Crusader Kings III

Crusader Kings III

Elder Kings 2
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更新于:3 月 22 日 上午 3:52
作者:Reinsdyret

0.15.0 "Arnand the Fox"

Checksum: 4a57
Game Version: 1.15

EK2 UPDATED TO CK3 VERSION 1.15

NEW SAVEGAME REQUIRED

Full changelog:
https://www.reddit.com/r/ElderKings/comments/1jh5yx5/015_arnand_the_fox_for_ck3_1150

更新于:2024 年 8 月 4 日 上午 6:29
作者:Reinsdyret

0.14a "The Crimson Ship"

Checksum: c6a0
Game Version: 1.12.5

CHANGES:
  • Modified the pool management effect for wanderers to include a chance that nothing happens. The higher the lifespan of a character, the higher the chance. This somewhat aligns with their reduced lifestyle XP
  • Capped the number of traits that can be acquired by this effect. A wandering character with 12 or more traits will no longer receive new ones
  • Added new traits to the effect for greater variation. Wandering characters can now become adventurers, travelers, athletic, disrupted, and skooma drinkers
  • Blind Argonians and Khajiit will no longer get the clipping blindfold; they get white eyes instead
  • Re-enabled picking the Warrior Queens tradition
  • Removed blocker preventing the use of non-hostile province spells without being present in the county, as this didn't work as planned
  • Added Cultural/Heritage identity requirement to Mystical Birthright Head of Faith (otherwise you'd get Nord Manes etc)
  • Removed inheritance blocker from Clan-Mother trait

FIXES:
  • Fixed cultures that died but were revived during the Post-Knahaten events still being considered dead
  • Fixed tutorial getting soft-locked when being prompted to click on your own character
  • Fixed wrong type of building for the tutorial
  • Fixed some remaining vanilla loc strings in tutorial & added EK2 specific tutorial screenshots
  • Fixed hunt activities invalidating in some cases. Re-enabled hunt event option disabled as a band-aid fix for 0.14
  • Adjusted some Elsweyr & Black Marsh `d_/c_` title colors to not be the same on map
  • Fixed the Council screen not explaining how Feudal councils work
  • Fixed Medium Illusion Ritual Perk giving the wrong ritual
  • Fixed characters killed by an elemental spell not showing a killer in the case they died instantly
  • Fixed Ruler Designer characters randomly gaining extra arcana and Hist faith traits at game start
  • Fixed missing/faulty vassal contract assigning for some historic Orsimer
  • Fixed vassals not having vassal contracts if they swapped government due to changing culture
  • Fixed vassals not having vassal contracts if they swapped government via decision while being unable to alter vassal contracts
  • Fixed two cases of being given Feudal Government without checking if you qualify
  • Fixed Magelord Elective not considering Supreme Magus magical education for candidates
  • Fixed Heavy Infantry being unavailable to cultures of Altmeri heritage
  • Fixed "Restore Kingdom of Darloc Brae" decision not recognising that you fulfill the requirements
  • Fixed inconsistent and wrong triggers for funeral buildings
  • Fixed necromancers being able to "rebuild" a defiled graveyard
  • Made Moon Gate of Anequina special building enabled for those who consider it holy site
  • Fixed Radiant Perk not giving an extra level to 'Powers of the Stars' modifier
  • Fixed Power of the Stars modifiers not giving arcana
  • Fixed Forgotten Gods referring to the Daedric Princes in singular
  • Fixed Cult of Meridia faith referring to Meridia as male in some situations
  • Fixed Power of the Stars Mage 0 giving learning 1 instead of reducing it by 1
  • Cut the Imperial City special building modifiers, which just further buffed the IC at a very high performance cost (~50 event calls per year)
  • Fixed our addition of the witch trait into the pool management effect not working
  • Fixed the get_random_magic_perk_effect to include rituals. It is now also used by wanderer pool management as the AI rarely uses the magic lifestyle XP they got until now
  • Fixed many effects being distributed into the wrong categories of the pool management effect, so they used wrong triggers
  • Fixed a broken culture effect for summoned skeletons
  • Replaced some overlooked instances of magic perk distribution in the history files with a new effect
  • Fixed Ghost Hist having forgiving as sin, while Ku Vastei tenet makes it a virtue
  • Fixed Cyrodiil being unformable by an Ilniviri Potentate who successfully defeats Attrebus and then reunites all of Cyrodiil
  • Fixed Hira Free Port SB not givings its bonuses to county holder
  • Blocked faiths that cannot use Holy Site buildings anyway from building these in the first place
  • Fixed Disinherit interaction saying it is blocked by the Mystical Ancestors tradition when it is blocked by Until Life Does Us part
  • Fixed Matriarchial tradition checking for vanilla African heritages, instead checks for Tsaesci
  • Fixed some Elder Council tasks for Attrebus not showing correctly in the decision list
  • Fixed extreme lag when using the bypass_requirements console command caused by the Skull of Corruption artifact generating notifications to remind you to use it on every single character in the game
  • Specified in tooltips that only Argonians of a Hist faith can use the Hist Communion activity
  • Fixed pirates being unable to Contract Assitance (if you own Fate of Iberia)
  • Holy Site buildings will not state you may use them for University Visit if Wards and Wardens is not owned
  • Fixed Tsaescence personality event not displaying which trait you're gaining, only which you lose
  • Fixed Castle Wayrest starting with a tradeport while not being coastal, given farms instead
  • Divine Purity tenet now explains that also children of Impure parents will be considered Impure
  • Disabled one Wards and Wardens event that could spawn a university building slot, which are unused in EK
  • Fixed Quarrelsome tradition not properly reducing control growth
  • Fixed Wild Magic tradition not being available when Witchcraft it Virtuous to your faith
  • Fixed important action about holding too many duchies showing when at 3 (in EK the limit is 3, not 2)
  • Fixed the Witchmother's Bargain travel event letting you attempt to become vampire or lycan when you were immune to it
  • Fixed Restore Mane decision not forming a new HoF for custom faiths
  • Fixed various missing loc strings
  • Fixed assorted errors, typos and minor bugs

