RimWorld
Drop Loot When Destroyed Framework
Se afișează 11-19 din 19 intrări
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Actualizare: 13 aug. 2023 @ 4:45

Fix: The error about setting not spawned item as forbidden no longer appears.
Fix: Plants with harvestAfterGrowth will no longer fail to spawn loot. Requires <tickerType>Normal</tickerType> somewhere in the def.
Fix: Removed unnecessary files. Again.
Change: Updated plant example file.

Actualizare: 11 aug. 2023 @ 14:05

Change: Loot dropped outside of home area will be automatically forbidden.

Actualizare: 10 aug. 2023 @ 13:16

Fix: Fixed a typo in the item example file.

Actualizare: 10 aug. 2023 @ 13:07

Added: Added a new comp for self-destruction for items when they are used.

Actualizare: 10 aug. 2023 @ 4:11

Fix: Removed unnecessary files.

Actualizare: 10 aug. 2023 @ 4:08

Change: Changed the framework's system to allow for multiple drops at a time.
Added: Added a GuaranteeOne comp property to guarantee at least one drop.
Added: Added a DropOnlyOne comp property to prevent other drops when at least one thing was dropped.

Actualizare: 7 aug. 2023 @ 13:01

Fix: Fixed a typo in the plant example file.

Actualizare: 7 aug. 2023 @ 12:57

Added: Added a HasToBeHarvestable comp property to be used for plants.

Actualizare: 5 aug. 2023 @ 7:41

[Auto-generated text]: Initial upload.