Stellaris

Stellaris

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MegaCorp+
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更新日期
13.379 MB
2023 年 2 月 6 日 下午 10:48
6 月 7 日 下午 2:22
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MegaCorp+

描述
Description
MegaCorp+ aims to add content for mega-corporations, such as civics, edicts, technologies, origins, etc.

Overview of the Content
- 🏆Civics: 10 new civics
- 📜Policies: 1 new policy
- 🏛️Edicts: 3 new edicts
- 🔬Technologies: 13 new technologies
- 🏢Corporate Buildings: 12 new buildings
- 🏬Branch Office Buildings: 8 new building
- ⭐Ascensions: 2 new ascension perks
- ⭐Districts: 2 new districts
- 🌍Origin: 1 new origin
- 🌿Tradition: 1 new tradition
- 🧬Traits: 2 new traits
- 🏢Several new events

Detailed content
MegaCorp+ Content[docs.google.com]

Compatibility
Regarding compatibility with other mods, I will be completely honest with you. I don't really care about it. If you want to create patches to make my mod compatible with others, feel free to do so. Personally, I am only focused on the development of MegaCorp+.

Localisation
- English
热门讨论 查看全部(1)
9
5 月 27 日 上午 9:09
Bug Report
BlaadFrost
149 条留言
Wairui 3 小时以前 
BlaadFrost:
Your mod here is a great creative addition to the game - something you've clearly put much time and care into over the first few years. I and think many players who come across this gem, would love to use it.
Considering your lack of free IRL time, have you considered maintenance alternatives for your mod work?... that maybe you could make the files available to modders who are actively playing 4.x and are willing to balance, integrate, and make your work play nice with 4.x? Maybe let someone adopt it?
Thanks so much for your contribution with this mod.
tarawalliealexander 11 月 30 日 上午 5:28 
anyone know if this mode works with no problems with the new version?
perl 11 月 6 日 下午 5:57 
Looking forward to the update!
BlaadFrost  [作者] 9 月 26 日 上午 10:18 
Sorry, haven’t had time to get back to working on the mod. It’s on hold for now, but I’m hoping to jump back in soon. For now I’m just checking out the new update and playing the game again — we’ll see after that :)
Mr.Esuba 9 月 26 日 上午 8:10 
I haven't encountered any large issues yet while playing this in my collection in 4.1
Команда дерьма 9 月 22 日 上午 11:11 
update???
G4R5vb5r3H 8 月 2 日 上午 2:46 
Is there a way to turn off the decade events? They lag my game AND I consider them poorly designed since they're just kind of pointless. It's just a binary option of "which comically large bonus do you want" that scale endlessly because they're percentage-based.
Mael 8 月 1 日 上午 12:20 
How are you supposed to make it past start with the Trade Hub origin? With both Minerals and Food in the negative and Energy being your only halfway decent stat, it seems like I'm missing something

Any advice @BlaadFrost ?
Dlinktp 7 月 24 日 下午 8:53 
Any chance this mod allows imperial/non elective megacorps? Or would be compatible with one that does?
Machoman Adam Savage 6 月 23 日 下午 7:43 
I think the titan project chain is broken? I'm on phase 3 and have about 8 branch offices, yet the situation still says i have zero. I do have a lot of mods on so it could be some incompatibility with another mod.