边缘世界 RimWorld

边缘世界 RimWorld

Moosesian - CE Patch
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更新于:4 月 19 日 下午 5:39
作者:Waffel F.

[Auto-generated text]: Update on 4/20/2025 7:39:19 AM.

WFF_Antlerbreaker
<WorkToMake>: 37500 -> 35000
<Mass>: 39.35 -> 35
<SightsEfficiency>: 1 -> 2.24
//x4 magnification scope
<SwayFactor>: 1.55 -> 1.52
<Bulk>: 25.60 -> 23.75
<RangedWeapon_Cooldown>: 0.39 -> 0.79

<costList>:
Steel: 220 -> 200

<recoilAmount>: 1.32 -> 1.4
<warmupTime>: 1.1 -> 1.3
<magazineSize>: 6 -> 5

Remove PatchOperationAdd

WFF_Spinner
<WorkToMake>: 12000 -> 35000
<Mass>: 24 -> 39.6
<ShotSpread>: 0.08 -> 0.01
<SwayFactor>: 1.20 -> 1.53
<Bulk>: 64.3 -> 23.75
<RangedWeapon_Cooldown>: 1.0 -> 0.47

<costList>:
Steel: 220 -> 215
WoodLog: 20 -> 40

<recoilAmount>: 2.54 -> 1.09
<defaultProjectile>: Bullet_2Bore_FMJ -> Bullet_AlouisRifle_FMJ
<warmupTime>: 0.85 -> 1.1
<range>: 45 -> 97
Add <burstShotCount>: 2
Add <ticksBetweenBurstShots>: 0
<soundCast>: Dieselwork -> AlouisRifle
<muzzleFlashScale>: 12 -> 10
Remove <reloadOneAtATime>: True
<reloadTime>: 0.85 -> 4.6
<ammoSet>: AmmoSet_2Bore -> AmmoSet_AlouisRifle
Replace <weaponTags>: CE_AI_BROOM with CE_AI_SR

更新于:2 月 17 日 下午 2:50
作者:Waffel F.

[Auto-generated text]: Update on 2/18/2025 5:49:57 AM.

//I am very exhausted.

WFF_Antlerbreaker
Change <soundCast> to AlouisRifle.

WFF_HandRatling
Change <ammoSet> from AmmoSet_280British to AmmoSet_22Hornet
Change <defaultProjectile> from Bullet_280British_FMJ to Bullet_22Hornet_AP
<magazineSize>: 250 -> 300
<burstShotCount>: 50 -> 60
<aimedBurstShotCount>: 25 -> 30

Generic Ammo support for black powder firearms

AmmoSet_12pdrMoosesianBall
Add <similarTo>: AmmoSet_CannonBall

AmmoSet_Metalbuss
Add <similarTo>: AmmoSet_CannonBall

AmmoSet_Dieselwork
Add <similarTo>: AmmoSet_MiniCannonBall

AmmoSet_Dieselboiler
Add <similarTo>: AmmoSet_MiniCannonBall

AmmoSet_Rakali
Add <similarTo>: AmmoSet_MiniCannonBall
//Does't work yet.

AmmoSet_FirehornShot
Add <similarTo>: AmmoSet_MiniCannonBall
//Does't work yet.

AmmoSet_Firespitter
Add <similarTo>: AmmoSet_MortarGrenade

更新于:2024 年 11 月 16 日 下午 2:30
作者:Waffel F.

[Auto-generated text]: Update on 11/17/2024 5:30:41 AM.

TL;DR: I finally use the spreadsheet for CE guns, I've been avoiding it because of the sheer math autism that would be involve in making up stats for fictional firearms.

Bullet_Dieselwork_Round
<damageAmountBase>: 68 -> 70

Bullet_Dieselwork_Minie
<damageAmountBase>: 58 -> 60

Bullet_RakaliBall
<damageAmountBase>: 52 -> 56

//After careful analysis, the canon caliber for Dieselwork ammo has been increased to 38 mm, this also affect damage calucation, hence the changes.

