RimWorld
Big and Small - Framework
Se afișează 181-190 din 434 intrări
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Actualizare: 8 oct. 2024 @ 8:58

[Auto-generated text]: Update on 10/8/2024 5:58:25 PM.

Actualizare: 7 oct. 2024 @ 15:04

Major Update on 10/8/2024 12:04:07 AM.

Big and Small Framework Updated:
* Performance was already good, but now it is better.
* Got rid of some stuttering with spawning in lots of new pawns (raids)
* Fixed a bunch of edge cases behaviour so it plays nicer
* Fixed food bug.
* More mod settings
- * Ability to disable random rising undead from the vampire+undead submods.
* Removed a bunch of old stuff
* Cleaned up old functions
* etc.

Actualizare: 6 oct. 2024 @ 4:57

Update on 10/6/2024 1:57:11 PM.

Removed Source Code from mode. You can find it on GitHub.

Removed a rather dumb reflection call from ages ago that caused a bit of a stutter when spawning pawns with a lot of overriden genes.

Fixed the Xenotype Swap so it properly removes traits.

Actualizare: 4 oct. 2024 @ 12:59

Update on 10/4/2024 9:59:24 PM.

Changed most calls to the cache to use a schedule system where they refresh after 1 tick instead of instantly. No issues found with this yet.

Should improve performance in situations where something is rapidly triggering forced cache refreshes, e.g. genes being constantly added or removed, or hediffs from other mods being rapidly added and removed for whatever reason.

Actualizare: 3 oct. 2024 @ 15:05

[Auto-generated text]: Update on 10/4/2024 12:05:46 AM.

Actualizare: 3 oct. 2024 @ 15:02

[Auto-generated text]: Update on 10/4/2024 12:02:06 AM.

Actualizare: 2 oct. 2024 @ 6:29

[Auto-generated text]: Update on 10/2/2024 3:28:56 PM.

Actualizare: 28 sept. 2024 @ 8:34

Update on 9/28/2024 5:34:01 PM.
No actual change. Just pushing an update in case somehow it didn't go through before.

Actualizare: 27 sept. 2024 @ 4:44

[Auto-generated text]: Update on 9/27/2024 1:43:54 PM.

Actualizare: 26 sept. 2024 @ 12:24

[Auto-generated text]: Update on 9/26/2024 9:23:50 PM.