人类
VIP Modpack
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更新于:10 月 28 日 下午 1:26

VIP 5.51 HOTFIX patch notes

- Fixed bug with Shelter True Oracles, Reject Luxury and Meditate Often who were giving wrong bonuses (thanks Splitdome for the report)
- Raise Monuments and Donate Generously reverted to vanilla

更新于:10 月 27 日 下午 12:06

VIP 5.50 patch notes

- Being overpopulated also reduces city growth (if positive) by 10% per pop over the cap
- Administrative centers now don't count as a district for the district cost formula, making district costs scale a bit less on bigger cities
- Teutons Kaiserdom base faith reduced from +7 to +5
- Teutons Kaiserdom faith per adjacent empire reduced from +10 to +6
- Teutons Kaiserdom faith per adjacent district reduced from +3 to +1
- Russian Sobor faith per adjacent district reduced from +5 to +2
- Alamut Faith adjacency reduced from +10 to +5 per adjacent mountain
- Temple of Artemis Faith adjacency reduced from +6 to +3 per adjacent district
- Told the AI to only pick the Colossus of Rhodes when it has ocean
- Compatibilism civic buffed from +1% to +2% per holy site

更新于:10 月 4 日 下午 4:18

VIP 5.49 patch notes

- Made compatible with the Religion Update
- All tenet effects reverted to vanilla
- Reject Luxury buffed from +5 to +7 money per territory with luxuries
- Shelter the True Oracles nerfed from +5 to +3 per territory with Mountain
- Meditate Often Nerfed from +3/+2 CS to +2/+1 CS
- Donate Generously changed from + Money and Food to + Money and Industry
- Raise Monuments changed from + Science and Industry to + Science and Food
- Religious Hostility civic reverted to vanilla
- State Atheism civic reverted to vanilla
- Secularism gains +2 stability per non-follower population (negating the base -2), but does not gain the + FIMS bonuses of vanilla (and keeps the +20% fame bonus)
- Holy Sites gained +10% faith defense
- Inquisition now also grants +10% faith defense (like vanilla)
- Procession and Banish have not been changed, overwriting the vanilla changes
- Fixed a base game bug where the Bulgarian Knyaz library wouldn't say it dont exploit anything (Thanks for the report Alyssa)
- Increased base Nuclear Test cost from 3125 to 31250 (an era6 wonder is 44800)
- Increased base Space Race project cost from 3750 to 37500 (an era6 wonder is 44800)
- Increased Mars Landing extra project cost from 60000 to 120000 (from a total of 63750 to a total of 157500)

更新于:9 月 1 日 下午 4:08

VIP 5.48 Patch notes
- Fixed basegame bug with Caralans that were making them look like nubians when transcending
- Overpopulation pops base yields changed from +2 Food +1 Industry +2 Money to -1 Food +3 Industry +3 Money
- Classical Era low money upkeep reduced from 5 to 4 (reverted to vanilla)
- Classical Era medium money upkeep reduced from 8 to 7
- Medieval Era low money upkeep reduced from 15 to 13
- Medieval Era medium money upkeep reduced from 20 to 19
- Agrarian Stars made sligthly easy to achieve
- Watchtower Infrastructure added +1 money per stationed unit (counts the biggest army in the city)
- Fort Infrastructure added +3 money per stationed unit (counts the biggest army in the city)
- Command Compound Infrastructure added +5 money per stationed unit (counts the biggest army in the city)

更新于:8 月 9 日 上午 11:14

5.47 HOTFIX: Fixed bug with neolhitic that was preventing the 2 star change to actually happen

更新于:8 月 8 日 下午 5:40

5.46 HOTFIX: Vassals with an influence deficit won't leech Influence from their overlords anymore (thanks

更新于:7 月 15 日 上午 10:29

VIP 5.45 patch notes

- Fixed a bug that was making the Traitor badge work wonkly (now it should have the correct, vanilla, effect)
- Increased the requirements to move to Ancient era to 2 Neolithic stars
- Parade Public Ceremony permanent Stability gain reduced from 3 to 2
- Changed Religious Hostility's faith bonus from +7 per territory to +10 on Holy Site
- Told the AI to not build Commons Quarters adjacent to other Commons Quarters

更新于:5 月 28 日 上午 7:03

VIP 5.44 change notes

- Made the mod compatible with Dante update

- Parade Public Ceremony permanent Stability gain increased from 1 to 3

- Rewrote Public Ceremony tooltips to make it clear their effects stack

- Created the Tribal Remnants Specialty. This specialty has no effect in-game other than remind the player that Scouts and Harappan Runners that were upgraded from Tribes cost no population. Added it to Scouts and Harappan Runners.

- Created the Forager Specialty. Forager is a specialty that exempts the unit from having food upkeep costs.

- Gave the Forager Specialty to Bantu Pioneers, Hunnic Hordes and Mongol Hordes. They already cost no food upkeep so this is just a QoL change, to make the effect more clear to the player.

- Added the Forager Specialty to Scout Riders, Caralan Healers and Pama-Nyungen Boomerang Throwers.

- Agrarian star deed reverted to vanilla (counting pops in cities and outposts AND units)

- Agrarian star goals slightly increased

更新于:5 月 11 日 下午 5:27

VIP 5.43 Change Notes

- Train Station cost fixed at 2000 industry
- Airfield cost fixed at 3000 industry
- Airport cost fixed at 5000 industry
- Reduced tech star goal scaling at the last 3 eras
- Trade Resources civic option reduced from 40% to 25% (vanilla is 20%)
- Swahili Legacy trait +10 stability on district adjacent to harbours only applies now if the adjacent district is not a harbour itself
- Common's Quarters now instead of adding extra stability per food/industry/money/research quarter adjacent to it, now just adds +4 stability per non-Commons Quarter adjacent to it.
- Fixed grammar typo in the traitor badge tooltip (thanks Lukas Brenner)

TOGETHER WE RULE
- Influence upkeep per Embassy Agreement reduced from 2% to 1.5% Influence.
- Cultural Entente now grants to the dominating empire 1 leverage per turn per territory of the other signing empire under its Sphere of Influence.
- Humanitarian Aid Rework: Empire that loses population will gain Food and Money (instead of the other empire). The other Empire gains 2 Leverage per turn against the empire who lost population.

更新于:4 月 12 日 上午 6:31

VIP 5.42 patch notes

- Fixed the UNKNOWN tooltip message to the increased upkeep from alliance effect
- Changed the "Industry gain from cutting trees" tooltip to accurately display percent values
- Changed the Traitor badge tooltip to better reflect its vanilla effect post-Achilles update
- Changed the War Score tooltip on the surrender screen to better reflect its vanilla effect post-Achilles update
- Commodity Luxuries changed from +1 stability from number of accesses to Luxury Resources to +1 stability per unique resource
- Maori Waka Tua gained free embarking, allowing the Maori to embark and disembark for 1 movement point
- Zulu Impi Industry Cost reduced from 2605 to 1830, but population cost increased from 2 to 3 population
- During Revolution, influence and stability penalties from being at negative money and negative influence are negated
- After Revolution, Trade Upkeep is reduced by 80% for 10 turns (on normal speed)
- A Game of Prophecy's Overlook option Stability penalty increased from -5 to -25
- Of Currents and Crossings' Float option changed from giving Buoyant to 1 army to giving Buoyant to all armies
- Feasts gained +1 Farmer slot per use
- Trade Fair gained +1 Trader slot per use
- Symposium gained +1 Researcher slot per use