Barotrauma

Barotrauma

Retalented
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Uppdatering: 18 apr, 2024 @ 10:16
av Racc

=Suits now have contamination resistance for Hazardous reactors

Uppdatering: 14 apr, 2024 @ 3:17
av Racc

=AnicentAlien bodies now disappear faster when using the Meat Cleaver

Uppdatering: 14 apr, 2024 @ 3:11
av Racc

=Meat Cleaver now gives Alien Circuitry when used on ancient machines (aka as long as spieciesgroup=ancientalien)
=Meat Cleaver now gives Human Meat Chunk when used on human bodies
=Acid Grenades and 40mm Acid Grenades DPS lowered by 37%

Uppdatering: 13 apr, 2024 @ 15:51
av Racc

=Fixed Husk Stabilizer giving half the affliction advertised
=Zealot robes now actually heal when having custom afflictions
=You cant have both custom husk infections added by this mod
but you can still have the Vanilla Husk Symbiosis next to them
=One of the custom husk infections don't heal 0.75 damage/s or whatever, now it's 0.1 + 0.1 that you can get from wearing Zealot Robes.

Uppdatering: 13 apr, 2024 @ 11:43
av Racc

=Baseball cap with a mask now actually requires included items

Uppdatering: 13 apr, 2024 @ 6:36
av Racc

=Rebalanced clothing/armos/helmet items slightly, Assistant clothes are not that powerful anymore
=Mudraptor shell now obscures sight (cuz you have a shell blocking your neck, you know?...) and negates skills
=Added a bandana+baseball cap combo, works as a bandana for cultists.

Uppdatering: 11 apr, 2024 @ 9:29
av Racc

=Reworked 2 Primary Mechanic talents
=Added a hint for Modular Repairs

Uppdatering: 10 apr, 2024 @ 14:49
av Racc

=Added a+BO9NXv2

Uppdatering: 10 apr, 2024 @ 9:59
av Racc

=Added missing names and descriptions and changed affliction icons that were related to the new talent

Uppdatering: 10 apr, 2024 @ 9:34
av Racc

=Removed shop bonus for Drunker Sailor