4:22pm

- Missed some xml updates

Update: Apr 22 @ 4:57am

- Set up destructive changes for 1.6

Update: Apr 21 @ 5:52pm

- Alter Xenotype on Use by Severity : A variation of Alter Xenotype on Use with the main aim of making it easier to create an item that alters the user's genes based on how many of the item have been used
- Comps that use the prerequisites node can now check for xenotype in addition to checking for genes and hediffs

Update: Apr 12 @ 4:59am

- Added loadAfter lts.I due to how they set up their patches

Update: Apr 11 @ 6:04pm

- Added 10 new Mechanitor Stats related to combat stats, 5 factors and 5 offsets

Update: Apr 2 @ 5:40pm

- Stopping the biotech stuff from creating errors when Biotech isn't there

Update: Mar 31 @ 12:27pm

- Made the Hemogen Max Stats check if there was a value over 1 for the hemogen level pre-max setting