KNOWN ISSUES:
  • Some animations may not play or display incorrectly
  • Curse of Undead spell does not work when used on a county held by a vassal ruler
  • Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)
  • Crown Authority effects of other rulers than yourself don't display properly

更新于:2024 年 7 月 28 日 上午 7:09
作者:TheynT

0.14 "The Crimson Ship"
Checksum: e634
Game Version: 1.12.5

Full changelog:
https://www.reddit.com/r/ElderKings/comments/1ee8h1m/014_the_crimson_ship_for_ck3_1125/

NOTE: This EK2 update includes a soft rebasing of the mod: We've done a pass on all vanilla files we edit, to ensure they're properly compatched with vanilla and that EK edits are properly documented. We've chucked out a ton of vanilla files that didn't need to be edited by EK, and moved many EK edits out of vanilla files and into our own files where available. In the process we've also cleaned up a lot of bugs caused by old compatch debt. This has allowed us to prevent the mod slipping down a slippery slope of unmaintainability, which we were approaching quickly. Submod creators should be aware that this might complicate compatching your submods. We recommend reapplying your edits to the fresh EK files to ensure compatibility with vanilla.

NEW:
THE KNAHATEN FLU:
  • Added (one of) the most dangerous epidemic in Tamrielic history, starting in 2E 560: the Knahaten Flu!
  • The Knahaten Flu may wipe out non-Argonian counties in Black Marsh, swapping them to a nearby argonian culture. They can even go extinct as they did historically (changeable via game rule)
  • Modelled historic spread of the Knahaten Flu (especially for Elsweyr)
  • Added 3 Knahaten events to Elsweyr
  • Added 3 Post-Knahaten events to Black Marsh
  • Added Gwylim Popular Press newsletters when the Knahaten infected most of a province (ported announcement events from EK1)
  • Added a custom trait & epidemic icon for the Knahaten
  • Added 'Knahaten Flu Deadliness' Game Rule, to control if non-Argonian cultures in Black Marsh may lose counties. Settings are: historical, no county loss, no extinction

DISEASE AND EPIDEMICS:
  • Added 20 new TES themed epidemic events
  • Added new crisis faction type: Peryite Cultists, that can spawn during or after an epidemic
  • Added new Cultist MaA used by Peryite Cultist factions and some events
  • Added two new epidemics: Chrondiasis that only affects mages, and Peryite's Affliction that may be spawned by Peryite Cultists
  • Added custom descriptions to most disease events if you're a disease worshipper
  • Added decision unlocked by the Veneration of Diseases tenet to infect yourself (and potentially trigger an epidemic!) in exchange for piety
  • Added Peryite styled modifier icons to appropriate modifiers
  • Added an option to spread the disease, instead of imposing a quarantine, if your non-Peryite worshipping Court Physician proposes one and you are worshipping Peryite
  • Added three new epidemic related nicknames
HIST HOLDINGS:
  • Added new holding type: Hist
  • Added four new building types available in Hist holdings: Minding Grove, Hatching Pools, Invocation School, Speaker Hunter
  • Hist holding distributed around Black Marsh, replacing Argonian held temples. 11 of these are of the unique level 5 version of the holding
  • Added interaction for non-Argonian rulers to turn Hist holdings into temples

And much more!

更新于:2024 年 2 月 26 日 上午 1:11
作者:TheynT

0.13.3 "Warp in the West"
Checksum: 672e
Game Version: 1.11.5
New save game required.


