边缘世界 RimWorld

边缘世界 RimWorld

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Moosesian - CE Patch
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Mod, 1.4, 1.5
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906.771 KB
2023 年 6 月 13 日 上午 9:16
4 月 19 日 下午 5:39
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Moosesian - CE Patch

在 Waffel F. 的 1 个合集中
Moosesian Race - Complete Pack
7 件物品
描述
This patch will be updated once CE itself is updated & the base mod is 1.5 stable.

Combat Extended compatibility patch I made for my Moosesian race mod.

Included features

• CE support for all Moosesian firearms and melee weapons.
• CE support and changes to the race itself with 'realism' approach.
• CE support for Moosesian beginning scenario.

Detailed changes over vanilla

• Longer legs = wider strides = faster Moosesian.
• Bodypart health scaled up to fit CE balance, unarmed melee damage have been scaled up accordingly.
//Social fighting have never been any deadlier.
• Melee weapons that were once usable by human are now race restricted.
//This is due to wider practical damage gap between human and Moosesian wielding the same weapon.
• Some Moosesian firearms use ammo that come with CE, some have their own ammunition.
• Added ammunition for firearms in the Moosesian starting scenario.
• Pawns from NPC faction now spawn with their issued ammunition.
• Traders from NPC faction now buy and sell ammunition with player.
• CE support for Moosesian Artillery.

To be implemented

• Balancing.

There will be a lot of changes to come regarding the balance, so feel free to leave your feedback.

MIRROR LINK[mega.nz]
Dedicated discord server[discord.gg]
41 条留言
ムラサメちゃん 10 月 2 日 下午 11:09 
Moose raid still broken, i edit some XML to make moose generate their ammo.
Waffel F.  [作者] 9 月 7 日 上午 9:16 
I'm going to redo this patch all over, but as I've said, we'll have to wait till the firearm roster in base mod is stable first.
hongbin.wen 9 月 7 日 上午 8:49 
thankyou
栖那 1 月 28 日 上午 7:27 
kami~
Waffel F.  [作者] 1 月 19 日 下午 12:54 
Actually let me rephrase that again.
Right now, in the base mod, all of the post-Napoleonic guns are being reworked (either rebalance or complete conceptual change), as such, I want that to be done first before I come back to this patch, thank you.
Waffel F.  [作者] 1 月 19 日 下午 12:45 
I will fix it, but after the guns in base mod themselves finalized & stable, thanks!
Pogrzebacz 1 月 19 日 上午 9:34 
Hi, i just wanted to say that it's somehow softly incompatibile with generic ammo experience for combat extended. Ammo disapears after adding generic ammo experience
Waffel F.  [作者] 2024 年 10 月 26 日 上午 1:13 
I'm very content with the state of balance for black powder firearms, vanilla or CE.
But for everything after, there will be conceptual changes for some guns to fulfilled the intended CE balance.
Waffel F.  [作者] 2024 年 10 月 7 日 上午 11:51 
The balance is currently, absolutely broken.
I'm working on it, if it's the only thing I can do at the moment.
I.T. 2024 年 10 月 7 日 上午 9:58 
Balance seems a bit.... hooo boy. The moose women are bigger than normal pawns yes, a lot bigger, but they shouldn't be able to fire such ridiculously powerful rounds. maybe .50 bmg size in their standard assault weapons, autocannon size for their snipers.
Medieval firearms are mostly okay, damage is maybe a bit high for what metals then could allow, but it's probably okayish if paired back a little.
Problem is after that, the proto relics and relic weapons. The machine guns... They're autocannon laserbeams. Really low recoil, far higher burst counts than standard, low aim times, and utterly massive bullets? yikes.
also .22lr is really weak. it's considered puny and weak in irl pistols even.