Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
Showing 71-80 of 125 entries
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Update: Jan 18, 2024 @ 9:19am

Rhox: Removed settlement skin changing script in TOW
1. It was overlapping with elftown
2. I put the wrong region code and it was making all Empire skins Marienburg

Update: Jan 14, 2024 @ 6:37pm

Rhox: Fixed the tech issue of Egmond Longma rider floating
Now mounts don't have 1 turn latency as vanilla doesn't have it also

Update: Jan 11, 2024 @ 9:19am

Rhox:
Bare minimum RoC and TOW support
I haven't tested it and there would be tons of bugs

Update: Jan 1, 2024 @ 2:22am

Rhox: Fixed the issue of our convoy flag overriding vanilla's convoy flag.

The reason for this is:
We named our Marienburg caravan 'Convoy', and thought ourselves smart. This was before Chorf came out. So changed ui_flag_caravan.dds to ui_flag_convoy.dds
And Chorf came out they used ui_flag_convoy.dds

And I never noticed it. Sorry.

Update: Dec 28, 2023 @ 5:48pm

Rhox:
Removed multi-caravan feature from Jaan. Several reasons for this
1. It overrides vanilla twui. I think of it as a datacore, and hence a sin.
2. Some people say it's bugged.
al though->Although
Fixed the issue of some of the mod's RoRs not getting veteran bonus

Update: Dec 18, 2023 @ 6:06pm

Rhox: Another compat for the upcoming mod.

Update: Dec 14, 2023 @ 1:09am

Rhox: Compatibility for the upcoming mod

Update: Dec 12, 2023 @ 7:43am

Rhox: Van Klumpf LOD issue

Update: Dec 12, 2023 @ 6:15am

Rhox: Decreased the per-turn value increase of each node of Marienburg and Mundvard to 1 from 2. As only two factions and a faction is using them each.

Update: Dec 6, 2023 @ 5:53pm

Rhox: Fixed the issue of the Dauphine defeat trait's ability not being a bound spell