Barotrauma
Otter (T1.5 Scout)
14개 중 1~10개 표시 중
< 1  2 >
업데이트: 2024년 10월 1일 오전 5시 03분
작성자: NotWendy

- Replaced the circuits of doors and hatches with better ones. Airlock circuitry has NOT been improved.
- Improved hatch backgrounds.

업데이트: 2024년 4월 24일 오후 12시 43분
작성자: NotWendy

- Fixed hatches broken by the latest game update.
- Simplified the docking port wiring.

업데이트: 2024년 4월 17일 오전 9시 07분
작성자: NotWendy

- Moved the terminal and battery wiring into a circuit box to make it more compact and easier to edit.
- Simplified waypoints.
- Moved some shell parts a bit to make the outside of the submarine smoother.
- Simplified the hull box of the medbay.

업데이트: 2024년 1월 27일 오후 4시 15분
작성자: NotWendy

- Changed some broken waypoints.

업데이트: 2023년 12월 24일 오전 11시 10분
작성자: NotWendy

- Fixed a few insignificant visual issues introduced with the sprite changes in the last game update.

업데이트: 2023년 11월 28일 오후 3시 59분
작성자: NotWendy

- Fixed a visual bug with the protective barrier rendering underneath the bottom turret.

업데이트: 2023년 11월 28일 오후 1시 09분
작성자: NotWendy

- Potentially fixed an issue with bot navigation around the docking hatch.

업데이트: 2023년 11월 28일 오후 12시 33분
작성자: NotWendy

- Moved the circuit of the airlock pump into a circuit box. This should make the whole airlock a bit easier to rewire in game.
- Replaced the wrecked fire extinguisher holder in the gunnery with a regular one. No visual difference, just one less tag.
- Fixed a couple of insignificant visual issues.
- Updated preview images on the Workshop page.

업데이트: 2023년 11월 16일 오후 1시 46분
작성자: NotWendy

- Added more rust to the back fin to cover the blurry texture.

업데이트: 2023년 11월 16일 오후 1시 27분
작성자: NotWendy

- Made the diving equipment cabinet rely on auto-fill.
- Removed the additional engineering cabinet tag from the large cabinet in the engine room. (Too many tools would spawn in the submarine because of it.)
- Made only one of the large storage cabinet get auto-filled with random junk.
- Aligned the turret loaders and fixed some other minor visual issues, such as a few objects floating 1 pixel above the ground.