Bullet_AlouisRifle_HP
<armorPenetrationSharp>: 10 -> 7.5

Bullet_ARNR_HP
<armorPenetrationSharp>: 13.3 -> 10

Bullet_BLG_HP
<armorPenetrationSharp>: 27 -> 20

//Fixed due to miscalculation on my end.

Bullet_BLG_Buck
<spreadMult>: 35.6 -> 71.2
//The old spread was too tight.

Weapon stats changes:
//An update in accordance with spreadsheet.
//Melee tools will be revisited later on.

MS_VolleyCannonPiece
<RangedWeapon_Cooldown>: 0.35 -> 2.51
Add <SwayFactor>: 1.22
<recoilAmount>: 0.23 -> 1.29
Change ammunition to 37x269mm.
<defaultProjectile>: Bullet_ARNR_FMJ -> Bullet_BLG_Buck
<ticksBetweenBurstShots>: 1 -> 30
<burstShotCount>: 25 -> 9
<magazineSize>: 25 -> 9
<reloadTime>: 4.9 -> 4
<aiAimMode>: Snapshot -> SuppressFire
//These new stats are according to the CE spreadsheet so it's now 100% legitimate, for the better or worse.

WFF_Antlerbreaker
<WorkToMake>: 12000 -> 37500
<Mass>: 7.5 -> 39.35
<ShotSpread>: 0.02 -> 0.01
<SwayFactor>: 1.37 -> 1.55
<Bulk>: 22.5 -> 25.60
<RangedWeapon_Cooldown>: 0.8 -> 0.39
<costList>:
Steel 90 -> 220
WoodLog 30 -> 40
ComponentIndustrial 3 -> 2

<recoilAmount>: 2.04 -> 1.32
<warmupTime>: 0.9 -> 1.1
<range>: 74 -> 112

<magazineSize>: 5 -> 6
<reloadTime>: 4 -> 4.3
//Contemplatign whether to give this one a scope.

WFF_AlouisRifle
<WorkToMake>: 14000 -> 47500
Remove <MarketValue>
<Mass>: 20 -> 38.90
<ShotSpread>: 0.02 -> 0.01
<SwayFactor>: 1.68 -> 1.49
<Bulk>: 31.8 -> 20.80
<RangedWeapon_Cooldown>: 0.5 -> 0.37
<costList>:
Steel 100 -> 195
WoodLog 30 -> 50
ComponentIndustrial 2 -> 5

<recoilAmount>: 1.02 -> 1.095
<warmupTime>: 0.85 -> 1.1
<range>: 89 -> 97
<ticksBetweenBurstShots>: 7 -> 5
<muzzleFlashScale>: 16 -> 10

<reloadTime>: 2.15 -> 4

WFF_BLG
<WorkToMake>: 15000 -> 49500
<Mass>: 108 -> 60
<SightsEfficiency>: 2.5 -> 2.18
<ShotSpread>: 0.03 -> 0.01
<SwayFactor>: 2.22 -> 1.80
<Bulk>: 204.3 -> 24.55
<RangedWeapon_Cooldown>: 1.17 -> 0.42
<costList>:
Steel> 150 -> 290
WoodLog> 10 -> 35
ComponentIndustrial> 4 -> 3

<recoilAmount> 2.24 -> 1.83
<warmupTime> 1.3 -> 1.25
<range> 83 -> 135

<magazineSize>: 1 -> 3
<reloadTime>: 1.7 -> 4.3

更新于:2024 年 10 月 29 日 上午 11:21
作者:Waffel F.

[Auto-generated text]: Update on 10/30/2024 1:21:26 AM.

Remove <researchPrerequisite> from all Ranged weapon.
//Research prerequisite will be in accordance with vanilla.

Change researchPrerequisite of ammunition acorrding to their respective firearms.

All special ammunition (AP-I/AP-HE/Sabot) now has CE_AdvancedAmmo as <researchPrerequisite>
For shotgun EMP shell, MicroelectronicsBasics as <researchPrerequisite>.
//Except for ammo in Shell category & Firefly's.

Ammo_BLG_AP
Change label from AP to APCR.
Change <ammoClass> to CompositeRigidAP

Fix: Incorrect researchPrerequisite for Firefly ammuntion.
Fix: Wrong <MarketValue> for BLG ammo.

