RimWorld
Mechanical Humanlikes Core
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Aggiornamento: 28 mag 2023, 10:44

- Reworked coolant/lubricant recipe costs and work times. There is no resource cost difference between recipes at the drug lab / biofuel refinery now, the latter is just faster and in bulk now.
- Added new graphics for the repair stims courtesy of hYPERION!

Aggiornamento: 25 mag 2023, 18:54

- Fixed bugs with coolant/lubricant shortages having the Hediff exceed its intended maximum resulting in the Hediff lasting for far longer than expected after the reserve was replenished.
- Altered coolant/lubricant so that lubricant can be injected and coolant can no longer be extracted in order to streamline code and generally improve compatibility and performance.
- Received and integrated new dedicated graphics for coolant and lubricant packs courtesy of Greensniperhat!
- Added an experimental harmony patch to encourage units to grab enough food to actually satisfy their energy need if they have less than 100% nutritional intake efficiency.
- Some streamlining and general improvements.

Aggiornamento: 15 mag 2023, 16:58

- Added support for Zombieland's new compatibility features - mechanical units of any kind are now immune to zombification and will not attract zombies.

Aggiornamento: 12 mag 2023, 18:40

- Applied a loadAfter rule for DBH and DBH Lite due to an order-of-operations issue.

Aggiornamento: 11 mag 2023, 16:56

- Fixed a serious bug with surgically injecting coolant into mechanical pawns. It did not affect mechanical pawns trying to consume coolant on its own.

Aggiornamento: 11 mag 2023, 11:41

[Auto-generated text]: Initial upload.