New:
Events:
- 2 new pilgrimage events
- 2 new yearly events
- 2 new lifestyle events
- 1 new inspiration event
Faith:
- New faith icon for Scaled Court added
- Added Magna-Ge secondary pantheon
- Added Cyrodiilic Heroes secondary pantheon
Coat of Arms:
- CoA templates for Altmer + Balfieri variant
- CoA templates for Argonians
- CoA Templates for Ashlanders
- CoA templates for Bretons + Galen/Bjoule variant
- CoA templates for Bosmer
- CoA templates for Cyrodiilics (and Ojel)
- CoA templates for Dremora
- CoA templates for Dunmer, with variants depending on faith (Tribunal/Velothi/Sixth House) and Great House culture
- CoA templates for Goblins
- CoA templates for Imga, with variants depending on faith (Anui-El/Marukhati)
- CoA templates for Orcs
- CoA templates for Pirate government rulers, with cultural variants
- CoA templates for Redguards and Yokudans
- CoA templates for Tsaesci
- ~30 new dynastic CoA
- Added dynamic CoA to Skyrim when its capital is based in Bruma
- Added fancier CoA for Skyrim when its capital is based in Falkreath, the Rift, the Pale or Hjaalmarch
Summerset Isles:
- New Xarxean Investiture succession law for empire tier Ceremoniarchy realms
- New Praxis Elective title succession law for kingdom tier Ceremonairchy realms
- Added the Syrabanis, Xarxesar and Phynastris dynasties, descended of the god-ancestors themselves
DLC visuals:
- Nibenu and dead Central Nedic cultures now use Persian crowns if Legacy of Persia is installed
- Dwemer culture now use Persian fashion and hair/beards if Legacy of Persia is installed
- Yokudan culture now uses North African fashion if North African Attire is installed
- Some Breton cultures now use Couture of the Capets fashion is installed
- Dunmer, Dwemer and Chimer heritage now use Persian UI if Legacy of Persia is installed
Other:
- New clothing for Orc cultures
- New armour for Kothringi and Horwalli
- Added back in mudcrab chitin helmets for Dunmeri travellers and lowborns, accidentally removed at one point
- Reachfolk now get tattoos
- Added the Companions as a Military Order based in Jorrvaskr
- New MaA illustrations for Equestrian Brigades, Armored Legionaires and Saxhleel Rel-ka
- Replaced DLC illustrations for Huscarls and Skaal Hunters MaA
- Added decisions to reveal yourself as a vampire or lycan if your faith is accepting of it
- Added golden skull icon to divinity related death reasons, such as "ascended to godhood"
- Added Woodland Man faith, Atmoran heritage Hermaeus Mora faith
- Integrated Cultural Conversion Enhanced submod, reworking how choosing a culture to convert a province to works
- Enabled converting province culture to cultures *not- of your own heritage, when Cultural Acceptance is very high
- Added some new dynasty mottos
- Added some new gainable nicknames
- Added Accolades for mages and spellblades
- The Main Menu DLC icons now explain how they apply to EK, and the EK "DLC" icon no longer shows as "Not enabled"
- Pirates can use the Contract Assistance interaction if Fate of Iberia is installed
- Added Lore Compendium entry for Ooze
- Added new Atronach and Oblivion modifier icons, for related modifiers
- Added Dwemer/Dovah letter CoA Emblems (available in CoA Designer) by rustyrobot
- Added Inner Sea Specific Character & Event Background when at sea

Full changelog on the Discord

更新于:2023 年 12 月 3 日 上午 2:35
作者:ElderKings

0.13.2 "Warp in the West"
Checksum: 63e2
Game Version: 1.10.2
New save game recommended, save game compatible.
(Some changes/fixes will only be applied to new save games.)

New:
New Cultural Traditions:
- Coin and Sword, for all Cyrodiilic cultures, replacing Imperial Legacy
- Foothill Paddocks, for Colovian and Strident, replacing Reverence for Veterans
- Imperial Battlemages, for Heartlander and Nibenese, replacing Astute Diplomats and Welcoming respectively
- Ut-Nibenu Folklore, for Nibenu, replacing Dexterous Fishermen
- Snake Palace and Danger Sense, for Tsaesci and Rim-Men, replacing Garden Architects and Refined Poetry for the former, Philosopher Culture for the latter
Events:
- 68 new Travel events
- 11 new Lifestyle events
- 6 new Yearly events
- 8 new Pilgrimage events
- 5 new Experimentalist events
- 2 new Arcane Clash events
- 1 new Raiding event
- 1 new Feast event
- 1 new Hunt event
- 1 new Court event
Factions:
- Added new crisis factions for Rieklings, Rieks and Imga
- Crisis factions may now spawn with MaA based on traditions and innovations of their culture
- After a successful revolt, crisis factions retain some of these MaA and their leader will gain a temporary buff
- Backing down from fighting a revolt will lead to a 5 year truce
- Overhauled and cleaned up faction revolt scripts, crisis factions should now be more opportunistic
Game Concepts:
- Added the EK2 Features Game Concept, gathering all EK2 custom features in one place
- Added new feature game concepts for Astronomy and Furstocks
- Added additional game concepts to the Lore Compendium
- Integrated Lore Compendium links in various tooltips and descriptions all across the mod
Mane Furstock:
- Added the Mane furstock
- Added the Third Moon to the lunar cycle
- Players whose children are born Mane may forbid them from inheriting based on Mystical Birthright
- Mystical Birthright succession is now based on the Mane trait instead of Mystic
Lifespan:
- Added decision for a powerful ritual to extend your life, gaining Lifespan traits
- Requires the Master Restoration perk
- Cut the number of Lifespan traits from 7 to 6
- Reduced Lifestyle XP penalty from lifespan traits, capping them at -50%
Magic:
- Overhaul of spells and rituals, revamping their effects or shuffling them around:
**Alteration:**
- *Burden- tier 4 spell moved to tier 1
- *Fortify Walls- tier 1 spell moved to tier 2
- *Dispel- tier 2 spell moved to tier 4
- *Swift Swim- tier 1 ritual replaced with *Feather*
- *Feather- tier 2 ritual replaced with *Oakflesh*
- *Oakflesh- tier 3 ritual replaced with *Swiftness*
**Conjuration:**
- *Summon Atronach- tier 3 spell moved to tier 1, replacing *Oblivion Counsel- (made into a ritual)
- *Unleash Lesser Daedra- tier 3 spell added
- *Summon Familiar- tier 1 ritual replaced with *Oblivion Counsel*
- *Bound Weapon- tier 2 ritual replaced with *Bound Armor*
- *Bound Armor- tier 2 ritual replaced with *Empower Magic*
**Destruction:**
- *Elemental Cloak- tier 2 spell added
- *Destroy Walls- tier 2 spell moved to tier 3
- *Increase Wounds- tier 3 spell moved to tier 4, somewhat buffed
- *Devastate Province- tier 5 spell added
- *Ignited Weapons- tier 1 ritual replaced with *Arcane Outlet*
- *Empower Mages- tier 2 ritual replaced with *Inflict Weakness*
- *Elemental Cloaks- tier 3 ritual replaced with *Ignited Weapons*
**Illusion:**
- *Mass Hysteria- tier 5 spell replaced with *Mind Mending*
- *Rally- tier 2 and Invisibility tier 3 rituals switched around, revamped effects
**Restoration:**
- Disease curing spells now tell you what illnesses they cure
- *Exuberance- tier 1 spell added
- *Turn Undead- tier 3 spell added
- *Remove Curse- tier 5 spell moved to tier 4
- *Spread Vitality- tier 5 spell added
- *Resist Disease- tier 1 ritual replaced with *Fortify- rituals, with reduced skill gains
- *Fortify- tier 2 rituals replaced with *Resilience*, combining disease resistance with health gain
- *Mass Healing- tier 3 ritual buffed
- The AI is now able to use hostile spells against provinces
- Court Mages can now be instructed to focus on certain schools of magic, gaining perks and casting spells from that school
- Ritual perks now list the rituals they unlock
- Added four new magical artifacts
Other:
- Added decisions to flip between Feudal and Autocratic government based on having Hereditary Hierarchy or not
- Added new trigger to protect specific important lore characters from Harm events and from gaining random nicknames
- Added new lore descriptions to specific important lore characters
- Added assorted new mottos
- Vamps, lycans and necromancers now get a -50% conversion cost when converting to a faith where they're seen as Accepted when their own faith doesn't
- Added five more variants of the Call Nightmares event
- Integrated 137 CoA from the Alternate Arms submod by Benedict
- Added two unique decisions available to members of the Direnni dynasty related to the Zero Stone
- Decision to form the Aldmeri Dominion added
- Decision to sack the Orsinium Special Building added
- Added some Altmer clothes and Akaviri beards to the Barbershop
- Added the Warlock's Ring
- Added the Khajiiti Ring
- Added new magical torture methods
- Added game start event to flip to pirate goverment for RD characters holding a pirate title or with the pirate trait, replacing the decision doing the same
- Added one new event background, for when encountering Mundus Stones
- Added or edited 48 CoA in High Rock and Hammerfell

