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VIP Modpack
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更新于:10 月 27 日 下午 12:06

VIP 5.50 patch notes

- Being overpopulated also reduces city growth (if positive) by 10% per pop over the cap
- Administrative centers now don't count as a district for the district cost formula, making district costs scale a bit less on bigger cities
- Teutons Kaiserdom base faith reduced from +7 to +5
- Teutons Kaiserdom faith per adjacent empire reduced from +10 to +6
- Teutons Kaiserdom faith per adjacent district reduced from +3 to +1
- Russian Sobor faith per adjacent district reduced from +5 to +2
- Alamut Faith adjacency reduced from +10 to +5 per adjacent mountain
- Temple of Artemis Faith adjacency reduced from +6 to +3 per adjacent district
- Told the AI to only pick the Colossus of Rhodes when it has ocean
- Compatibilism civic buffed from +1% to +2% per holy site

更新于:10 月 4 日 下午 4:18

VIP 5.49 patch notes

- Made compatible with the Religion Update
- All tenet effects reverted to vanilla
- Reject Luxury buffed from +5 to +7 money per territory with luxuries
- Shelter the True Oracles nerfed from +5 to +3 per territory with Mountain
- Meditate Often Nerfed from +3/+2 CS to +2/+1 CS
- Donate Generously changed from + Money and Food to + Money and Industry
- Raise Monuments changed from + Science and Industry to + Science and Food
- Religious Hostility civic reverted to vanilla
- State Atheism civic reverted to vanilla
- Secularism gains +2 stability per non-follower population (negating the base -2), but does not gain the + FIMS bonuses of vanilla (and keeps the +20% fame bonus)
- Holy Sites gained +10% faith defense
- Inquisition now also grants +10% faith defense (like vanilla)
- Procession and Banish have not been changed, overwriting the vanilla changes
- Fixed a base game bug where the Bulgarian Knyaz library wouldn't say it dont exploit anything (Thanks for the report Alyssa)
- Increased base Nuclear Test cost from 3125 to 31250 (an era6 wonder is 44800)
- Increased base Space Race project cost from 3750 to 37500 (an era6 wonder is 44800)
- Increased Mars Landing extra project cost from 60000 to 120000 (from a total of 63750 to a total of 157500)

更新于:9 月 1 日 下午 4:08

VIP 5.48 Patch notes
- Fixed basegame bug with Caralans that were making them look like nubians when transcending
- Overpopulation pops base yields changed from +2 Food +1 Industry +2 Money to -1 Food +3 Industry +3 Money
- Classical Era low money upkeep reduced from 5 to 4 (reverted to vanilla)
- Classical Era medium money upkeep reduced from 8 to 7
- Medieval Era low money upkeep reduced from 15 to 13
- Medieval Era medium money upkeep reduced from 20 to 19
- Agrarian Stars made sligthly easy to achieve
- Watchtower Infrastructure added +1 money per stationed unit (counts the biggest army in the city)
- Fort Infrastructure added +3 money per stationed unit (counts the biggest army in the city)
- Command Compound Infrastructure added +5 money per stationed unit (counts the biggest army in the city)

更新于:8 月 9 日 上午 11:14

5.47 HOTFIX: Fixed bug with neolhitic that was preventing the 2 star change to actually happen

更新于:8 月 8 日 下午 5:40

5.46 HOTFIX: Vassals with an influence deficit won't leech Influence from their overlords anymore (thanks

更新于:7 月 15 日 上午 10:29

VIP 5.45 patch notes

- Fixed a bug that was making the Traitor badge work wonkly (now it should have the correct, vanilla, effect)
- Increased the requirements to move to Ancient era to 2 Neolithic stars
- Parade Public Ceremony permanent Stability gain reduced from 3 to 2
- Changed Religious Hostility's faith bonus from +7 per territory to +10 on Holy Site
- Told the AI to not build Commons Quarters adjacent to other Commons Quarters

更新于:5 月 28 日 上午 7:03

VIP 5.44 change notes

- Made the mod compatible with Dante update

- Parade Public Ceremony permanent Stability gain increased from 1 to 3

- Rewrote Public Ceremony tooltips to make it clear their effects stack

- Created the Tribal Remnants Specialty. This specialty has no effect in-game other than remind the player that Scouts and Harappan Runners that were upgraded from Tribes cost no population. Added it to Scouts and Harappan Runners.

- Created the Forager Specialty. Forager is a specialty that exempts the unit from having food upkeep costs.

- Gave the Forager Specialty to Bantu Pioneers, Hunnic Hordes and Mongol Hordes. They already cost no food upkeep so this is just a QoL change, to make the effect more clear to the player.

- Added the Forager Specialty to Scout Riders, Caralan Healers and Pama-Nyungen Boomerang Throwers.

