Teardown
Mors Longa [NO LONGER UPDATED!]
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Обновление: 5 авг. 2024 в 12:17
от Waffle

Обновление: 5 авг. 2024 в 12:14
от Waffle

Обновление: 1 авг. 2024 в 16:28

removed 1.24 GB

Обновление: 29 юли 2024 в 9:36
от Waffle

Обновление: 29 юли 2024 в 9:15
от Waffle

Обновление: 28 юли 2024 в 21:01

Mors Longa (1.4.7) - Bullet Types and NPC Anatomy

This update introduces a new "bullet types" system and improved NPC skeleton/flesh structure.

New:
- New bullet types system including FMJ, Tracers, AP, API, and APE for all guns.
- NPC joints are now proper bone-to-bone connections. This prevents NPCs from dying too easily from joint shots.
- NPC flesh is now a soft layer on top of harder bone that works in tandem with the new ammo types.
- Added prototype friendly juggernaut NPCs. Spawn: DEBUG MENU (backspace) -> SPAWN NPCs (top right corner) -> test juggernaut.
- Added option to spawn NPC vehicles. Spawn: DEBUG MENU (backspace) -> SPAWN NPCs (top right corner) -> enemy vehicle.
- Added faction based NPC pain yelp and death sounds.
- Added options screen to the built-in Teardown mod manager.
- Backend file organization and mod structure cleanup.
- Added improved limb based player hit/hurt sounds.

Fixes:
- Cultist eyes now go dark when they die.
- Slightly improved friendly NPC AI.
- Enabled the built-in fire extinguisher tool.
- Fuel cans no longer play liquid pouring sound when empty.

Обновление: 4 юли 2024 в 11:45
от Waffle

Обновление: 30 юни 2024 в 9:09

Обновление: 30 юни 2024 в 9:06

Обновление: 9 юни 2024 в 12:48
от Waffle