Changes:
Abdication:
- Abdication is now available under the following circumstances: have the Incapable trait, rule for more then 50 years or have an age equvivalent of 75 or higher
- Being infirm lowers these values to 40 and 60 years
- Abdication is not possible if the scales of power are swung against you, unless the regent is your heir
- Abdication costs a hefty sum of dynasty prestige
Rule By Might Succession:
- Landed children may now duel their parent for the title. The AI will do that once a ruler grows too old or weak. Incapable rulers will surrender by default
- Rule By Might duels to the death may now result in an option to spare the life of the loser
- Other claimants are now able to join in on the sibling duels during Rule By Might Succession
Culture:
- Instead of activity blockers based on Pariah status, this is now handled through acceptance modifiers
- Imperial Legacy is now not unlocked by Cyrodiilic Heritage, but instead available to non-Cyrodiilics ruling either Cyrodiil or the Potentate
- Lacquered Goldscale, Ancestor Silk Robes and Newtscale Cloaks innovations, previously used to unlock Akaviri Dragon Hunters, Nibenese Battlemages and Ut-Nibenu Bowmen, replaced by traditions
- Rimmenese given Coin and Sword tradition, replacing Imperial Legacy
- Malapiit given Jungle Dwellers tradition, replacing Agrarian
- Nibenu and Salaboiche given Attuned to Magicka tradition, replacing Sorcerer Kings
Magic:
- Magic education effect moved from Sorcerer Kings to the Attuned to Magicka tradition
- Arcana Claim and Disruption effects moved from Attuned to Magicka to Sorcerer Kings tradition
- Magic education effect added to Knight-Paladins tradition
- Mastery over Undeath tradition Necromancer trait arcana boost removed, instead gives a Necromancy spell cost reduction
Other:
- Rebalance of both EK and vanilla artifacts, reducing their bonuses across the board
- Made inspirations for realms playing tall more common
- Prowess loss from old age drastically increased at the higher levels
- Mudcrab Hunt event is now a Travel event
- ...

Full changelog on the Discord

更新于:2023 年 10 月 15 日 上午 9:17

0.13.1 "Warp in the West"
Checksum: 5226
Game Version: 1.10.2
New save game recommended, save game compatible.
(Some changes/fixes will only be applied to new save games.)

