RimWorld

RimWorld

Big and Small - Framework
Viser 61–70 av 434 bidrag
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Oppdatering: 10. aug. @ 13.58

[Auto-generated text]: Update on 8/10/2025 10:58:13 PM.

Oppdatering: 10. aug. @ 10.32

[Auto-generated text]: Update on 8/10/2025 7:31:56 PM.

Oppdatering: 7. aug. @ 12.32

Added system for applying hediffs based on gene combinations.

E.g. Acid + Claws = Acid Claw Hediff.

Bugfix: Dead or deathresting pawns will no longer produce things from production genes.

Oppdatering: 5. aug. @ 11.08

[Auto-generated text]: Update on 8/5/2025 8:08:36 PM.

Oppdatering: 4. aug. @ 13.47

[Auto-generated text]: Update on 8/4/2025 10:47:49 PM.

Oppdatering: 4. aug. @ 13.38

Better exception handling + sapient animals stuff. Transferring tabs now supported.

Oppdatering: 4. aug. @ 10.58

[Auto-generated text]: Update on 8/4/2025 7:58:04 PM.

Oppdatering: 4. aug. @ 10.25

Some more null testing and checks for pilotable pawns.

Also, spawning a pilotable pawn without a pilot should now try to generate one on the fly. If possible.

Oppdatering: 3. aug. @ 10.23

[Auto-generated text]: Update on 8/3/2025 7:23:41 PM.

Oppdatering: 30. juli @ 13.37

Fixed Enablind Sapient Mechs sometimes making mechanoids fail to generate due to the game trying to injure the added Waist part (for wearing a shield belt)

Despite being conceptual it lacks the tag saying it can't have scars...

Fixed by giving them an inorganic waist def instead.