Barotrauma
Polythreme
กำลังแสดง 1-10 จาก 61 รายการ
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อัปเดต: 29 ก.ย. @ 6: 25pm
โดย Draconis🐊

toned down engine to 550 to coincide with some engine calculation changes, needs upgrades to hit full scout stride.

อัปเดต: 18 ก.ย. @ 8: 41am
โดย Draconis🐊

large pass on calibrating the non-ballast design to function better

อัปเดต: 2 มิ.ย. @ 7: 24pm
โดย Draconis🐊

some sort of mod rot on the medbay hulls last update when I redid reactor caused there to be a gap between the right and center hull

อัปเดต: 4 พ.ค. @ 6: 10am
โดย Draconis🐊

Ladder fixes

อัปเดต: 28 เม.ย. @ 8: 59am
โดย Draconis🐊

updated reactor

อัปเดต: 21 ม.ค. @ 7: 25am
โดย Draconis🐊

Entirely recoded the ballast system to use full hulls in each room rather than seperate micro ballasts at the bottom of the rooms, doesn't seem to lag.... here is hoping the extra components work fine, ballast levels are kind of crazy.

Sub sits and sways even at full stop less than a meter giving it a constant rolling deck feel without bobbing up and down too much very odd, kind of like it. as its quite age of sail.

อัปเดต: 15 ม.ค. @ 11: 25pm
โดย Draconis🐊

fixed waypoints for bots to repair and get off/on ladders better.

BIG problem with shell floors not letting water in for some unknown reason trying to get a fix will update when I do!

อัปเดต: 29 ก.ย. 2024 @ 9: 36pm
โดย Draconis🐊

when hulls got updated gap on main hatch is now 2 pixels out of the hull, added a gap sorry about that.

อัปเดต: 27 ก.ย. 2024 @ 10: 13pm
โดย Draconis🐊

no target on small parts by hatches and doors so monsters do not get stuck trying to rip open tiny areas while trying to get at the crew.

อัปเดต: 9 ก.ย. 2024 @ 7: 29am
โดย Draconis🐊

Waypoint improvements in bridge and railgun periscope, should also have better movement on repairs.