New:
- Added three river crossings in Black Marsh

Changes:
- Changed Pale Pass Holy Site for Court of Dawn's Beauty to Rhalta
- Cut Baar Dau Holy Site for Baandari Code
- Added links to birthsign traits in Mundus Stone travel event
- Vardengroet of the Doomcrag Academy now actually knows some spells
- Changed "unmoored from Mundus" death reason to be more informative
- Blocked the fp2 event Compromising Position from firing ever again

Fixes:
- Ruler Designer should now function as before, displaying birth signs, furstocks, arcana etc
- Portrait debug button on character windows hidden
- Fixed being able to pick mismatching Ethnicity and Heritage in RD in some cases
- Assorted fixes to GUI windows
Holy Sites:
- Fixed tribals being unable to construct holy site buildings
- Fixed holy site buildings in some cases not properly converting to the correct version, instead simply disappearing
- Fixed holy site buildings not giving the builder piety as it is supposed to
Vampire Pandemic:
- Reduced frequency of vampire encounter travel event
- Reduced AI willingness to risk infection during vampire encounter travel event
- Reduced chance to get infected during vampire encounter travel event
Other:
- Fixed one potential cause for MP desyncs
- Fixed faulty DNA for High Chieftain Ulmug on Bookmark Screen
- Cut 527 bookmark wrongly appearing in multiplayer (not in development yet, sorry!)
- Fixed an issue related to Magicka regeneration, should hopefully work better now
- Fixed dead Fharun founder being of wrong dynasty
- Fixed tier 2 Mage Tower being unbuildable
- Fixed a faulty bridge in Black Marsh
- Prettied up perk loc for magic perks
- Fixed "Host a Grand Rite" activity cycling through many different possible names for the Daedric Princes
- Fixed broken HoF for Numenist faith
- Fixed being able to gain Christian Saint bones during pilgrimages
- Removed reference to Ireland and Cathay in a nickname description
- Fixed some nicknames displaying the wrong (vanilla) description
- Removed reference to Vikings
- Removed an Imga decal causing crashes
- Added missing skill icons to several event options
- Fixed dragons being seen as a lowly quarry during hunts
- Accounted for level 5 Education Traits in various tenets and traditions
- Fixed Experimentalist and Secret Necromancer traits being stackable
- Fixed missing illustration for Spellblades MaA (again!)
- Fixed broken requirements for third level Orsinium Special Building
- Fixed an issue with Altmeris liturgical language
- Fixed "Request a new Realm Priest" being unavailable for Soul of Anu
- Fixed an issue with the Bangkorai nativity region
- Fixed Ruler Designed Feudal rulers becoming Autocracies
- Fixed Military Orders being playable
- Fixed Blood Legacy not being properly blocked for non-Divine Purity faiths
- Added missing tooltip about prisoner escape change for level 2 Bastion
- Fixed repeatable "Return Viridian Woods to the Sentinel" decision
- Fixed repeatable "Return Beldama to the Wyrd" decision
- Fixed repeatable "Form Greater Bangkorai" decision
- Fixed the "Return Beldama to the Wyrd" decision giving the Beldama Wyrd HoF infinite opinion gain of themselves
- Fixed House and Dynasty Heads being unable to offer diplomatic vassalisation to house members/dynasts
- Fixed/adjusted all Elsweyr Locators
- Fixed/adjusted all Valenwood Locators
- Fixed De Rerum Dirennis decision not requiring Bangkorai
- Dremora can no longer become undead
- Mindless characters can no longer participate in activities
- Fixed some broken triggers for Pariahs regarding activities
- Prevented the AI from permanently unmooring themselves from the Mundus
- Removed a wrongly assigned DNA from Jarl Hjorta of Hjaalmarch
- Commented out a bunch of unused vanilla code
- Added various missing localisation
- Assorted spelling mistakes, errors and minor bugs fixed

Known Issues:
- Curse of Undead spell does not work when used on a county held by a vassal ruler
- Faith hostility numbers don't always add up correctly, in particular for the Auri-El faith
- "Proclaim the Empire of Tamriel" decision does not change the year from the Second Era to the Third Era
- Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)
- Crown Authority effects of other rulers than yourself don't display properly

更新于:2023 年 10 月 8 日 上午 7:08

0.13 "Warp in the West"
Checksum: 6d43
Game Version: 1.10.2
NEW Savegame required.

New:
Map Related:
- Added multiple mountain passes along the Hammerfell/Cyrodiil, Skyrim/Cyrodiil and Skyrim/Hammerfell borders
- Added multiple mountain passes between Craglorn and Sunforge
- Unsquared and unstraightened a lot of barony/county borders mostly in High Rock, Skyrim & Summerset
- Overhauled the looks of all mountain ranges in Northern Tamriel (no more tiling mountain textures)
- Overhauled the outline of High Rock alongside many titles:
- Remodelled terrain of Wayrest and Daggerfall coasts to be more in line with pre-ESO depictions
- Remodelled terrain of Bjoulsae to better resemble a river
- Remodelled terrain of Skyrim/High Rock border to better resemble pre-Skyrim descriptions of the area
- Added k_jehanna as a new de_jure kingdom of e_high_rock
- Moved c_daggerfall to the east of Glenumbra, relocated counties on Daggerfall peninsula to be in line with their TES2 appearance
- Moved c_evermore to the west bank of the Bjoulsae
- Southern Bangkorai is now a de_jure kingdom of e_hammerfell
- Added 5 new counties to the Greater Wrothgar region, including a county for c_old_orsinium
- Added 3 new counties to k_camlorn
- Added 1 new county to k_shornhelm
- Added 1 new county to k_northpoint
- Added 2 new counties to k_wayrest
- Added 1 new county to k_evermore
- Added 2 new counties to k_daggerfall
- Updated papermap for this region
- Overhauled the history/ruler setup of High Rock to be more interesting including:
- Adding a second (often dead) parent to almost every ruler
- Adding a spouse to almost every ruler
- Adding more relatives to almost every ruler
- Set traits and birthdays for every ruler + most of their relatives
- For F&F owners: added feud between Moile (Evermore) and Guimard (Bangkorai)
- Added DNA to many rulers
- Minor Summerset Rework
- Added 5 baronies, 1 county to Summerset
- Swapped the baronies b_durell and b_lilanor on Summerset
- Shifted b_aarveli from c_alt_nir to c_crystal on Summerset
- Minor Northern Tamriel Mountains Rework
- remodelled all Northern Tamriel Mountainranges to avoid texture repetition
- Added 2 new mountain passes between Skyrim/Cyrodiil, including 1 new county
- Added 1 new mountain pass between Hammerfell/Cyrodiil
- Added 1 new mountain pass between Hammerfell/Skyrim
- Added 3 new mountain passes between High Rock/Skyrim
- Added a d_silgrad to k_velothis
- Added decision to de_jure shift d_silgrad between Skyrim/Morrowind/Cyrodiil
- Added 1 barony to Pankor in Hammerfell
- Added lore bridges to Cheydinhal, so navigating the county is easier
- Added AI generated decision illustration for all our title related decisions
- Added the Viridian Sentinel as a character
- Added decision for Druid Circles rulers to return Viridian Woods to the Viridian Sentinel
- Added decision to return Beldama to the Beldama Wyrd
- Reworked High Rock county development spread
- Reworked Cyrodiil county development spread

