Stellaris
MegaCorp+
Mostrando 41-50 de 110 aportaciones
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Actualización: 3 MAR 2024 a las 5:19

Actualización: 14 FEB 2024 a las 9:38

Actualización: 14 FEB 2024 a las 0:13

Actualización: 20 DIC 2023 a las 5:43

Actualización: 19 NOV 2023 a las 4:21

Actualización: 17 NOV 2023 a las 11:05

Actualización: 16 NOV 2023 a las 13:25

Actualización: 1 NOV 2023 a las 13:22

- Changing some descriptions from the base game to adapt them to the mod.
- Adding a new tradition tree, "Commerce" for megacorp.
- Implementing conditions to prevent AI access to certain mod content.
- Modifying the "Trickle Up" tradition so that when dealing with a megacorp, it provides the bonus to traders instead of clerks.

Actualización: 28 OCT 2023 a las 8:23

- Balancing the cost of blockers
- Addition of a new event for the origin "Trade Hub"
- Fixing a bug displaying job descriptions that are not in districts
- Changing buildings, districts, and planet features at the beginning of the game with the "Trade Hub" origin
- Reducing the research time for the special project of the "Trade Hub" origin

Actualización: 21 OCT 2023 a las 14:13

- Fixed a bug in the "Chamber of Commerce" building that was not applying diplomatic bonuses to the empire.
- Halved the penalty of the "Titan Project Site" blocker.
- Modified the role of the "Exopublic Relations Officer" advisor to accept governor-type personalities.