Crusader Kings III

Crusader Kings III

Elder Kings 2
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更新于:2022 年 11 月 13 日 上午 12:21

0.9.1 Hotfix

New:
  • Creating the Empire of Tamriel now starts 3E
  • Khajiit Patron Trait Icons have been added
  • Secret/Exposed Daedric Worshipper Trait Icons have been added
  • Jahlasri the lone Maormer has left the court of Velehk Sain to found her own group of pirates south of Summerset (Maormer no longer 'dead', playable pirate ruler at gamestart)
  • Reworked Exalted Heroism
    The tenet now makes you a Saint when you reach max level of Fame and Devotion
    Becoming a Saint also allows you to change a virtue or sin of your faith
  • Dynasty renames
    -Renamed the "Mane" dynasty to "of Twin-Moons" according to a developer consensus
    -Removed "at-" dynastic prefix from "Phyllocid" dynasty. It was redundant with the "-id" ending in that name
  • k_vulkhel now known as "Iluvamir" to Elves
  • MAA AI weights
    The AI has now received weights so that it recruits troops based on cultural leanings and availability of special troops.
  • New Court Mage position desc
  • Added a new historical description for King Falk Skjoralmor (father of bm character Hakkvild) and did relevant personality edits to involved characters.
  • Edited multiple characters' traits to match their written personalities
  • Random reachfolk dynastie received CoA and motto (Black-Moon)
  • Non-ai characters that are part of Pacifist faiths can now raid, at a piety cost
  • Head of Faith titles should now be creatable


    Fixes:
  • Dozens of Localisation Fixes
  • The Imperial City Special Buildings have been nerfed
  • The Crown of Verity worthyness modifier is now permanent (instead of just 1 year)
  • Characters can now become saints
  • Fixed the Longboat Innovation (the 'custom' inno that popped up)
  • Fixed multiple bridges/straits to work as intended
  • Fixed multiple locators (so troops don't warp around the world)
  • Fixed Lifespan assignment for generated Dwemer and Falmer
  • Fixed March East/West Decisions for Colovia/Nibenay and West/East Skyrim to work as intended
  • Fixed creation requirements for the Empire of Tamriel
  • Fixed display of dates in memory gui
  • Fixed some wrongly displayed faiths, cultures on Bookmark screens
  • Fixed some bookmark texts being cut off
  • Fixed Helstrom being duplicate Holy Site for Hist
  • Fixed the Loremaster court position trigger not having itself defined in it
  • Fixed FP1 Pillage Legacy not being available (requires FP1 to use)
  • Daedric Monolatrism doctrine desc not broken anymore
  • Removed unimplemented ritual of the gifts desc from Tenet
  • Fixed Breton Hedge Knights not having a counter
  • Placeholder Wasteland north of Solstheim removed
  • Infinite Khajiit Tail Fix

更新于:2022 年 11 月 11 日 上午 10:24

0.9.0 "Dawn" Update
  • A highly detailed map of Tamriel at roughly 2/3 the size of the vanilla map.
  • All 10 playable races from the main games + more, like Tsaesci, Lilmothiit, Goblins, Kothringi...
  • Custom Feature: Magic
  • Custom Feature: Vampires
  • Culture: Nativity Zones
  • Religion: Pantheons and Patrons, Dynamic Holy Sites
  • War: Might makes Right
  • New Governments: Autocracy, Pirates, Altmer Ceremoniarchy, Mane Hierocracy, Academy (Unplayable), Military Order (Unplayable)
  • Succession Type: Nordic Moot Elective
  • Traits: Birthsigns
  • Traits/Appearance: Khajiit Furstock and Moonphases
  • and much more

更新于:2022 年 11 月 11 日 上午 3:24

更新于:2022 年 11 月 11 日 上午 3:18

0.9b.7 Pre-Release
This was used to test whether the mod would work via Steam Workshop.