更新于:2024 年 10 月 13 日 上午 10:13
作者:Waffel F.

[Auto-generated text]: Update on 10/14/2024 12:13:23 AM.

WFF_HandRatling
Change ammunition to .280 British
Add <aimedBurstShotCount>: 25 (Burst firing mode)
<range>: 30 -> 51
<ShotSpread>: 0.05 -> 0.07
<magazineSize>: 500 -> 250
//After extensive test, it was clear that Hand Ratling either need bigger caliber or more RPM for effective suppression, the latter was chosen.

WFF_BLG
<SightsEfficiency>: 1 -> 2.5
//The original gun have optics, this should've been added sooner.

AmmoSet_BLG
Change <description>
Change ammunition <label> to 37x269mmR BLG.
Changing amount of shells produced from recipe: 100 -> 25
<stackLimit>: 500 -> 150
<Bulk>: 0.6 -> 1.37
Removing High-Explosive (HE) shell.
Add DumDum/Hollow-Point (HP) shell.

Ammo_BLG_AP
<Mass>: 0.64 -> 1.015
<MarketValue>: 2.56 -> 4.32
<speed>: 122 -> 192
<damageAmountBase>: 66 -> 90
<armorPenetrationSharp>: 33 -> 80
<armorPenetrationBlunt>: 1800 -> 4477
<ingredients>: Steel 128 -> 104
<workAmount>: 15360 -> 12480

Ammo_BLG_APHE
<Mass>: 0.695 -> 1.335
<MarketValue>: 6.85 -> 10.88
<speed>: 88 -> 152
<damageAmountBase>: 80 -> 143
<armorPenetrationSharp>: 16 -> 40
<armorPenetrationBlunt>: 2097 -> 4471.38
<secondaryDamage>: 48 -> 86
<ingredients>:
Steel 140 -> 136
FSX 52 -> 35
<workAmount>: 34800 -> 26400

Ammo_BLG_Buck
<Mass>: 0.533 -> 1.038
<MarketValue>: 2.15 -> 4.29
<speed>: 122 -> 187
<damageAmountBase>: 26 -> 39
<armorPenetrationSharp>: 5 -> 6
<armorPenetrationBlunt>: 78.48 -> 247.42
<ingredients>: Steel 108 -> 106
<workAmount>: 10800 -> 10600

Ammo_BLG_Sabot
<Mass>: 0.44 -> 0.858
<MarketValue>: 3.2 -> 4.81
<speed>: 154 -> 259
<damageAmountBase>: 53 -> 86
<armorPenetrationSharp>: 51 -> 140
<armorPenetrationBlunt>: 2041.88 -> 5798.92
<ingredients>:
Steel 28 -> 66
Uranium 30 -> 11
Chemfuel 30 -> 11
<workAmount>: 20800 -> 13200

AmmoSet_Firefly
Change ammunition <label> to 25x200mm Firefly.
Now has its own <thingCategoriesDef>
Remove all 13.2x92mm from the ammoset.
Remove <similarTo>
<Mass>: 0.142 -> 0.585
<Bulk>: 0.09 -> 0.81
<MarketValue>: 0.77 -> 2.93
Now has <stackLimit> = 500

<speed>: 149 -> 253
<damageAmountBase>: 25 -> 80
<armorPenetrationSharp>: 26 -> 100
<armorPenetrationBlunt>: 317.36 -> 4736
<secondaryDamage>: PrometheumFlame 16 -> 50

<ingredients>:
Steel 58 -> 234
Prometheum 6 -> 19
<workAmount>: 8200 -> 31000

The following ammunition now have its own ammo category:
12 oz Diesel & Minie ball
10 oz Rakali ball
.502 Firehorn

WFF_Firefly
Change ammuntion to 25x200mm Firefly.

