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在 Twitter 上 



Right now, in the base mod, all of the post-Napoleonic guns are being reworked (either rebalance or complete conceptual change), as such, I want that to be done first before I come back to this patch, thank you.
But for everything after, there will be conceptual changes for some guns to fulfilled the intended CE balance.
I'm working on it, if it's the only thing I can do at the moment.
Medieval firearms are mostly okay, damage is maybe a bit high for what metals then could allow, but it's probably okayish if paired back a little.
Problem is after that, the proto relics and relic weapons. The machine guns... They're autocannon laserbeams. Really low recoil, far higher burst counts than standard, low aim times, and utterly massive bullets? yikes.
also .22lr is really weak. it's considered puny and weak in irl pistols even.