Wildermyth

Wildermyth

Battlemage Pack
Menampilkan71-80 dari 261 kiriman
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Pembaruan: 30 Jan 2023 @ 5:21pm

Update

Pembaruan: 29 Jan 2023 @ 10:19am

Update

Pembaruan: 29 Jan 2023 @ 9:27am

Update

Pembaruan: 29 Jan 2023 @ 6:33am

Update

Pembaruan: 29 Jan 2023 @ 5:57am

More hats, for those with a hankering after roleplaying a wizarding franchise.

You probably can guess, I'm no fan of it.

Pembaruan: 28 Jan 2023 @ 2:08am

Added stubs for new undead creatures. They won't be created unless we start building stories since they're the only way they can be accessed and then defeated.

The issues with the Malhelomagioarton should be fully fixed, so now players in possession of it can create their own tentacle r*pe fest as they please.

Pembaruan: 27 Jan 2023 @ 4:43pm

We managed to add some player-controlled Tentacles. You can get this ability only as long as you can get a copy of the Malhelomagioarton.
- The Tentacles should despawn, regardless if they hit or not.
- Removed some coding which seemed to restrict Abyssal Summons to an ability used within LOS of a Hostile. Dunno if it'd work or not.

Pembaruan: 27 Jan 2023 @ 4:34pm

Update

Pembaruan: 27 Jan 2023 @ 4:12pm

Finally got Abyssal Summons to work the way I wanted. However there are still issues in place that need resolution.

- The Tentacle Grab ability needs to be turned into a turn-ending action.
- Other abilities - especially Pinned - are outstanding.
- The Abyssal Summons ability can be used only when a unit has LOS on a hostile creature.

Pembaruan: 27 Jan 2023 @ 3:55pm

Update