Imga:
- Imga, the Apemen of Valenwood, added
- One new culture with an unique tradition and unique MaA
- Two new faiths added, Ius Cult and Soul of Anu

Mines:
- Mount Hattu Onyx Mine added to Hattu in Yokuda
- Zazaradi's Quarry and Mine added to Zazaradi in Elsweyr
- Iron Mines of Mud-Tree added to Stormhold in Black Marsh
- Hfirorg Salt Mines added to Icewind in Skyrim
- Mobar Obsidian Mines added to Mobar in Valenwood
- Ebony Mines added to Othrenis and Caldera in Morrowind, Narzulbur in Skyrim
- Glass Mines added to Ashan, Molag Mar and Falensarano in Morrowind, Tinistegil and King's Pass in Alinor
- Orichalc Mines added to Cumberland in High Rock, Zanzar in Yokuda, Mor Khazgur in Skyrim, Gushnukbur in Valenwood
- Gold Mines added to Sundercliff and Broke Pick in Cyrodiil, Cortenmont in Hammerfell, Tel Sadas in Morrowind
- Silver Mines added to Argent in High Rock, Drakelowe and Drad in Cyrodiil, Diss in Valenwood
High Rock Special Buildings:
- Castle Daggerfall
- Castle Wayrest
- Beldama Wyrd Tree
- Doomcrag Tower
- Northpoint Beacon
- King Torug's Tomb
- Fang Lair
- Bangkorai Garrison
- Burg Tusktrutz
- Sanctum of Ire
- Shrine of Ilni
- Grayhome Citadel
Hammerfell Special Buildings:
- Sentinel Palace/Samuruik
- Ar-Azal's High Tower
- Skaven Firedancer College
- Swordsingers Crypt
- Tower of the Fifth Doctrine
- Merchant Lords' Harbour
- Taria Salt Fields
- Dwarven Observatory (Stros M'Kai)
- Dervish Grounds
Valenwood Special Buildings:
- Silvenar Palace
- Eldenroot Palace
- Ruined Labyrinth
- Treehenge Resting Place
- Vinedusk Lookout
- Haven Docks
- Heart of Valenwood
- Tower of the Wilderking's Throne
Elsweyr Special Buildings:
- Rimmen Palace
- Tonenaka Shrine
- Hakoshae Tombs
- Rimmen Necropolis
- Sunspire Temple
- Hidden Moon Crypt
- Shadow Dance Temple
- Dov-Vahl Shrine
- Corinthe Archive
- Pridehome Temple
- Hall of Colossus
- Halls of the Highmane
- Senchal Palace
- Potentate's Retreat
- Temple of Mourning Springs
- Two Moons Path Temple
Cyrodiil Special Buildings:
- Great Chapel of Julianos
- Great Chapel of Stendarr
- Great Chapel of Akatosh
- Great Chapel of Arkay
- Great Chapel of Mara
- Great Chapel of Dibella
- Great Chapel of Kynareth
- Great Chapel of Shezarr
- Chapel of the Eight
- Anvil Harbourside
- Artemon Channels
- St. Bravillius District
- Pantherfang Chapel
- Harcane Grove
- Scrollkeepers Vault
- Hot Springs of Mir Corrup
- Hot Springs of Cae Suvio
Black Marsh Special Buildings:
- Blackrose Prison
- Twyllbek Ruins
- Archon Harbour District
- Thorn Palace
- Puzzle City
- Kota-Xul Xanmeer
Other Special Buildings:
- Parliament of Bugs added to Telvannis in Morrowind
- Volkihar Castle added to Volkihar in Skyrim
- Tomb of the Snowprimce added to Solvjord on Solstheim
- Mathiisen Forge District added to Mathiisen in Summerset
- Banished Cells added to Rilis in Summerset
- Colossus of Gonfalon Bay added to Gonfalon in the Systres
- Amenos Station added to Amenos in the Systres
- Hira Free Port added to Nar-Shad in Yokuda
- Temple of the Ansu-Gurleht added to Kasa in Yokuda

