Wildermyth
Battlemage Pack
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Mis à jour le : 30 janv. 2023 à 17h21

Update

Mis à jour le : 29 janv. 2023 à 10h19

Update

Mis à jour le : 29 janv. 2023 à 9h27

Update

Mis à jour le : 29 janv. 2023 à 6h33

Update

Mis à jour le : 29 janv. 2023 à 5h57

More hats, for those with a hankering after roleplaying a wizarding franchise.

You probably can guess, I'm no fan of it.

Mis à jour le : 28 janv. 2023 à 2h08

Added stubs for new undead creatures. They won't be created unless we start building stories since they're the only way they can be accessed and then defeated.

The issues with the Malhelomagioarton should be fully fixed, so now players in possession of it can create their own tentacle r*pe fest as they please.

Mis à jour le : 27 janv. 2023 à 16h43

We managed to add some player-controlled Tentacles. You can get this ability only as long as you can get a copy of the Malhelomagioarton.
- The Tentacles should despawn, regardless if they hit or not.
- Removed some coding which seemed to restrict Abyssal Summons to an ability used within LOS of a Hostile. Dunno if it'd work or not.

Mis à jour le : 27 janv. 2023 à 16h34

Update

Mis à jour le : 27 janv. 2023 à 16h12

Finally got Abyssal Summons to work the way I wanted. However there are still issues in place that need resolution.

- The Tentacle Grab ability needs to be turned into a turn-ending action.
- Other abilities - especially Pinned - are outstanding.
- The Abyssal Summons ability can be used only when a unit has LOS on a hostile creature.

Mis à jour le : 27 janv. 2023 à 15h55

Update