- Agrarian star deed reverted to vanilla (counting pops in cities and outposts AND units)

- Agrarian star goals slightly increased

更新于:5 月 11 日 下午 5:27

VIP 5.43 Change Notes

- Train Station cost fixed at 2000 industry
- Airfield cost fixed at 3000 industry
- Airport cost fixed at 5000 industry
- Reduced tech star goal scaling at the last 3 eras
- Trade Resources civic option reduced from 40% to 25% (vanilla is 20%)
- Swahili Legacy trait +10 stability on district adjacent to harbours only applies now if the adjacent district is not a harbour itself
- Common's Quarters now instead of adding extra stability per food/industry/money/research quarter adjacent to it, now just adds +4 stability per non-Commons Quarter adjacent to it.
- Fixed grammar typo in the traitor badge tooltip (thanks Lukas Brenner)

TOGETHER WE RULE
- Influence upkeep per Embassy Agreement reduced from 2% to 1.5% Influence.
- Cultural Entente now grants to the dominating empire 1 leverage per turn per territory of the other signing empire under its Sphere of Influence.
- Humanitarian Aid Rework: Empire that loses population will gain Food and Money (instead of the other empire). The other Empire gains 2 Leverage per turn against the empire who lost population.

更新于:4 月 12 日 上午 6:31

VIP 5.42 patch notes

- Fixed the UNKNOWN tooltip message to the increased upkeep from alliance effect
- Changed the "Industry gain from cutting trees" tooltip to accurately display percent values
- Changed the Traitor badge tooltip to better reflect its vanilla effect post-Achilles update
- Changed the War Score tooltip on the surrender screen to better reflect its vanilla effect post-Achilles update
- Commodity Luxuries changed from +1 stability from number of accesses to Luxury Resources to +1 stability per unique resource
- Maori Waka Tua gained free embarking, allowing the Maori to embark and disembark for 1 movement point
- Zulu Impi Industry Cost reduced from 2605 to 1830, but population cost increased from 2 to 3 population
- During Revolution, influence and stability penalties from being at negative money and negative influence are negated
- After Revolution, Trade Upkeep is reduced by 80% for 10 turns (on normal speed)
- A Game of Prophecy's Overlook option Stability penalty increased from -5 to -25
- Of Currents and Crossings' Float option changed from giving Buoyant to 1 army to giving Buoyant to all armies
- Feasts gained +1 Farmer slot per use
- Trade Fair gained +1 Trader slot per use
- Symposium gained +1 Researcher slot per use

更新于:3 月 28 日 上午 6:20

VIP 5.41 PATCH NOTES

GENERAL CHANGES

- Plant Forest building Industry cost adjusted from 500 to 2^Era * 20 + Era * 10
- Religious Hostility faith per territory reduced from +10 to +7
- Holy Day Public Ceremony Industry cost reduced from 1000 to 500
- Bulgarian Bagaturi gained +3 CS on ransack
- Gothic Cavalry gained +3 CS on ransack
- Plundered Wages civic lost +5 CS bonus on ransack to Armies and gained +3 CS bonus on ransack to Units
- Fixed bug introduced by the mod that was making the Alamut Fortress not add the ambush CS bonus
- Adjusted the color of unit health bars to match the damaged (-1 CS) and Maimed (-2 CS) status. Unit healthbar will be green when there is no combat penalty, yellow when it is damaged and red when it is maimed. Thank you Laki for showing how to do it.
- Traitor Badge effects reverted to Vanilla
- Fixed missing vanilla Localization %Effect_EmpireBonus_Reformation

CHOPPING REWORK

- Time to chop changed from depending only on Combat Strength and Era Level to 1 + (0 max (EraLevel * 16 + 24 - CombatStrength)) min 1 + (0 max (3 - UnitsCount)) min 1 + (0 max (6 + UnitsCount * 10 - RansackCombatStrengthBonus)) min 1

The formula above has the following effect:
Base time to cut forests: 4 turns
* Reduce the time by 1 turn if Army Combat Strenght is equal to or greater than 24 + 16 * Era
* Reduce the time by 1 turn if there are at least 3 units in the army
* Reduce the time by 1 turn if the Army bonus CS on Ransack is 6 or more

- Chopping yield increased from 2 ^ EraLevel * 10 * ProductionFromCuttingTreesMultiplier to (2 ^ EraLevel * 10 + EraLevel * 5) * ProductionFromCuttingTreesMultiplier

- Religious Tenets : ABSTAIN FROM INTOXICANTS and OBSERVE FASTS (the industry and food tier 1 ones) both gain +25% industry from chopping

- Lumber Yard gain +25% industry from chopping
- Watermill gain +25% industry from chopping
- Sawmill gain + 100% industry from chopping

EARLIER LEVERAGE ACTIONS UNLOCKING

- Leverage Action Expel Military Forces now unlock on Ancient instead of Classical
- Leverage Action Diplomatic Ultimatum now unlock on Ancient instead of Medieval
- Leverage Action Expose Undercover Assets now unlock on Medieval instead of Early Modern
- Leverage Action Apply Economic Sanctions now unlock on Early Modern instead of Contemporary