Barotrauma

Barotrauma

Polythreme
Näytetään 1–10 / 61
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Päivitys: 29.9. klo 18.25
tekijältä Draconis🐊

toned down engine to 550 to coincide with some engine calculation changes, needs upgrades to hit full scout stride.

Päivitys: 18.9. klo 8.41
tekijältä Draconis🐊

large pass on calibrating the non-ballast design to function better

Päivitys: 2.6. klo 19.24
tekijältä Draconis🐊

some sort of mod rot on the medbay hulls last update when I redid reactor caused there to be a gap between the right and center hull

Päivitys: 4.5. klo 6.10
tekijältä Draconis🐊

Ladder fixes

Päivitys: 28.4. klo 8.59
tekijältä Draconis🐊

updated reactor

Päivitys: 21.1. klo 7.25
tekijältä Draconis🐊

Entirely recoded the ballast system to use full hulls in each room rather than seperate micro ballasts at the bottom of the rooms, doesn't seem to lag.... here is hoping the extra components work fine, ballast levels are kind of crazy.

Sub sits and sways even at full stop less than a meter giving it a constant rolling deck feel without bobbing up and down too much very odd, kind of like it. as its quite age of sail.

Päivitys: 15.1. klo 23.25
tekijältä Draconis🐊

fixed waypoints for bots to repair and get off/on ladders better.

BIG problem with shell floors not letting water in for some unknown reason trying to get a fix will update when I do!

Päivitys: 29.9.2024 klo 21.36
tekijältä Draconis🐊

when hulls got updated gap on main hatch is now 2 pixels out of the hull, added a gap sorry about that.

Päivitys: 27.9.2024 klo 22.13
tekijältä Draconis🐊

no target on small parts by hatches and doors so monsters do not get stuck trying to rip open tiny areas while trying to get at the crew.

Päivitys: 9.9.2024 klo 7.29
tekijältä Draconis🐊

Waypoint improvements in bridge and railgun periscope, should also have better movement on repairs.