Wildermyth
Battlemage Pack
Hiển thị 71-80 trong 261 mục
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Cập nhật: 30 Thg01, 2023 @ 5:21pm

Update

Cập nhật: 29 Thg01, 2023 @ 10:19am

Update

Cập nhật: 29 Thg01, 2023 @ 9:27am

Update

Cập nhật: 29 Thg01, 2023 @ 6:33am

Update

Cập nhật: 29 Thg01, 2023 @ 5:57am

More hats, for those with a hankering after roleplaying a wizarding franchise.

You probably can guess, I'm no fan of it.

Cập nhật: 28 Thg01, 2023 @ 2:08am

Added stubs for new undead creatures. They won't be created unless we start building stories since they're the only way they can be accessed and then defeated.

The issues with the Malhelomagioarton should be fully fixed, so now players in possession of it can create their own tentacle r*pe fest as they please.

Cập nhật: 27 Thg01, 2023 @ 4:43pm

We managed to add some player-controlled Tentacles. You can get this ability only as long as you can get a copy of the Malhelomagioarton.
- The Tentacles should despawn, regardless if they hit or not.
- Removed some coding which seemed to restrict Abyssal Summons to an ability used within LOS of a Hostile. Dunno if it'd work or not.

Cập nhật: 27 Thg01, 2023 @ 4:34pm

Update

Cập nhật: 27 Thg01, 2023 @ 4:12pm

Finally got Abyssal Summons to work the way I wanted. However there are still issues in place that need resolution.

- The Tentacle Grab ability needs to be turned into a turn-ending action.
- Other abilities - especially Pinned - are outstanding.
- The Abyssal Summons ability can be used only when a unit has LOS on a hostile creature.

Cập nhật: 27 Thg01, 2023 @ 3:55pm

Update