Crusader Kings III

Crusader Kings III

Elder Kings 2
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更新:2022 年 11 月 14 日 @ 下午 1:59

0.9.2 Hotfix
Checksum: 19a5
This update should be savegame compatible.
However new savegame recommended.
Requires new game for the Valenwood Culture Rework to take effect.

New:
  • Ruler Designer reworked.
    - You now start in a prison, like in every good TES game.
    - Preventing invalid culture selection in ruler designer. Ethnicity and Culture must now match during creation. You can culture convert after game start using the 'convert to local culture' decision. Fixed the decision sometimes not being available.
  • Valenwood Culture Rework.
    - Bosmer have received two new cultures, the Silvenari and Etarani. The former representing sagacious Bosmer around Silvenar, and the latter being the self proclaimed 'children of the king'. Both tend to be mostly Autocratic.
    - Added a Green Lady to the Silvenar
  • Garlas Agea now has a Special Building attached to it.
  • Cloudruler Temple now has a Special Building attached to it.
  • Khajiit Furstock Trait icons have been altered
  • Veeskhleel faith has received an icon
  • Added a new important character description for two historic Alma Rulas (Dunmer Popes)
  • Ilniviri/Tsaesci now have custom clothing, based on assets from the Shogunate Mod (much love <3)
  • Pirate Title Variety, yarrr


    Fixes:
  • Tsaescence
    - Rewrote the Consume interaction to require a doctrine parameter rather than the entire "Tsaescence" Tenet AND knowledge of the Tsaesci language. The interaction will show if your faith has the Tsaescence Tenet but will be unavailable unless your character knows Tsaesci
    - Added a tooltip explaining said functioning of the "Consume" Interaction, and how it makes your Tsaescence level increase
  • Vassal contracts can now be modified after 20 years
  • Removed Divine Command from title revokation, added a tooltip for low CA tyranny
  • Hereditary Hierarchy changes your government when it's picked or lost
  • Added a title to the final event of the Rule by Might succession event chain
  • Duel for Title is now locked behind Honor-Bound or Quarrelsome
  • Arcane Blood now has a fairly high chance of giving new kids good arcana traits
  • The Draft the Tsaesci Act and End Akaviri Rule have clearer requirements
  • Aldruhn is now a tribe
  • Adjusted Daedric armor buffs
  • Adjusted Cyrodiilic Namelists
  • Adjusted eye sizes for some human ethnicities
  • Adjusted Crown of Verity shape to better fit heads
  • Adjusted colour variety of imperial cloaks
  • Adjusted Icarian Flight Event
  • Adjusted frequency of the naked nord event
  • Adjusted Chukka-Sei Decision
  • Now everyone can refuse wedding feasts, not just shy characters
  • Vaermina's wrath can now be appeased
  • Fixed godlike health modifier being eternal
  • Fixed goblins being racist towards other goblins in an event
  • Fixed shadowkey not being destroyed properly
  • Fixed Cure disease not curing ticklebritch
  • Fixed alert when a new magic perk is available
  • Fixed Goblin Crisis Faction icon not appearing
  • Fixed Bandit Crisis Faction not having an icon
  • Fixed Kothringi not being seafaring
  • Fixed MaA Art of daedric troops not appearing
  • Fixed Falmer and Dwemer not having hair
  • Fixed altmer commoner clothes not appearing in barbershop
  • Fixed no explanation being given on why followers of Hist religions can't feudalize
  • Fixed EK2 only displaying loc keys for german translation (will now display english mod content, german game content)
  • Fixed Customization Points bar in Ruler Designer not functioning properly
  • Building Cost of the White Gold Tower special building was upped
  • Aedric Sect now worships Shezzar
  • Changed the capital of Murkwater to Loriasel
  • Added some dwemer idolatry icons
  • Added Icon for the Crown of Verity Artifact
  • Chapel of Zenithar in Leyawiin (and Dibellaseum in Gideon) now have CoA
  • Ordinator Order of War and Pale Watch now have CoA
  • Fixed various adjacencies (bridges, straits)
  • Various localization fixes
  • Various other tweaks

