人类
VIP Modpack
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更新于:2024 年 3 月 1 日 下午 12:50

VIP 5.21 patch notes

BUFFS

Added +2% fame gain per Cultural Wonder to the Contemporary Egyptian LT

Hanging Gardens of Babylon: Reduces to 0 the trade upkeep cost of all territories in its city

Stonehenge: Food increased from 20 per correligionist state to 20 in the city plus 20 to each other city per correligionist state

NERFS

Added -4 Combat Strenght penalty on Hunnic and Mongolian Hordes when attacked by Melee units

Persian Immortals CS reduced from 28 to 27

Mongols: Increased Mongol Hordes Horse requirement from 8 to 10

Temple of Artemis: CS bonus now do not apply to naval units, gunners, helicopters, tanks nor to artillery anymore

Stables of Pi-Ramesses: Movespeed and CS bonus now only apply to mounted units.

ADJUSTMENTS

Fixed tooltip bug that wasn't showing the Statue of Liberty correct yields

Readded Turtle Ships and Galeass tech requirement (Naval Artillery)

Wonder Claming Cost adjusted from (150 * (WonderCulturalClaimedCount + 1) ^ 2 + 50 * WonderCulturalClaimedCount ^ 2 + 10) * GameSpeedMultiplier to (100 * (WonderCulturalClaimedCount + 1) ^ 2 + 50 * CityCount ^ 2 + 50 * WonderCulturalClaimedCount ^ 2 + 10) * GameSpeedMultiplier

Fixed math bug that was outputting the wrong value in the influence from being under city cap formula. The result was supposed to be (EraLevel²)*(2c²+2c) but the wrong formula was resulting into (EraLevel²)*((2c)²+2c))

Fighter's Fate Narrative Event will only fire if at least one of the winning armies in the battle has more than 5 units in it. However, the first option now grants 4 population instead of 1.

更新于:2024 年 2 月 24 日 上午 8:12

5.20 HOTFIX

Fixed Phoenician Birreme tooltip bug introduced by 5.19

更新于:2024 年 2 月 24 日 上午 7:09

VIP 5.19 patch notes

BUFFS

Roman Praetorian Guards: CS increased from 29 to 30

Pop Buyout industry yield increased by 12.5% (pop buyout will be cheaper)

Lake Natron: Food gain per Farmer increased from 2 to 3

Vinicuca: Added +3 bonus money on all tiles producing money in its territories

Merchant Affinity Money gain when investing trade route factor increased from (1+ Trade Routes) to (1+Trade Routes) ^1.5

Celts and Aztecs Unique Units: Added 5% damage reduction on Fervor, ensuring they can't be 1 shot

Increased Experience gain on Zulu's Warrior Izlindu from 10 to 25 to match vanilla

ADJUSTMENTS

Neolithic Stone Weapons Legacy Trait's +1CS only apply on units with a melee attack instead of all units

Fixed bug where leverage action cost modifiers were not applying to Placate

Unit Spawner Curiosities Rework:
Era 1: From 100% Warriors to 20% Warrior, 30% Scout Rider and 50% Levies
Era 2: From 100% Swordsman to 20% Horseman, 30% Swordsman and 50% Citizen
Era 3: From 100% G. Swordsman to 20% G.Swordsman, 30% Pikemen and 50% Peasant
Era 4: From 100% Musketmen to to 20% Musketmen, 30% Arquebusier and 50% Draftee

NERFS

Santa Maria del Fiore: Influence per territory decreased from 7 to 5

Salar de Uyuni: Food reduced from 3 per Farmer to 5 per city. Money increased from 2 per Farmer to 3 per Farmer

Aitutaki Lagoon: Food on Harbor only applies to the Lagoon's territory, not to the Lagoon's City

Whakaari Volcano: Science on Coastal Water reduced from 5 to 1 and only applies on the Volcano's Territory, not City

Kawah Ijen: Industry per worker reduced from 2 to 1

Lake Baikal: No longer adds Faith

Mount Roraima: Industry per Worker reduced from 3 to 2

Phoenician Birreme: Lost at sea damage increased from 35 health to 65 health

Swahili Mtepe: Lost at sea damage increased from 55 to 65 health

A. Persian Immortals: Iron Requirement increased from 5 to 7

Placate: Base cost increased to 10, increase reduced from double to 1.5 times. This means that placate is 5 leverage costlier at 0 or 1 wars and 2,5 leverage costlier at 2 wars. No change at 3+ wars

Byzantium LT bonus reduced from +3 on Religious Quarter to +2 and from +2 on Emblematic Quarter to +1

French Exhibition Hall science reduced from 2 to 1 per traderoute

Be Virtuous as Water religious Tenet: Stability on rivers increased from +2 to +5, but now only applies to districts built in the river

Sands of Time Event Religious district discount reduced from 50% to 10%

Traitor Badge rework: Added -2 war support penalty on empire being ransacked per Badge Level (aka the empire being ransacked will lose WS faster)
Reduced bonus War support when killing units from 2* Badge Level per unit to 1 per unit and swapped the extra 2* Badge Level per unit War Support reduction on the empire being killed to 1 fewer war support reduced.

