Crusader Kings III

Crusader Kings III

Elder Kings 2
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更新于:2023 年 2 月 28 日 上午 11:29

0.11.2a Hotfix "Topal the Pilot"
Checksum: 82a8
Game Version: 1.8.1
Savegame compatible.

Fixes:
  • fixed broken dynasty loc
  • fixed spells scaling incorrectly when using a court mage
  • fixed aging modifiers not getting cleared after getting the graceful aging dynasty perk
  • having too many modifiers or traits on a character will no longer overflow the UI

更新于:2023 年 2 月 25 日 上午 5:26

0.11.2 "Topal the Pilot"
Checksum: bcf9
Game Version: 1.8.1
Savegame compatible, but some changes won't apply to old saves.

Note: After extensive testing, we have found the cause of the frequent crashing some players experience. This patch should finally fix this issue.

Fixes:
  • Resolved the constant crashing issue introduced with the 'Topal the Pilot' 0.11 update
  • As a consequence, the Parliament of Bugs ability to murder rivals without consequence has been removed for now, to be reintroduced if we can manage it otherwise
  • Fixed one crash issue related to Sanguine introduced with 0.11.1
  • Fixed looking at another characters Magicka displaying their *current* Magicka but your *total* Magicka
  • Fixed Unite the Reach Kingdoms decision pulling the duchy of Argent out of Greater Wrothgar and back into the now defunct Fharun if you formed Greater Wrothgar prior to uniting the Reach
  • Pirates may now also settle down as tribal
  • Various minor bugs
  • Various spelling errors
  • Various missing tooltip localisation added

    Changes:
  • Rebalance of most EK Men at Arms, including stats, costs and terrain bonuses/maluses
  • Cultures with Khajiiti Heritage have now access to an unique spellblades MAA
  • Changed some vanilla troop types to account for Elder Kings terrain types
  • Added Forest maluses to vanilla cavalry troop types
  • Forming a Cadet Branch now requires level 4 Prestige, this should drastically reduce the amount of AI dynasty houses
  • Added a cap to Prowess and Martial gain for Wanderers, this should fix some random landless Elves having 100+ Prowess
  • Added a slight Prowess bonus to Vampires and Lycantrophes, and a small health bonus to lycans too
  • House of Reveries characters may no longer marry
  • Slightly reduced economic bonuses given by the special buildings in Soulrest
  • Added a few more potential heresies for Redguard and Orc faiths
  • Mathmeldi are now also native to Malabar Tor and Greenshade
  • Barsaebics are no longer native to all of Black Marsh, just Onkobra and Black Bays
  • Yespest are no longer native to Middle Argonia, instead gains Onkobra
  • Added more dynasty names for cultures with Atmoran heritage
  • Added more character and dynasty names for cultures with Goblinken heritage
  • Some edits to CoA and dynasty mottos

    New:
  • 20+ community made Coat of Arms added for dynasties and titles

更新于:2023 年 2 月 21 日 上午 3:07

0.11.1 "Topal the Pilot"
Checksum: 81a1
Game Version: 1.8.1
New savegame required.

Note: We are aware that many players are currently experiencing frequent crashes with Elder Kings II. This patch is unlikely to resolve all issues relating to crashes, but might help some. We are looking into further causes, so if anyone has any information about when/why crashes occur, please tell us.

