RimWorld
Big and Small - Framework
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Actualización: 10 AGO a las 1:58 p. m.

[Auto-generated text]: Update on 8/10/2025 10:58:13 PM.

Actualización: 10 AGO a las 10:32 a. m.

[Auto-generated text]: Update on 8/10/2025 7:31:56 PM.

Actualización: 7 AGO a las 12:32 p. m.

Added system for applying hediffs based on gene combinations.

E.g. Acid + Claws = Acid Claw Hediff.

Bugfix: Dead or deathresting pawns will no longer produce things from production genes.

Actualización: 5 AGO a las 11:08 a. m.

[Auto-generated text]: Update on 8/5/2025 8:08:36 PM.

Actualización: 4 AGO a las 1:47 p. m.

[Auto-generated text]: Update on 8/4/2025 10:47:49 PM.

Actualización: 4 AGO a las 1:38 p. m.

Better exception handling + sapient animals stuff. Transferring tabs now supported.

Actualización: 4 AGO a las 10:58 a. m.

[Auto-generated text]: Update on 8/4/2025 7:58:04 PM.

Actualización: 4 AGO a las 10:25 a. m.

Some more null testing and checks for pilotable pawns.

Also, spawning a pilotable pawn without a pilot should now try to generate one on the fly. If possible.

Actualización: 3 AGO a las 10:23 a. m.

[Auto-generated text]: Update on 8/3/2025 7:23:41 PM.

Actualización: 30 JUL a las 1:37 p. m.

Fixed Enablind Sapient Mechs sometimes making mechanoids fail to generate due to the game trying to injure the added Waist part (for wearing a shield belt)

Despite being conceptual it lacks the tag saying it can't have scars...

Fixed by giving them an inorganic waist def instead.