The traitor badge rework means that when killing a unit, the Traitor will gain 3 WS (instead of 2) and the killed will lose 1 WS (instead of 2). However, when ransacking, the traitor will drain much more WS than normal (from 3 to 5-9 depending on badge level).

更新于:2024 年 2 月 9 日 下午 2:07

VIP 5.18 Patch Notes

Balance:
Sumerian Aga-Ush Industry Cost reduced from Medium (same as Spearman) to Low (Same as Warriors)

Bugfix:
Neolithic Influence gain from ransacks reduced to match vanilla (it was bugged and I couldn't fix it)
Couple files cleanup (no gameplay changes)

更新于:2024 年 1 月 15 日 上午 10:45

VIP 5.17 patch notes
> Assyrians
Removed ransack bonus from LT
Doubled Ransack bonus in EU
> Egyptian Markabata
Reverted to vanilla
> Olmec Javelin Throwers
CS increased from 20 to 21
> Byzantium Varangian Guards
CS reverted to vanilla
> Teutonic Knights
CS increased from 38 to 39 (as it was before the Sand update)
> Swahili Mtepe
Now unlocked at era start, just like vanilla (i can't make it unlock with tech so I'm giving up on that change)
> Haudenosaunee Rotiskenrahkete
CS reverted to vanilla
> Joseon
Turtle Ships industry cost increased from Era3_Medium to Era4_Medium (same as Carracks and other carrack replacements)
> Zulu Impi
CS reverted to vanilla
> Chinese
LT: reverted to vanilla
> Han China
Paper Mill: removed the +2 science per paper access (to keep it as it was in VIP 5.16)
> Caral
Healers: Reverted to Vanilla
Ceremonial Plaza: Removed its stability cost
> Taino
LT : reverted to vanilla
> New Zealand
LT: reverted to vanilla
> Repeatables
Cost and effect reverted to vanilla
Added 2 faith per religious district back to the Holy Day repeatable in addition to the vanilla effect
>Holy Sites
Removed +2 faith adjacency on holy sites with Farmers, Maker's, Market and Researcher's Quarters
Added +2 faith adjacency on holy sites with any districts
> City Management
Tripled Stability loss speed when at exactly 0 Stability target

更新于:2023 年 10 月 25 日 下午 12:15

Fixed bug introduced by the mod that was making the Aztec Jaguar Warriors unbuildable. Now they replace G.Swordsmen

更新于:2023 年 10 月 22 日 下午 2:24

VIP 5.15 Patch Notes

- Turks Public School's money per trader reduced from 2 to 1

- Fixed vanilla bug with the Sapper specialty that was applying it in some situations where it should not apply

- Fixed vanilla bug with the Sapper specialty that was not applying it in some situations where it should apply

更新于:2023 年 10 月 18 日 下午 1:23

VIP 5.14 patch notes

- Knights CS increased from 36 to 38
- Teutonic Knights CS reverted to vanilla (37>39)
- Frankish Knights CS increased from 39 to 41
- Haras CS increased from 36 to 38
- Ghanaian Camels CS increased from 36 to 38
- Mortars CS reduced from 40 to 33
- Mortars gained Sapper (+8 CS vs enemies inside fortifications)
- Mauryan Samnahaya now upgrades from nothing and into Dhanvi-Gaja
- Fixed vanilla bug that was causing Lumber Yard, Stoneworks, Watermill, Conveyor Belt and In-Situ Mine to generate industry in tiles even without any district that could exploit industry adjacent to them
- Reduced the impact of the number of players in Diplomat Star thresholds by about 37,5%, 30% and 25% for bronze, silver and gold stars respectively. This will make all diplomat stars easier to get, especially with higher player counts.

更新于:2023 年 10 月 9 日 下午 6:37

VIP 5.13 patch notes

- Adjusted the unit families and upgrade paths to match the new vanilla values and fix a few wrong upgrades.
- Adjusted a few unit families to create new upgrade paths.
- Anti Tank Gun CS increased from 52 to 56
- Contemporary Land Units Industry Cost rebalanced:
- AntiTank Gun industry cost reduced from medium to low
- APC industry cost increased from medium to high
- Commando industry cost increased from low to medium

Below there is a list with all unit upgrade changes from Vanilla, alongside with the VIP patch that introduced it:
- Goth Cavalry upgrades from both Heavy and Light Cavalry (introduced by VIP 4.09)
- Maori Tangata upgrade into Mortars (introduced by VIP 5.01)
- Bucaneers upgrade from Pikemen/Halberdier (introduced by VIP 5.02)
- Boomerang Throwers and Javelineers upgrade to Crossbowman (introduced by VIP 5.13)
- Jaguar Warriors upgrade now from Caralan Healers and Gaesati (introduced by VIP 5.13)
- Hunnic and Mongol Hordes upgrade into Dragoons and its replacements (introduced by VIP 5.13)
- Anti-Tank Guns upgrade into Main Battle Tank (introduced by VIP 5.13)

更新于:2023 年 10 月 6 日 下午 12:02

VIP 5.12 HOTFIX (savegame compatible):
- Fixed Train Stations not reducing trade maintenance
- Fixed Airports not reducing trade maintenace

Both effects were introduced in the Bonny update but weren't affecting players with the mod