Fixes:
  • Fixed wrongly assigned Crime Doctrines for most Daedric Faiths
  • Fixed missing Legitimized Bastard trait for a few Bastards that should have been considered Legitimized
  • Fixed issue with Reach and Daedric faiths having odd or duplicate holy sites
  • Readded Horse Archers to Bjoule, accidentally removed
  • Fixed an issue where Malacath Champion was checking for Sheogorath doctrines
  • Fixed Greater Wrothgar not being accounted for by Form the Reach decision
  • Fixed the partition or reunification of Skyrim pulling the kingdom of the Reach out of a formed High Kingdom of the Reach, and back into Skyrim or Western Skyrim
  • Fixed some Dunmer characters missing education traits
  • Fixed Magicka tooltip of another character showing how much Magicka *you* have
  • Fixed an invisible emblem in the CoA designer
  • Fixed inconsistency in effect of Fortress Monasteries and Fortified Cities
  • Fixed some Khajiiti patron inconsistency (for real this time)
  • Added missing icons to Propose Nonmarital Alliance, Send Mage to Wander and Send Knight to Wander interactions
  • Added missing Arcana effect to Skooma Drinker trait
  • Fixed a missing DLC check
  • Fixed champion of Vaermina event triggering when there already exists a champion
  • Fixed an issue with Chukka
  • Sei events
  • Ensured you can only be champion of one Daedric Prince at a time
  • Fixed issue that made vampires, lycantrophes, liches and undead able to contract diseases, causing weird combinations like werewolf vampires, vampire liches etc
  • Fixed issue where lycantrophes would make people into vampires, not lycans
  • Reduced chance of contracting vampirism and lycantrophy to hopefully contain the current pandemic of vampires and lycans
  • Fixed issue where vampire characters with naturally longer lifespans (elves) did not have children with long lifespans
  • Fixed issue that made Threnody of Lost Love feast event needlessly strict with its choice in who could comfort you
  • Fixed broken trigger for Imperial Legacy tradition (for real this time)
  • Fixed broken trigger for Jungle/Jungle Hills terrain based traditions
  • Fixed inconsistency with Scions of Lamae Bal faith, added an Aspect
  • Added missing Aspect to Baandari Code faith
  • Removed prompt to hire a court mage if you have no valid candidate anyway
  • Disabled tribals doing shirtless duels, as it caused an issue where duellists would just be wholly naked instead
  • Various minor spelling mistakes, localisation mistakes and errors fixed

    Changes:
  • Rituals are now accessed through a new tab in the spellbook, not as its own button in your character screen
  • Holy Site and Special Buildings mapmodes now feature an explanation for its colour scheme
  • The three EK map modes now have icons
  • Assorted GUI fixes
  • Reduced maximum values for vassal contributions for Autocracies, bringing them down to a level more comparable with Feudal government
  • Reduced the barony building slots in holdings by one, aka back down to the vanilla amount
  • Daedric Monolatrist faiths now unlock their chosen Prince as a Patron, as part of an ongoing effort to streamline how pantheons work
  • Daedric Princes Secondary Pantheon added
  • Streamlined logic for unlocking Daedric Princes through Main Pantheon: Instead of adding the Prince as patron directly, now certain Main Pantheons instead unlock the ability to set the Prince to Pantheon in the individual Daedra Doctrine. This to avoid a paradox where Main Pantheons required setting a Daedra Doctrine to Pantheon, but setting the Daedra Doctrine to Pantheon required the Main Pantheon
  • Removed the Piety cost for picking No Secondary Deity
  • Allowed Monolatrist faiths to unlock setting Daedric Doctrines to Pantheon through normal means (Tenets, Doctrines)
  • Added missing icons for Aspect of the Shadow and House of Troubles pantheon
  • Replaced placeholder icons for Spirits of the Reach and Bretic Traditions doctrines
  • Made tooltip explaining how to set Daedric Doctrines to Pantheon clearer
  • Legalism Tenet now unlocks setting Azura to Pantheon
  • Deviancy (Accepted) Doctrine now unlocks setting Sanguine to Pantheon
  • Halved the values gained from Aspect of Knowledge, Aspect of Religious Conflict, Aspect of Harmony, Aspect of Cavalry, Aspect of Control, Aspect of Development, Aspect of the Law and Aspect of the Shadow
  • Holy Site disabled tooltip now properly explains that you can enable it by making it a Holy Site using the Consecrate Holy Site decision
  • The Mane Head of Faith title is now duke tier, not king tier
  • Several cultural traditions unlocking innovations that unlock Men at Arms changed
  • the innovations are gone and the traditions instead unlock the MaA directly
  • Camel buildings are now locked to Hammerfell, Yokuda and Anequina
  • War Mammoths cut for now (maybe to return another time?)
  • Reachfolk no longer gains Witch Knights by default. They are instead unlocked by the Unite the Reach Kingdoms decision
  • Unite the Reach Kingdoms no longer requires controlling Elinhir
  • Spellblades now receive the same bonuses as Mages from legacies, innovations and Academies.
  • Mage Academy bonuses to mages and spellblades have been updated to properly scale
  • Mage education traits added to the Ruler Designer
  • Some traits from both vanilla and EK removed from the Ruler Designer
  • Some changes to RD trait costs

