Barotrauma
Polythreme
Mostrando 11-20 de 61 aportaciones
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Actualización: 26 JUL 2024 a las 12:48

Got rid of red floor wires, should have used orange instead? hid them and other wires, tweaked a few goofed up things around the sub that were a few pixels off.

Actualización: 26 JUL 2024 a las 7:38

messed up the rear pod 4 medical ballast by 1 pixel on the hull and it was spilling into the hatch, altered the hulls significantly and improved way points to cause less bot issues. Seems waypoints get messed up every update, sad.

Actualización: 24 JUL 2024 a las 6:38

small cosmetic changes, updated to work with immersive crates and for dive crates to work with any weapon holder or extinguisher bracket, its got like a magnet on it.

Actualización: 23 JUL 2024 a las 19:28

Fixed bot waypoint issues

fixed sprite overlap issues on airlocks

fixed hanging wires on doorways

cleaned up sprites and centered pod six water intake below ladder.

Actualización: 23 JUL 2024 a las 5:14

optimized outside lighting and cleaned up some jagged cosmetic bits or fighting layers. Altered some of the cosmetics up a bit by adding a dive plane up top and changing the lines on the posts out front.

Actualización: 22 JUL 2024 a las 16:13

Small cleanup on some of the interior parts.

Large cosmetic rework a few extra lights outside. Added a smokestack thing on the back for bubbles. neat

Actualización: 9 JUL 2024 a las 2:34

Actualización: 6 JUL 2024 a las 8:45

some texture fixes for the submarine and went over checking for errors related to game updates.

Actualización: 1 JUN 2024 a las 19:21

railgun rack set to non player team interactable due to some save bug?

made the hatches correct depth so buttons don't look jank.

Actualización: 19 ENE 2024 a las 10:02

Several small fixes due to hotfix