Garry's Mod
[LVS] - Framework
Se afișează 421-430 din 472 intrări
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Actualizare: 17 ian. 2023 @ 21:00

v58.WS

fixes / changes
  • added ai spawner offset variable

Actualizare: 17 ian. 2023 @ 2:41

v57.WS

fixes / changes
  • fixed splash damage origin and effect position not being in sync

Actualizare: 17 ian. 2023 @ 2:13

v56.WS

fixes / changes
  • added armor spots

Actualizare: 17 ian. 2023 @ 1:21

v55.WS

fixes / changes

Actualizare: 15 ian. 2023 @ 17:42

v54.WS

fixes / changes
  • vortex trail effect is now colorable and starts with 150 alpha instead of 255

Actualizare: 15 ian. 2023 @ 8:40

v53.WS

fixes / changes
  • bullet system now falls back to WORLD instead of NULL entity if attacker is invalid

Actualizare: 13 ian. 2023 @ 19:00

v52.WS

fixes / changes
  • fixed a problem that caused bullets to use the wrong visual effect sometimes

Actualizare: 13 ian. 2023 @ 17:59

v51.WS

fixes / changes
  • missiles no longer explode if they collide with any of the attached entities
  • added ability to disable pods by setting their index to -1
  • improved onground detection

Actualizare: 13 ian. 2023 @ 7:15

v50.WS

fixes / changes
  • fixed weapon CalcView passing self as ent instead of the weapon handler

Actualizare: 13 ian. 2023 @ 7:08

v49.WS

fixes / changes
  • added self:GetVehicle() to mirror weapon:GetVehicle() so its a bit less confusing in code