  • Made Enterprising Merchant
  • Lords unlock the Metropolitan Legacy. Specified in tooltip that this only counts when Fate of Iberia is active.
  • Nibenu given Jungle Dwellers tradition instead of Agrarian
  • Cyro
  • Nords given Imperial Legacy tradition instead of Honor
  • Bound
  • Hereditary Hierarchy and Aedric Lineages traditions are now mutually exclusive
  • Prescriptivism and Ruling Caste traditions are now mutually exclusive
  • Vassal Faction Power Threshold reduction from Beasts of War tradition is now tied to the vassal being that culture, not the liege
  • Marshlanders tradition has had its combat bonuses cut (aka: how to get the Horwalli to stop killing off the Argonians)
  • Keening, Sunder and Wraithguard artifacts are no longer possible to acquire (for lore reasons)
  • Daedric artifacts now tell you in the description that they disappear upon death
  • Daedric artifacts are no longer giftable to get around the aforementioned disappearance
  • Daedric artifacts are no longer stealable
  • Cult of Heroes faith followers of Pelinal can now also use the Shield of the Crusader
  • The AI should now use the Send Knight to Wander and Send Mage to Wander interactions
  • The AI will now use the Recruit Shadowscale decision
  • Settle Wrothgar decision is now visible to count tier rulers as well
  • requirements have not been changed
  • Aramea Drinith, ruler of Kogoruhn, is now Gah
  • Julani culture like her county is
  • Ritual Suicide decision now checks for age equivalent to 60, not simply 60 (Elves)
  • Reduced AI eagerness to offer Nonmarital Alliance a little
  • The recipient can now no longer have more than one Nonmarital Alliance
  • Empire tier Ashlanders are now called Great Ashkhans
  • More potential nicknames added to House of Reveries artists
  • Updated some bookmark character DNAs
  • Removed marriage feasts for AI for performance reasons
  • Riddle'thar pantheon no longer includes Boethra
  • Made Khajiiti faith Daedra crime doctrines more nuanced
  • Made Reach faith Daedra crime doctrines more nuanced

更新于:2023 年 2 月 5 日 上午 7:49

0.11 "Topal the Pilot"
Checksum: pending
Game Version: 1.8.1
New savegame required.

