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报告翻译问题






after the new patch from Amplitude dropped, I ran into an issue with project files of my mod having a different version from Unity version of modding tools. I patched Unity engine following the official instructions from unity site, but no luck so far.
i see you managed to fix the issue — could you share how you did it? You can DM me. Would really appreciate any help! 🙏
Thanks in advance!
P.s. can't reach you in DM without friend invite.
You can find it at https://mod.io/g/humankind/m/vanilla-improvement-project/
Does this work in CoOp/MP?
We plan on playing Humankind again after several years. I have all the DLC (they don't, but they don't need to) - OK to use your mod as such?
Thx for the explanation :)
The late Industrial Era tech is more expensive than the early Contemporary Era tech?
Trench Warefare -> 33415
Amphibious Warfare -> 26520
Is this intended ?
I guess I should read more carefully the mod description from now on..
Growth bonuses multiply that percentage. Say X surplus food yield 50% of a pop per turn and you have +50% growth gain from bonuses. This means you get 75% (50% + half of 50%) of a pop per turn instead.
@PrimarchX7: I could do them, but it would be a lot of work. Which partial mods would you like to see updated?
@Pechpito: It works with Single player and I've tried to make the AI understand the changes as better as I can
@niccodigge: You don't need a mod to choose starting era, you just need to enable the devtools. Here is how you do it: Open the properties of the game on Steam and add “--allowmodtools” to the Launch Options. You can see a visual of it at https://medias.games2gether.com/forums/the-cat-o-nine-tales/1705055450771.png . Once the devtools are enabled, you can choose the starting era freely and do much more.