AmmoSet_AlouisRifle
Change <description>
<Bulk>: 0.23 -> 0.25

AmmoSet_FirehornShot
<Mass>: 0.889 -> 0.717
<Bulk>: 0.44 -> 0.52
<MarketValue>: 4.65 -> 2.9
<damageAmountBase>: 19 -> 15
<pelletCount>: 27 -> 30
<armorPenetrationBlunt>: 37.76 -> 18.04
<ingredients>: Steel 180 -> 146
<workAmount>: 18000 -> 14600

WFF_Rokali
Change <ammoSet> to 20x105mmR Alouis
Replace <soundCast> & <soundCastTail>

WFF_Antlerbreaker
Change <ammoSet> to 20x155mmR Alouis

MS_VolleyCannonPiece
Change <ammoSet> to 20x155mmR Alouis
Change <soundCast>

更新于:2024 年 9 月 20 日 下午 12:51
作者:Waffel F.

[Auto-generated text]: Update on 9/21/2024 2:51:49 AM.

This is a final balance attempt by ensuring the weapon stats would be the closest to their real life counterpart.
Unless circumstance changes, there will be no further change to Black powder arsenal hereafter, both in CE and vanilla.


WFF_Metalbuss
<ShotSpread>: 0.01 -> 0.04
Ammo_Metalbuss_Grape
<spreadMult>: 17.8 -> 71.2

AmmoSet_Firespitter
<Mass>: 2.74 -> 2.49
<Bulk>:1.91 -> 1.77
Change recipe: 5 -> 25 rounds per batch.

Ammo_FirespitterGrenade_HE
<MarketValue>: 34.3 -> 14.95
<explosionRadius>: 2 -> 1.5
<damageAmountBase>: 111 -> 44
<fragments>:
Fragment_Large 10 -> 7
Fragment_Small 0 -> 4
<workAmount>: 6600 -> 16800
<ingredients>:
Steel 30 -> 128
FSX 6 -> 7

Ammo_FirespitterGrenade_Incendiary
<MarketValue>: 28.7 -> 13.52
<damageAmountBase>: 8 -> 3
<explosionRadius>: 5.5 -> 3
<workAmount>: 5400 -> 15200
<ingredients>:
Steel 30 -> 128

Ammo_FirespitterGrenade_Firefoam
<MarketValue>: 30.97 -> 13.97
<explosionRadius>: 4.5 -> 2.5
<workAmount>: 7000 -> 16800
<ingredients>:
Steel 30 -> 128

Ammo_FirespitterGrenade_Smoke
<MarketValue>: 27.44 -> 13.27
<explosionRadius>: 5.5 -> 3
<workAmount>: 5000 -> 14800
<ingredients>:
Steel 30 -> 128

Bullet_FirehornShot
<Mass>: 1.166 -> 0.889
<pelletCount>: 36 -> 27
<workAmount>: 23400 -> 18000
<ingredients>:
Steel 234 -> 180

更新于:2024 年 9 月 11 日 下午 1:00
作者:Waffel F.

[Auto-generated text]: Update on 9/12/2024 3:00:44 AM.

//Last time, I used 12-pdr canister shot as reference instead of case shot, this one is correct fix.

MS_Fragment_SphereshotBullet
Change label: Change the ball size to .69 cal

MS_Cannonball_12pdr_Sphereshot
<damageAmountBase>: 38 -> 11
<explosionRadius>: 1 -> 0.5
Reduce number of <fragments>: 148 -> 84

New ammunition fo Metalbuss: Ammo_Metalbuss_Grape

Increase crafting stack of all Metalbuss ammunition to 25 (the stack limit)
//To make it cost efficient.

Ammo_Metalbuss_Round
<Bulk>: 2.93 -> 2.83
<Mass>: 2.875 -> 3.334
<MarketValue>: 11.9 -> 13.49
<speed>: 103 -> 97
<damageAmountBase>: 221 -> 208
<armorPenetrationBlunt>: 6375.16 -> 5356.92
<workAmount>: 3000 -> 17000
<ingredients>: Steel 29 -> 170

Ammo_Metalbuss_Grape
Edit <description>
<Bulk>: 2.93 -> 2.83
<Mass>: 2.869 -> 3.502
<MarketValue>: 11.9 -> 14.13
<speed>: 103 -> 97
<damageAmountBase>: 47 -> 46
<armorPenetrationBlunt>: 219.34 -> 210.44
<pelletCount>: 29 -> 27
<workAmount>: 3000 -> 17800
<ingredients>: Steel 29 -> 178

更新于:2024 年 9 月 5 日 下午 9:52
作者:Waffel F.