New
Vampires & Lycanthropes
  • As a vampire or lycanthrope, you may now turn a character into one via interaction
  • A character can now secretly be a lycantrope (disguised as the irritable trait)
  • Through some events you may now contract Sanguinare Vampiris and Sanies Lupinus
Shadowscales
  • Hist and Sithis faith Argonians may request a Shadowscale to join their court
  • Hist and Sithis faith Argonian children born under the Shadow will be asked to become Shadowscales
  • New Shadowscale court position added
Formable Vvardenfell
  • Decision to form the de jure High Kingdom of Vvardenfell added
  • Decision to bring Vvardenfell back into de jure Morrowind added
Topal Isle
  • Decisions to make the duchy of Topal into de jure Leyawiin, Senchal or Soulrest added
  • New special building "Mount Mula Ebony Mines" added to Topal
Wrothgar
  • New decision for Bretons to "Settle Wrothgar", forming the Wrothgarian culture
Culture Traditions
In total 52 new cultural traditions. 34 are culture/heritage specific, 18 available for anyone.
Culture/heritage specific:
  • Aedric Lineages (reworked Ceremoniarchy) for Alinori, and Auridoni
  • Prescriptivism for Alinori
  • Remnant Kings for Mathmeldi
  • Kings-in-Exile for Barsaebic and Dynari
  • Heartland High Elves for Saliache
  • Hunting Economy for all Bosmer
  • House Dunmer for all mainland Dunmer
  • Bulwark of the West for Gah-Julani
  • Ordination of War for Chuzei
  • Parliament of Bugs for Chi-Adduni
  • Cynical Believers for Chi-Adduni
  • Pursuit of Wealth for Armun-Ani
  • Deshaan Agronomy for Marduhn-Oad
  • Red Mountain's Might for Ashlanders
  • Velothi Exodus for Cantemiric
  • Geste of Daenia for Glenumbran
  • Enterprising Merchant-Lords for Iliac
  • Council of the North for Northmen
  • River-Horse Bretons for Bjoule
  • Frontier Knights for Wrothgarian
  • Headhunters for Horwalli and Reachfolk
  • Land Dredge for all South Nedes
  • Reach Folklore for Reachfolk
  • Soulbound Defenders for Ket-Keptu, Duraki and Perena
  • Histskin for all Argonians
  • Saxhleel Mistrust for Paatru, Naga, Sarpa
  • Naga Underworld for Naga
  • Feathered Ones for Sarpa
  • Batracian Blessings for Paatru
  • Moonsugar Plantations for Pellitinian
  • Priest Kings for Pellitinian
  • Beasts of War for Anequinian
  • Beast Tamers for Goblin, Riekr and Riekling
  • Proven Shamans for Riekr and Riekling
General traditions:
  • Benevolent Hosts, by default given to Agaceph
  • Cutthroat Politics, by default given to Alinori, Etarani, Northmen, Iliac, Systrean
  • Frugal, by default given to Northmen
  • Fortified Markets, by default given to Wrothgarian
  • Attuned to Magicka, by default given to Alinori, Auridoni, Balfieri, Saliache, Mathmeldi, Barsaebic, Glenumbran, Systrean, Chi-Adduni, Galen, Corelanya, Dynari
  • Life Menders, by default given to Lilmothiit and Hapsleet
  • Sacred Marshes, by default given to Hleel
  • Marshlanders, by default given to Barsaebic, Horwalli and Orma
  • Fortress Monasteries, by default given to Pellitinian
  • Deep Strike, by default given to Arenthi
  • Large Families, by default given to Boiche and Arenthi
  • Coastal Defences, by default given to Alinori, Auridoni, Corelanya and Systrean
  • Bloodsport, by default given to Saliache
  • Wild Magic, by default given to Reachfolk
  • Brothers-in-Arms, by default given to Gah-Julani
  • Philosophy of Trade, by default given to Armun-Ani
  • Wastelanders, by default given to Ashlanders
  • Arctic Settlers, by default given to Skaal and Riekling
  • Added 3 custom mapmodes: Nativity Regions, Special Buildings, Holy Sites (does not work in observer mode)
  • Added 3D gfx for Altmer and Argonian troops, 3 tiers each
  • Added over 20 dynasty CoA by the community
  • Added CoA for Alinor, Dusk, Sunhold and Shimmerene duchies
  • Added a new hairstyle "Elven Hair"
  • Added two Decisions mirroring each other, "Abstain from Election" and "Participate in Election". They work by adding/removing a character flag that bestows a huge malus to candidate score
  • New Great House Succession title law added to Redoran, Hlaalu, Indoril and Dres
  • Forgotten Gods pantheon implemented
  • Thousand Cults pantheon implemented
  • Nerevar Secondary Pantheon added, used for High Velothi
  • Three new Reach religion faiths added; Hircine Coven, Namira Coven and Malacath Coven
  • New Special Doctrine added to all Reach faiths, Spirits of the Reach, which reduces hostilities between them
  • New Special Doctrine added to all Bretic faiths and Breton Rite, Bretic Traditions, which reduces hostilities between them
  • Lorkh patron added, used by Old Gods faith
  • Cultures with the Knightly Orders innovation (Bretons) may now send young knights on a quest to seek glory, improve their skills and face danger
  • Beastfolk cultures (Argonians, Khajiit, Goblinken and Lilmothiit) may now arrange one alliance with a ruler of another heritage without marriage, similar to but separate from Defensive Negotiations.
  • Dremora culture now gains innovations through a special event triggering every 20 years
  • Added Shalidor's Maze special building to Labyrinthian
  • Some new events

