RimWorld
Mechanical Humanlikes Core
Affichage des entrées 11-16 sur 16
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Mis à jour le : 28 mai 2023 à 10h44

- Reworked coolant/lubricant recipe costs and work times. There is no resource cost difference between recipes at the drug lab / biofuel refinery now, the latter is just faster and in bulk now.
- Added new graphics for the repair stims courtesy of hYPERION!

Mis à jour le : 25 mai 2023 à 18h54

- Fixed bugs with coolant/lubricant shortages having the Hediff exceed its intended maximum resulting in the Hediff lasting for far longer than expected after the reserve was replenished.
- Altered coolant/lubricant so that lubricant can be injected and coolant can no longer be extracted in order to streamline code and generally improve compatibility and performance.
- Received and integrated new dedicated graphics for coolant and lubricant packs courtesy of Greensniperhat!
- Added an experimental harmony patch to encourage units to grab enough food to actually satisfy their energy need if they have less than 100% nutritional intake efficiency.
- Some streamlining and general improvements.

Mis à jour le : 15 mai 2023 à 16h58

- Added support for Zombieland's new compatibility features - mechanical units of any kind are now immune to zombification and will not attract zombies.

Mis à jour le : 12 mai 2023 à 18h40

- Applied a loadAfter rule for DBH and DBH Lite due to an order-of-operations issue.

Mis à jour le : 11 mai 2023 à 16h56

- Fixed a serious bug with surgically injecting coolant into mechanical pawns. It did not affect mechanical pawns trying to consume coolant on its own.

Mis à jour le : 11 mai 2023 à 11h41

[Auto-generated text]: Initial upload.