Barotrauma

Barotrauma

Otter (T1.5 Scout)
目前顯示第 1-10 項,共 14 項
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更新:2024 年 10 月 1 日 @ 上午 5:03
NotWendy 發表

- Replaced the circuits of doors and hatches with better ones. Airlock circuitry has NOT been improved.
- Improved hatch backgrounds.

更新:2024 年 4 月 24 日 @ 下午 12:43
NotWendy 發表

- Fixed hatches broken by the latest game update.
- Simplified the docking port wiring.

更新:2024 年 4 月 17 日 @ 上午 9:07
NotWendy 發表

- Moved the terminal and battery wiring into a circuit box to make it more compact and easier to edit.
- Simplified waypoints.
- Moved some shell parts a bit to make the outside of the submarine smoother.
- Simplified the hull box of the medbay.

更新:2024 年 1 月 27 日 @ 下午 4:15
NotWendy 發表

- Changed some broken waypoints.

更新:2023 年 12 月 24 日 @ 上午 11:10
NotWendy 發表

- Fixed a few insignificant visual issues introduced with the sprite changes in the last game update.

更新:2023 年 11 月 28 日 @ 下午 3:59
NotWendy 發表

- Fixed a visual bug with the protective barrier rendering underneath the bottom turret.

更新:2023 年 11 月 28 日 @ 下午 1:09
NotWendy 發表

- Potentially fixed an issue with bot navigation around the docking hatch.

更新:2023 年 11 月 28 日 @ 下午 12:33
NotWendy 發表

- Moved the circuit of the airlock pump into a circuit box. This should make the whole airlock a bit easier to rewire in game.
- Replaced the wrecked fire extinguisher holder in the gunnery with a regular one. No visual difference, just one less tag.
- Fixed a couple of insignificant visual issues.
- Updated preview images on the Workshop page.

更新:2023 年 11 月 16 日 @ 下午 1:46
NotWendy 發表

- Added more rust to the back fin to cover the blurry texture.

更新:2023 年 11 月 16 日 @ 下午 1:27
NotWendy 發表

- Made the diving equipment cabinet rely on auto-fill.
- Removed the additional engineering cabinet tag from the large cabinet in the engine room. (Too many tools would spawn in the submarine because of it.)
- Made only one of the large storage cabinet get auto-filled with random junk.
- Aligned the turret loaders and fixed some other minor visual issues, such as a few objects floating 1 pixel above the ground.