Full changelog on our Subreddit
(Reached character limit here)

更新于:2022 年 12 月 30 日 上午 10:09

0.10.3 "Manifest Metaphors"
aka. the Crisis Faction Hotfix

Checksum: pending
Game Version: 1.8.1
Savegame compatible.
If you're running a savegame that already has broken factions present, a new savegame might be required.

Fixes:
  • Goblin, Bandit and Undead Crisis Factions now only target top level liege.
  • Crisis Factions can no longer spawn in the player capital (preventing game overs).
  • Bandit Factions actually push their demands.
  • Fixed Crisis Faction spam.

更新于:2022 年 12 月 19 日 下午 3:09

0.10.2 "Manifest Metaphors"
Checksum: 5b4b
Game Version: 1.8.1
Savegame compatible.


New:
  • New possible targets for the hunting decision, among them Grahls, Haj Mota, Dunerippers and many more
  • Added missing nicknames to lore characters

    Changes:
  • Keizaal Decision is now visible to non nords, so that players who are dragon cult know that they need to have the correct heritage to do the decision
  • Daedric Champion Event no longer forces conversion
  • A new Daedric Champion conversion decision lets you convert to your daedric lord's faith if you are a daedric champion
  • De-Jure Drift Timer increased to 300 years (down from 100)

    Fixes:
  • Fiexd various issues with Adoptions.
  • Fixed invalid terrain buildings in Black Marsh.
  • Fixed various issues with minor crises
  • Various localisation fixes
  • Minor history fixes
  • Various minor fixes.

更新于:2022 年 12 月 17 日 下午 12:41

0.10.1 "Manifest Metaphors"
Checksum: f190
Game Version: 1.8.1
Savegame compatible.


New:
  • Added facial hair based off the Shogunate Mod


    Changes:
  • Added loc for birthsigns in birth events.
  • A stewardship culture event was blocked for dead cultures.


    Fixes:
  • Fixes CTD when launching with different languages.
  • Fixed Maormer not getting lifespan traits.
  • Removed Errorhoof from Ruler Designer.
  • Fixed a child ruler messing up the Ruler Designer window.
  • Fixed Solitude not being farmland terrain_type.
  • Fixed Mara not being a patron for the elven/Auriel pantheon.
  • Fixed Riddle-Thar Faith not using the khajiit patron icons
  • Fixed Redguards not having the right holding models.
  • Recently landed rulers now have the right Obligation Set.
  • Fixed Desert Ribat tradition, removed reference to vanilla MAA we didn't port over.
  • Missing God doctrine loc adjusted.
  • Fix for Good and Bad Daedra pantheons requiring specific Tenets.
  • Various minor fixes.

更新于:2022 年 12 月 16 日 下午 2:36

0.10 "Manifest Metaphors"
Checksum: 68b6
Game Version: 1.8.1
New savegame required.

