Barotrauma

Barotrauma

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Update: Apr 18, 2024 @ 10:16am
by Racc

=Suits now have contamination resistance for Hazardous reactors

Update: Apr 14, 2024 @ 3:17am
by Racc

=AnicentAlien bodies now disappear faster when using the Meat Cleaver

Update: Apr 14, 2024 @ 3:11am
by Racc

=Meat Cleaver now gives Alien Circuitry when used on ancient machines (aka as long as spieciesgroup=ancientalien)
=Meat Cleaver now gives Human Meat Chunk when used on human bodies
=Acid Grenades and 40mm Acid Grenades DPS lowered by 37%

Update: Apr 13, 2024 @ 3:51pm
by Racc

=Fixed Husk Stabilizer giving half the affliction advertised
=Zealot robes now actually heal when having custom afflictions
=You cant have both custom husk infections added by this mod
but you can still have the Vanilla Husk Symbiosis next to them
=One of the custom husk infections don't heal 0.75 damage/s or whatever, now it's 0.1 + 0.1 that you can get from wearing Zealot Robes.

Update: Apr 13, 2024 @ 11:43am
by Racc

=Baseball cap with a mask now actually requires included items

Update: Apr 13, 2024 @ 6:36am
by Racc

=Rebalanced clothing/armos/helmet items slightly, Assistant clothes are not that powerful anymore
=Mudraptor shell now obscures sight (cuz you have a shell blocking your neck, you know?...) and negates skills
=Added a bandana+baseball cap combo, works as a bandana for cultists.

Update: Apr 11, 2024 @ 9:29am
by Racc

=Reworked 2 Primary Mechanic talents
=Added a hint for Modular Repairs

Update: Apr 10, 2024 @ 2:49pm
by Racc

=Added a+BO9NXv2

Update: Apr 10, 2024 @ 9:59am
by Racc

=Added missing names and descriptions and changed affliction icons that were related to the new talent

Update: Apr 10, 2024 @ 9:34am
by Racc

=Removed shop bonus for Drunker Sailor