And much more...
Full changelog on our Subreddit or Discord [discord.gg]
(Reached character limit here)

Known Issues:
- Ruler Designer currently lacks the ability to set arcana
- Curse of Undead spell does not work when used on a county held by a vassal ruler
- Faith hostility numbers don't always add up correctly, in particular for the Auri-El faith
- "Proclaim the Empire of Tamriel" decision does not change the year from the Second Era to the Third Era
- Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)
- Crown Authority effects of other rulers than yourself don't display properly
- Royal Court Amenties of pirate governments don't display properly for non-pirates and vice versa
- Activity Locators spawning inside holding locators (intentional, until every activity locator gets a manually choosen location)

更新于:2023 年 6 月 17 日 下午 12:57

0.12.2 "Eye of Magnus"
Checksum: pending
Game Version: 1.8.2
Savegame compatible, but some changes won't apply to old saves.

New:
- A handful new CoA and dynasty mottos

Changes:
- Creating a new faith with Mystical Birthright HoF now makes the player the HoF
- Daedric Champions who already belong to a faith dedicated to their Prince will no longer be encouraged to convert to the Cult faith
- Non-tribal rulers with a faith with the Ku-Vastei tenet may now change their government to tribal by decision

Fixes:
- Fixed crashing issue introduced with the 0.12.1 patch
- Fixed Feudal governments being only able to appoint vassals as councillors when they don't even have vassals
- Fixed hybridising or diverging with a culture native to Summerset not properly clearing the old nativity
- Fixed Spellswords MaA missing its illustrations
- Fixed Strong Communal Identity doctrine not applying any conversion malus
- Fixed Denizens of Lost Orsinium not actually giving a culture conversion bonus within de jure Orsinium
- Using the option to settle Orcs in Orsinium now actually converts the county to the Orc culture
- Fixed automatically resetting your choice of patron every 5 years when using the Mnemo-li and Xero-Lyg patrons
- Fixed Ceremoniarchy HoF being uncreatable
- Assorted minor errors and spelling mistakes


Known Issues:
- Curse of Undead spell does not work when used on a county held by a vassal ruler
- Faith hostility numbers don't always add up correctly, in particular for the Auri-El faith
- When forming a cultural hybrid, the new culture will not gain all innovations the hybridisation window claims it will (THIS WORKS AS INTENDED, JUST THE WINDOW INFO IS WRONG)
- "Proclaim the Empire of Tamriel" decision does not change the year from the Second Era to the Third Era
- Some tooltips are too large to click the button beneath them (Temporary fix: enable tooltip delay in settings)
- The mod does not properly work when using Vulkan
- Linux users experience crashes

更新于:2023 年 5 月 28 日 下午 3:09

0.12.1 "Eye of Magnus"
Checksum: a60b
Game Version: 1.8.2
Savegame compatible, but some changes won't apply to old saves.

New:
- When starting as a Vampire, Lycanthrope or Necromancer ruler using the Ruler Designer, an event pops up giving you the option to be so secretly
- Added icon for Lycanthrope secret
- New Extinct Race innovation given to Falmer and Dwemer, replacing Dead Culture. This innovation explains that these cultures cannot ever be revived, and prevent them from being revived even if they have living same-heritage relatives. The event at game start when using Ruler Designer still works as before
- New 'Join the Council of the Eight' decision added, letting a faith gain the shared Head of Faith with other Divines faiths. Available to faiths with the Divines, Nordic Pantheon, Redguard Pantheon, Nedic Pantheon or Cyrodiilic Cult doctrines, but without a HoF already

Changes:
- Undead Hordes no longer spawn as Ghost-Hist when not Argonian
- Cut Hidden Moon as a potential faith for Undead Hordes
- Undead Hordes in Atmoran heritage counties may now also sometimes be Dragon Cult faith
- Changed Dwemer nativity region from White River to East Ghost
- Daedric Monolatrist faiths now also get prompted to pick a patron
- Rewrote formula for checking age equivalent to human age (for long lived races)
- Reenabled old age as a modifier for marriage acceptance (disabled with 0.12), using the new age equivalency formula
- Added tooltips about requirements for Prowess, Arcana and Devotion vassal obligations
- Gave Ivulan 'the Apostate' the Ebony Mail
- Faiths sharing a Head of Faith now get -5 Faith Hostility with each other
- Disallowed Lycanthropes from becoming liches
- Removed Sanguinare Vampiris and Sanies Lupinus traits from Ruler Designer (didn't play nice with other stuff)

Fixes:
- Fixed Feudal government not accounting for some powerful vassals being children or otherwise invalid councillors when deciding who may be appointed to your council
- Fixed Necromancy event chain sometimes not wrapping up
- Fixed tiny clickable area for Dark Arts lifestyle
- Fixed Ruler Designer characters not getting the correct Arcana assigned
- Fixed Betrayed missing the Migratory innovation
- Fixed vampire characters ageing to look old for no good reason
- Fixed Piety/Devotion exploit with Become Lich decision
- Fixed some errors with Become Necromancer decision requirements
- Fixed wrong scaling magicka cost for Raise Dead
- Fixed Betrayed and Falmer traditions being able to stack
- Fixed Falmer culture having access to Disorganized Military innovation
- Fixed Breton cultures having access to Mnemolichite Foci innovation
- Fixed Mapping the Planes event giving too many options when you have many Daedra in your pantheon
- Fixed crash issue when preset divergence names overlapped
- Fixed a bunch of broken tradition localisation
- Fixed court event requesting the liege host a feast when their culture has the Frugal tradition
- Fixed Karthspire randomly becoming a tribe in 450
- Fixed non-tribe, feudal or autocratic rulers from adopting Rule by Might succession, which messes with non-dynastic governments big time
- Fixed marriage acceptance not checking for age equivalent to human age, simply age
- Fixed AI being unable to use Send to Legion interaction
- Fixed some cases of undead characters appearing in events when they shouldn't
- Assorted spelling errors
- Assorted minor errors

更新于:2023 年 5 月 7 日 上午 11:41

0.12 "Eye of Magnus"
Checksum: b66e
Game Version: 1.8.2
NEW Savegame required.

