Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
Showing 61-70 of 125 entries
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Update: Feb 23, 2024 @ 5:52am

Rhox: Fixed the issue of Marienburg factions missing recruitments in the Marienburg landmark

Update: Feb 23, 2024 @ 3:44am

Rhox: Now Jaan start with diplomatic connection with Edvard. Yeah forgot to do this in the last patch

Update: Feb 23, 2024 @ 3:27am

Rhox: Added some compat event for Mixu's Edvard

Update: Feb 22, 2024 @ 10:43pm

Rhox: Fixed the issue of Rasha having wrong agent action type (so it was not able to embed him) Sorry

Update: Feb 22, 2024 @ 4:48pm

Custom Campaign animation for Rasha (Egmond's starting LH)
Removed minor faction warning

Update: Feb 22, 2024 @ 10:03am

Update: Feb 22, 2024 @ 7:21am

Rhox
Now Egmond starts with Legendary Heroes
Now Fooger has 2 extra legendary Heroes available via caravan routes

Update: Feb 17, 2024 @ 11:43pm

Rhox: The high priest of Manann now has a Manann knight cap increasing skill due to popular demand.
Solved the issue of Knight of Manann sword and shield auto-aligned to the back of the line instead of the front.

Update: Feb 5, 2024 @ 8:05am

Rhox: Gave Egmond access to Chaos Knight and Doom Knight.

Mostly because otherwise they Helbrass quest could be confusing. (And no, gore-beast chariots and skull crusher aren't given)

Update: Feb 5, 2024 @ 6:52am

Rhox: Fixed the issue of Egmond blocking all other LL recruits when he is in the lord pool idlely

Cause: I misunderstood what groove wizard said way back when the original Marienburg was released.