更新:2022 年 11 月 13 日 @ 上午 12:21

0.9.1 Hotfix

New:
  • Creating the Empire of Tamriel now starts 3E
  • Khajiit Patron Trait Icons have been added
  • Secret/Exposed Daedric Worshipper Trait Icons have been added
  • Jahlasri the lone Maormer has left the court of Velehk Sain to found her own group of pirates south of Summerset (Maormer no longer 'dead', playable pirate ruler at gamestart)
  • Reworked Exalted Heroism
    The tenet now makes you a Saint when you reach max level of Fame and Devotion
    Becoming a Saint also allows you to change a virtue or sin of your faith
  • Dynasty renames
    -Renamed the "Mane" dynasty to "of Twin-Moons" according to a developer consensus
    -Removed "at-" dynastic prefix from "Phyllocid" dynasty. It was redundant with the "-id" ending in that name
  • k_vulkhel now known as "Iluvamir" to Elves
  • MAA AI weights
    The AI has now received weights so that it recruits troops based on cultural leanings and availability of special troops.
  • New Court Mage position desc
  • Added a new historical description for King Falk Skjoralmor (father of bm character Hakkvild) and did relevant personality edits to involved characters.
  • Edited multiple characters' traits to match their written personalities
  • Random reachfolk dynastie received CoA and motto (Black-Moon)
  • Non-ai characters that are part of Pacifist faiths can now raid, at a piety cost
  • Head of Faith titles should now be creatable


    Fixes:
  • Dozens of Localisation Fixes
  • The Imperial City Special Buildings have been nerfed
  • The Crown of Verity worthyness modifier is now permanent (instead of just 1 year)
  • Characters can now become saints
  • Fixed the Longboat Innovation (the 'custom' inno that popped up)
  • Fixed multiple bridges/straits to work as intended
  • Fixed multiple locators (so troops don't warp around the world)
  • Fixed Lifespan assignment for generated Dwemer and Falmer
  • Fixed March East/West Decisions for Colovia/Nibenay and West/East Skyrim to work as intended
  • Fixed creation requirements for the Empire of Tamriel
  • Fixed display of dates in memory gui
  • Fixed some wrongly displayed faiths, cultures on Bookmark screens
  • Fixed some bookmark texts being cut off
  • Fixed Helstrom being duplicate Holy Site for Hist
  • Fixed the Loremaster court position trigger not having itself defined in it
  • Fixed FP1 Pillage Legacy not being available (requires FP1 to use)
  • Daedric Monolatrism doctrine desc not broken anymore
  • Removed unimplemented ritual of the gifts desc from Tenet
  • Fixed Breton Hedge Knights not having a counter
  • Placeholder Wasteland north of Solstheim removed
  • Infinite Khajiit Tail Fix

更新:2022 年 11 月 11 日 @ 上午 10:24

0.9.0 "Dawn" Update
  • A highly detailed map of Tamriel at roughly 2/3 the size of the vanilla map.
  • All 10 playable races from the main games + more, like Tsaesci, Lilmothiit, Goblins, Kothringi...
  • Custom Feature: Magic
  • Custom Feature: Vampires
  • Culture: Nativity Zones
  • Religion: Pantheons and Patrons, Dynamic Holy Sites
  • War: Might makes Right
  • New Governments: Autocracy, Pirates, Altmer Ceremoniarchy, Mane Hierocracy, Academy (Unplayable), Military Order (Unplayable)
  • Succession Type: Nordic Moot Elective
  • Traits: Birthsigns
  • Traits/Appearance: Khajiit Furstock and Moonphases
  • and much more

更新:2022 年 11 月 11 日 @ 上午 3:24

更新:2022 年 11 月 11 日 @ 上午 3:18

0.9b.7 Pre-Release
This was used to test whether the mod would work via Steam Workshop.