New:
  • Reduced the startup error.log from ~2700 errors to ~0. (Yes, zero.)
  • Old Life and New Life Festival are upon us!
    - Many new Flavour Events relating to the Tamrielic wintery holidays
    - Spreading holiday cheer with events relating to holidays all across Tamriel up to Sun's Height (more holidays to come in future updates)
  • Added many new Flavour Events.
  • Added Adoption!
    - Worried about not having suitable heirs?* Worry no more! You can now build orphanages and adopt a little bundle of love!
    *restrictions may apply
  • Terrain of Anequina/Northern Elsweyr has seen a major rework
  • Khajiit have received custom 3D Army Models
  • Added Special Building: Moon Gate of Anequina
  • Added many new Coat of Arms, both for titles and dynasties, made by both the team and via community contributions.
  • Added a decision as an Ayleid cultured king of Bravil to move capital to Nenalata. Including Event Line.
  • Added a decision to allow custom rulers to become pirate government if they hold a pirate title or pirate trait for the first year.
  • Added a decision for a ruler with Pirate Government to stop being a pirate.
  • Added a decision to return d_necrom to the Alma Rula if not held by the Tribunal Temple title, but the current holder is of the faith.
  • Added Arcana attribute selection in Ruler Designer.
  • Added ~250 icons for various custom faith options.
  • Added an icon for Battlemage trait.
  • Added Heater shield CoA frames from Patrum Scuta for Feudal Government.
  • Added various missing patron and patron trait icons.
  • Distributed new Tenets Art from 1.8.0 update across EK2 Tenets.
  • Added Generic Staff model, used both for court displays and in duels!
  • The Staff of the Everscamp found its way into EK2, careful with that one!
  • Added the Aspect of Shadows for Monolatric Faiths.
  • Added many missing artifact descriptions.
  • Added two new types of pets: Parrots and Scorpions.


    Changes:
  • Some spells have received tiered versions, with magicka cost and magic effect scaling accordingly.
    - The spells are: Summon Daedric Army, Raise Dead, Transmute and Calm. More will probably follow.
  • Lifespan Health Penalty system reworked, characters won't live as long as before.
  • Added Maormer heritage and Amaraldani culture.
    - Maormeri is now its own heritage
    - Maormer has been removed from Tamriel, serves as the placeholder Maormer culture of Pyandonea
    - Maormer culture is considered dead
    - Maormer culture now has Isolationist, Fervent Temple Builders, Philosopher Culture, and Zealous people
    - Added the Amaraldani culture in Tamriel
    - Former Maormer characters and counties are now Amaraldani
    - Amaraldani culture is Bellicose and has Isolationist, Quarrelsome, Seafaring, Practiced Pirates, and Zealous people
  • Reworked Exalted Heroism
    - The tenet now makes you a Saint when you reach max level of Fame and Devotion
    Becoming a Saint also allows you to change a virtue or sin of your faith
  • Government tweaks and UI
    - Feudal government shows who can join the Council in the Council window
    - Autocracy shows the vassal power share in the Realm Window
    - Hierocracy shows the faith land share in the Realm Window
    - Vassal power is only taken into account when determining the total vassal power share if they: aren't friends with the liege, aren't allied with the liege, don't have a truce with the liege, aren't the subject of a strong hook from the liege, aren't imprisoned
  • Nerfed the mages, buffed dragons .
    - Mages stack size is now 50, was 100
    - Witch Knights (Reach-specific mages) stack size is now 25, was 50
    - Dragons now have a Siege value of 1, and are always effective (don't downscale like other siege weapons)
  • Non-ai characters that are part of Pacifist faiths can now raid, at a piety cost.
  • Vassal contracts can now be modified after 20 years.
  • Removed Divine Command from title revokation, added a tooltip for low Crown Authority tyranny.
  • Duel for Title is now locked behind Honor-Bound or Quarrelsome.
  • Arcane Blood now has a fairly high chance of giving new kids good arcana traits.
  • The Draft the Tsaesci Act and End Akaviri Rule have clearer requirements.
  • Crown of Verity tweaks
    - being found worthy by the crown of verity now gives a strong claim on eastern_skyrim or skyrim (depending which one exists)
    - being found worthy now add 80 score points to elections
  • Added some missing Monolatric aspects.
  • One can become a Saint when converting/creating a faith when at already the max level of fame and devotion.
  • Removed clothing toggle in ruler designer. (this has caused issues which weren't fixable)
  • Greater Orsinium now requires >= 4 Kingdom Titles.
  • Worm Cult now has a Temporal Clergy.
  • Added a tooltip to explain why some faiths don't have patrons.
  • Added a tooltip to the convert province (culture) task explaining that dead heritages are screwed.
  • Made it more clearer when children can and cannot receive magical education.
  • Amulet of Kings Artifact now has a proper icon.
  • Added a decision to test whether your character can wear the AoK or not (spoiler: eh).
  • Added a missing local culture creation decision for East Ghost.
  • Tweaked Academy Building modifiers.
  • Marriage outside heritage happens a lot less for isolationists now.
  • Imperial/Nedic/Nordic/Reguard pantheon rulers how treat each other's pantheon has effectively their own.
  • No more 'of Cyrodiil' at game start. Members of a House of said dynasty may however reclaim the name via decision