New:
AI Magic:
  • The AI is now able to cast magic and use rituals
  • The AI will now spend perk points in the Magic lifestyles
  • Court Mages now gain Magic lifestyle XP over time
    Necromancy:
  • New Dark Arts Lifestyle added, containing the new Necromancy Lifestyle tree
  • 4 new Necromancy spells - Summon Undead Knight, Leech Health, Claim Corpse and Curse of Undeath
  • Necromancy rituals
  • Becoming a Necromancer is now an event chain, not merely a decision. Requirements adjusted
  • Becoming a Lich now triggers an event with risk involved, not merely a decision. Requirements adjusted
  • Necromancers may now be so in secret
  • Many new events dealing with Necromancy
    Other Magic Additions:
  • New coping trait: Experimentalist
  • Mannimarco, Chiluk the Ancient, Keerasa the White-Queen and Divayth Fyr now start with some magic event troops
    Dead Culture Revival:
  • When starting as a Dwemer, Falmer or Betrayed ruler using the Ruler Designer, an event pops up giving you the option of making the culture lose Dead Culture
    Culture Hybridisation:
  • Cultures of the same species (humans with humans, elves with elves) may now form cultural hybrids (Integration of submod)
    Pariah Folk:
  • Pariah Folk mechanic added, applying to Orcs, Goblins and the Betrayed
  • Pariah vassals at game start given Cultural Rights
  • New game concepts to explain these mechanics
    Daedric Race:
  • The new Daedric Race innovation replaces Dead Culture for Dremora
  • This specifies that Dremora cannot be "revived" like other Dead Cultures
  • Cultures with this innovation may be targeted similarly to Pariahs, except Daedric Race cannot be lost
    Aetherial religion:
  • Magna-Ge religion renamed to Aetherial
  • New faiths added: Magna-Ge, Magnus Cult, Scaled Court
  • These may appear as heresies for Celestial Cult (Magna-Ge, Scaled Court) or Breton Rite/Bretic faiths (Magnus Cult)
    Meridia religion:
  • New faith added: Ilpenada, for Daedraphile Ayleids
  • Cult of Meridia Ayleids set to Ilpenada
    Azura religion:
  • New faith added: Order of the Hidden Moon
  • Ashen Scar county set to Order of the Hidden Moon
    The Deep religion:
  • Deep Ones religion renamed to The Deep
  • New faith added: Temple of Xrib, for the Betrayed
    Hist religion:
  • New Living Law pantheon added, for the Lilmothiit Living Law faith
  • Unique descriptions for Living Law patrons added
    Reach religion:
  • New Old Gods pantheon added, replacing Daedric Princes with Divines Secondary Pantheon for the Old Gods faith
    Velothi religion:
  • New faith added: Tribunal Cult, with new Good Daedra Secondary Pantheon
  • Shares Head of Faith with the Tribunal Temple
  • Primarily present among Great House Dres
  • Added new icons for the Good Daedra patrons
    Nedic-Nordic religion:
  • Nedic Aedra pantheon revamped, renamed to Nedic Pantheon
  • Now unlocks Arkay, Dibella, Mara, Kynareth, Zenithar and Shezarr, with unique names
  • Faith, pantheon and patron descriptions updated
  • Faith icon changed
    Magic Tutorial:
  • It now actually exists!
  • Works like regular game advice when using the Magic lifestyle
    New cultural traditions:
  • Knight-Paladins for Falmer
  • Chaurus Husbandry and Pale Shamans for Betrayed
  • Deep Lore and Inoxidizable Metallurgy for Dwemer
  • New MaA added for these three cultures
    Other:
  • Missing God, Nordic Pantheon, Redguard Pantheon, Nedic Pantheon Secondary Pantheons added
  • Yespest variant of the Ayleid Court Room added - for now used by both Yespest and Ayleids
  • New on-map holding models for Westholder culture added
  • One new loading screen
  • Amulet of Kings added as an accessory
  • New events and artifacts for Dunmer
  • New Ahnurr and Fadomai Special Doctrine to Khajiit faiths reducing hostility with all Aedric family faiths
  • Patron trait icons to Forgotten Gods, Thousand Cults and Attrebus (should he become a saint)
  • 330+ new community made CoA for dynasties and titles
  • New community made DNA applied to some characters
  • New icons for all EK innovations
  • New icons for some MaA
  • New icons for some traditions
  • 36 Coat of Arms assets for Argonians ported over and adapted from EK1
  • Elegance of the Empire assets accounted for
  • Several new assorted events added
  • Added a lot of new tooltips to better explain various EK2 mechanics

    Full Changelog too long for Steam, you can find it on our subreddit or discord.