RimWorld
Moosesian - CE Patch
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Actualizare: 12 apr. 2024 @ 12:49

[Auto-generated text]: Update on 4/13/2024 2:49:36 AM.

This will be the last patch for CE until I finish updating the main mod to 1.5

WFF_Antkiller
Sprite changes.
Change ammoSet to 5.56x45mm
Increase <Mass>: 3 -> 4 kg
Reduce <magazineSize>: 120 -> 60

Actualizare: 1 apr. 2024 @ 9:12

[Auto-generated text]: Update on 4/1/2024 11:12:18 PM.

WFF_AlouisRifle
<ticksBetweenBurstShots>: 6 -> 7 (0.6s -> 0.7s per full auto burst).

WFF_AutoRatling
<ticksBetweenBurstShots>: 12 -> 6 (3s -> 1.5s per full auto burst).

WFF_Antrifle
<MarketValue>: 250 -> 1500

WFF_Firefly: Now a full fledge assault rifle
<WorkToMake>: 20000 -> 31800
<MarketValue>: 800 -> 1800
<Mass>: 18.5 -> 20 kg
<SightsEfficiency>: 2.24 -> 1
<ShotSpread>: 0.03 -> 0.01
<SwayFactor>: 1.4 -> 0.88
<RangedWeapon_Cooldown>: 1.37s -> 0.4s

New <costList>
<Steel>: 80 -> 150
<WoodLog>: 20 -> 0
<ComponentIndustrial>: 2 -> 8
<recoilAmount>: 1.74 -> 0.16
<defaultProjectile>: Bullet_Firefly_Incendiary -> Bullet_BLG_AP
<warmupTime>: 1.8 -> 0.6
Add <burstShotCount> = 12
Add <ticksBetweenBurstShots> = 3

<soundCast>: Antlerbreaker -> BerthierLineGun
Can now target location.
<muzzleFlashScale>: 14 -> 20
<magazineSize>: 7 -> 30
<reloadTime>1.85s -> 4s
<ammoSet>: AmmoSet_Firefly -> AmmoSet_BLG
Add <aimedBurstShotCount> = 3

Replace <weaponTags>: CE_AI_SR -> CE_AI_AR
<researchPrerequisite>: MSR_Breechloader -> MSR_GreatWarArms

Change in melee tools:
Stock
<power>: 30 -> 80
<armorPenetrationBlunt>: 20 -> 77
Barrel
<power>: 15 -> 35
<armorPenetrationBlunt>: 12.5 -> 60

Change <DrawSize> of PatchOperationAddModExtension to 1,1

Actualizare: 27 mart. 2024 @ 8:59

[Auto-generated text]: Update on 3/27/2024 10:59:36 PM.


WFF_Antlerbreaker: Now has magazine.
<RangedWeapon_Cooldown>: 1.17 -> 0.8
<magazineSize>: 1 -> 5
<reloadTime>: 0.85 -> 4

WFF_AlouisRifle: Changing its role from rifle to AR.
<magazineSize>: 5 -> 6
<recoilAmount>: 2.04 -> 1.02
<burstShotCount>:6 with 6 ticks/shot (0.6s total).
<aimedBurstShotCount>: 3 (0.35s total).

WFF_Antrifle: Bayonet buff.
Change bayonet label.
DMG: 13.6 -> 40.8
<cooldownTime>: 1.38 -> 0.64
<armorPenetrationBlunt>: 3.5 -> 1.05
<armorPenetrationSharp>: 2.7 -> 8.1

Scenarios.xml: Increasea ammo counts at start.
Ammo_FirehornShot: 100 -> 200
Ammo_Dieselwork_Round: 100
Remove Ammo_Metalbuss_Round & Ammo_Metalbuss_Grape

Actualizare: 13 mart. 2024 @ 13:08

[Auto-generated text]: Update on 3/14/2024 3:08:33 AM.

Scenarios.xml (Patch); Changes in starting items:
Replacing 100 MusketBalls with 10 each of 6-pdr Diesel grapeshots & roundshots.
Fix: 6-pdr Diesel grapeshots not having multiple pellets and projectile spread.

Actualizare: 11 mart. 2024 @ 17:04

[Auto-generated text]: Update on 3/12/2024 7:04:33 AM.

Antrifle: Reduce <Mass>: 6 -> 4.2 kg

Fix incorrect research prerequisite for 6-pdr Firespitter Grenades.

Actualizare: 10 mart. 2024 @ 22:47

[Auto-generated text]: Update on 3/11/2024 12:47:30 PM.

WFF_Antlerbreaker change ammoSet and default projectile to the same as Rokali.
//Damage output per minute is now be closer to Ironspin.

Fixed the incorrect research for AlouisRifle and BLG.

Actualizare: 8 mart. 2024 @ 6:09

[Auto-generated text]: Update on 3/8/2024 9:09:51 PM.

Hotfix
Changing research prerequisite of ammunition recipe after their respective weapons.
Alouis Rifle ammunition now has research prerequisite as well.

Actualizare: 7 mart. 2024 @ 8:22

[Auto-generated text]: Update on 3/7/2024 11:22:37 PM.

Change research prerequisite in accordance to changes in main MOD.

WFF_Antkiller: Stats changed, now use .45ACP, can be use with RunAndGun.

WFF_Antrifle: Stats changed, now use 13.2x92mmSR (Placeholder, same set as Firefly).

ArchwoodBolts.xml
With exception of defName, replace every mentions of bolts with arrows.
Change the ammunition label from Bolts to Arrows.
Removed unimplemented AmmoCategoryDef: WFF_BallistaBoltHE.

WFF_Firespitter: Switch research requirement back to MSR_MusketCraft.

Support for Church Maiden Set (Unimplemented).

Actualizare: 9 febr. 2024 @ 5:29

[Auto-generated text]: Update on 2/9/2024 8:29:11 PM.

Fix sprite issue with WFF_Ironhide by:
Removed the patch that makes the armor taking Backpack layer.

Actualizare: 8 febr. 2024 @ 5:20

[Auto-generated text]: Update on 2/8/2024 8:20:30 PM.

Readjust ammo stats and recipe according to the new spreadsheet.
Posting all the number changes would be too long (even though I spent hours making note of them), so I'll be brief:

- Accurate (more expensive) amount of materials need to craft ammo.
- Accurate market price for ammo.
- Speed adjustment for projectiles.
- Accurate (BUFFED) ammo stack size.

Firefly ammo have its <ammoClass> changed: IncendiaryAP -> IncendiaryFuel