Wildermyth

Wildermyth

Battlemage Pack
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Update: Jan 30, 2023 @ 5:21pm

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Update: Jan 29, 2023 @ 10:19am

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Update: Jan 29, 2023 @ 9:27am

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Update: Jan 29, 2023 @ 6:33am

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Update: Jan 29, 2023 @ 5:57am

More hats, for those with a hankering after roleplaying a wizarding franchise.

You probably can guess, I'm no fan of it.

Update: Jan 28, 2023 @ 2:08am

Added stubs for new undead creatures. They won't be created unless we start building stories since they're the only way they can be accessed and then defeated.

The issues with the Malhelomagioarton should be fully fixed, so now players in possession of it can create their own tentacle r*pe fest as they please.

Update: Jan 27, 2023 @ 4:43pm

We managed to add some player-controlled Tentacles. You can get this ability only as long as you can get a copy of the Malhelomagioarton.
- The Tentacles should despawn, regardless if they hit or not.
- Removed some coding which seemed to restrict Abyssal Summons to an ability used within LOS of a Hostile. Dunno if it'd work or not.

Update: Jan 27, 2023 @ 4:34pm

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Update: Jan 27, 2023 @ 4:12pm

Finally got Abyssal Summons to work the way I wanted. However there are still issues in place that need resolution.

- The Tentacle Grab ability needs to be turned into a turn-ending action.
- Other abilities - especially Pinned - are outstanding.
- The Abyssal Summons ability can be used only when a unit has LOS on a hostile creature.

Update: Jan 27, 2023 @ 3:55pm

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