[Auto-generated text]: Update on 9/6/2024 11:52:39 AM.

//Archwood ammunition can be crafted without any research requriement.
Remove <researchPrerequisite> from Archwood ammunition recipe.

更新于:2024 年 9 月 5 日 上午 10:38
作者:Waffel F.

[Auto-generated text]: Update on 9/6/2024 12:38:45 AM.

A long time ago, Archwood was conceptually changed from Handheld Ballista to Moosesian equivalent of Great bow, this update made changes to reflect that.

WFF_Archwood
<RangedWeapon_Cooldown>: 1.35 -> 1
<warmupTime>: 1.3
//The same as Great Bow.
Remove <magazineSize>
Remove <reloadTime>
<researchPrerequisite>: Smithing -> Greatbow
Change label for Archwood ammo recipe.
//I forgot to change the number of crafted tems to 25.

更新于:2024 年 9 月 4 日 下午 2:28
作者:Waffel F.

[Auto-generated text]: Update on 9/5/2024 4:28:21 AM.

TL;DR: Archwood arrows now astronomically cheaper to make, 12-pdr case shot now use custom fragment and historically accurate

WFF_Archwood
<SightsEfficiency>: 1 -> 0.8

Archwood ammunition changes, based on scaled up data of CE Great Arrow.
<Bulk>: 4.53 -> 7.49
<stackLimit>: 50 -> 25
Craft stack: 10 -> 25
Ammo_ArchwoodBolt_Stone
<Mass>: 4.53 -> 1.063
<MarketValue>: 14.63 -> 3.44
<damageAmountBase>: 81 -> 68
<armorPenetrationBlunt>: 533.2 -> 315.2
<ingredients>: WoodLog 114 -> 67
<workAmount>: 11400 -> 6700

Ammo_ArchwoodBolt_Steel
<Mass>: 5.2 -> 1.408
<MarketValue>: 18.2 -> 5.53
<speed>: 54 -> 63
<damageAmountBase>: 81 -> 78
<armorPenetrationBlunt>: 800 -> 685.64
<armorPenetrationSharp>: 8 -> 10
<ingredients>:
Steel 80-> 58
WoodLog 40 -> 18
<workAmount>: 12000 -> 7600

Ammo_ArchwoodBolt_Plasteel
<Mass>: 4.2 -> 1.152
<MarketValue>: 47.6 -> 33.78
<speed>: 54 -> 67
<damageAmountBase>: 72 -> 60
<armorPenetrationBlunt>: 1116.66 -> 639.34
<armorPenetrationSharp>: 12 -> 15
<ingredients>:
Plateel 40 -> 88
WoodLog 80 -> 18
<workAmount>: 24000 -> 37000

Ammo_ArchwoodBolt_Flame
<Mass>: 5.2 -> 1.152
<MarketValue>: 18.84 -> 5.18
<speed>: 54 -> 63
<damageAmountBase>: 41 -> 36
<armorPenetrationBlunt>: 800 -> 530.72
<armorPenetrationSharp>: 8 -> 5
<ingredients>:
Steel 80-> 44
WoodLog 40 -> 18
Prometheum 1 -> 3
<workAmount>: 12400 -> 7400

Add custom fragment: MS_Fragment_SphereshotBullet (.65 musket ball)

MS_Cannonball_12pdr_Sphereshot
<MarketValue>: 53.28 -> 40.75
Change <ammoClass>: BurstingShell -> GrenadeHETF
<damageAmountBase>: 142 -> 38
<explosionRadius>: 2.5 -> 1
Remove <Fragment_Large>
Remove <Fragment_Small>
Add 148 <MS_Fragment_SphereshotBullet> in place of fragments.
<ingredients>: FSX 9 -> 1
<workAmount>: 11400 -> 8200