RimWorld
Big and Small - Framework
Se afișează 191-200 din 434 intrări
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Actualizare: 26 sept. 2024 @ 6:52

Update on 9/26/2024 3:52:14 PM.

Redid how injuries get rescaled when a pawn's bodysize is changed. This should deal with the issue where pawn with tons of injuries sometimes die when loading a saved game.

Actualizare: 21 sept. 2024 @ 11:35

[Auto-generated text]: Update on 9/21/2024 8:35:21 PM.

Actualizare: 21 sept. 2024 @ 10:08

Update on 9/21/2024 7:08:32 PM.
Fixed the Drone Died thought also appearing when they get downed.

Actualizare: 19 sept. 2024 @ 8:51

Update on 9/19/2024 5:51:38 PM.

Fixed some tooltips. Nerfed health scaling.

Actualizare: 17 sept. 2024 @ 10:12

Update on 9/17/2024 7:12:38 PM.

Further iterations on health scaling.

Actualizare: 17 sept. 2024 @ 4:58

Update on 9/17/2024 1:58:02 PM.
Bumped up the max heath-scale multiplier to 12. Removed an unnecessary print.

Actualizare: 17 sept. 2024 @ 1:03

Update on 9/17/2024 10:02:57 AM.

Health Scale calculations have been completely re-done. Now works based on a Virtual HealthScale.

This new system means you still get significant values from scaling up a human, or even a polar bear, but doing to to a Thrumbo or Silverfish will mostly result in a fairly linear increase.

Actualizare: 16 sept. 2024 @ 0:32

[Auto-generated text]: Update on 9/16/2024 9:32:07 AM.

Actualizare: 15 sept. 2024 @ 2:49

[Auto-generated text]: Update on 9/15/2024 11:49:34 AM.

Actualizare: 14 sept. 2024 @ 0:52

[Auto-generated text]: Update on 9/14/2024 9:52:48 AM.