RimWorld

RimWorld

EBSG Framework
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Update: Jul 10 @ 9:43am

- Alter Xenotype on Use by Severity gained initialSeverity, a special list of XenotypeDefs and float ranges that pawns that should be at later stages in the process start that way if they gained the xenotype through other means and have not yet used the item

Update: Jul 9 @ 8:46am

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned when the hediff is added

Update: Jul 8 @ 8:16am

- Evolving Genes gained some options that allow for keeping the gene and causing multiple evolutions

Update: Jul 7 @ 6:37am

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned

Update: Jul 6 @ 4:06pm

- Told Shield Hediffs to do its dead check before it thinks about drawing

Update: Jul 3 @ 4:47pm

- Updating DRG gizmo because of base game update

Update: Jul 3 @ 4:19pm

- Improved the code for most of the Severity Setters

Update: Jun 29 @ 6:26am

- 1.6 Update
- Gene Randomizer now handles alwaysRemovedGenes first instead of last so some PostAdd stuff are handled better later

Update: Jun 5 @ 5:45pm

- Change Faction : Ability comp that changes the target pawn's faction
- Change Ideology : Ability comp that changes the target pawn's ideology
- Name Color Hediff : Hediff comp that changes the color of a pawn's name, similar to how mental breaks change name color
- Temporary Faction : Hediff comp that usually changes the pawn's faction until the hediff is removed
- Temporary Ideology : Hediff comp that usually changes the pawn's ideology until the hediff is removed
- Temporary Relation : Hediff comp that adds a relation to the pawn and/or the hediff's target until the hediff is removed

Update: May 15 @ 5:29am

- Fixed some dumb mistakes made by previous night's me