  • Revised most High Rock Title CoAs

    Fixes:
    (Note, not all fixes fromt he grand error cleaning are listed here)
  • Fixed a bug that could lead to error.log spam (and performance drops) when using the vassal contract screen
  • Fixed Tsaesence namebiting ritual not giving the correct traits
  • The 'Whale' Patron of the Atmoran faith now mentions the higher chance of getting captives.
  • Fixed some traits not correctly giving Arcana.
  • Fixed Blood price event not extracting the blood price correctly.
  • Fixed Pillage Dynasty Legacy not being available.
  • Fixed Head of Faith titles not being creatable.
  • Fixed Daedric Monolatrism doctrine desc.
  • Hereditary Hierarchy now correctly changes your government when it's picked or lost.
  • Fixed missing title of the final event of the Rule by Might succession event chain.
  • Fixed Arctur Dralgoner not being a pirate in 450.
  • Fixed mercenary companies larping as feudal rulers.
  • No more patron alert when unnecessary.
  • Fixed the Faiths with a Monolatric deity not getting the proper Monolatric pantheon type.
  • Fixed the Living Law considering adultery cringe when they have Polyamory.
  • Sorcerer-Kings MaA modifier updates correctly now added when you add or remove a tradition.
  • Fixed the Veeskhleel faith not having the Argonian heritage tied to it.
  • Non-tribal counties with a open holding modifier should still get their modifier refreshed (so it can be removed).
  • Holy sites are now properly counted when creating a new HoF.
  • Changing your culture now properly changes your government form.
  • Vassals using their liege to opt out of Tribalism now get the proper government form.
  • "Core" tradition category no longer displays.
  • Fixed imperial legacy being available to non-imperial cultures.
  • Mastery over Undeath now tells you you can become a Lich.
  • Accepted (Necromancy) now tells you you can become a Necromancer + says that Necromancers are accepted.
  • Fixed a broken loc in the Aspect of Attraction.
  • Removed references to Bacchus and Epicurus in RC events.
  • Removed real life references in lover events.
  • Removed Desert Plantations from Jungle and Valenwood terrain.
  • Fixed Vaermina faith missing virtue.
  • Forming Tamriel won't make all your vassals independent anymore.
  • Various magic related exploits fixed.
  • Various

更新于:2022 年 11 月 20 日 下午 12:20

0.9.3 Update
Checksum: 1f2e
New savegame required.


New:
  • Better Arcana Tooltip.
    - Now shows the magic lifestyle perks of a character
  • Ruler Designer Tweaks
    - Added a toggle for natural lighting.
    - Added a toggle for clothes.
    - Khajiit patterns are now active.
    - Added Khajiit ear tufts and fur pattern customization.
    - Unlocked Bust size, aging, forehead wrinkles, other wrinkles
    - Added scrollbox for beard and hair genes.
    - Fixed Characters appearing bald.
  • Under Skar now has a Special Building attached to it.
  • Added Special Building of Mala Tor, easternmost outpost of the Imperatum Saliache.
  • Added a decision to become a Necromancer.
  • Added a decision to become a Lich.
  • Added a decision to convert to Dragon Cult.
  • Added a decision for Old Orsinium to become capital of newly formed one.
  • A certain Khajiit has more cryptic messages to tell.
  • Added some new events.
  • Added an important Lore artifact. Have fun finding a certain holy bow.
  • Added an important Lore artifact. Have fun finding a certain holy shield.
  • Added an important Lore artifact. Have fun finding a certain grumpy guy's axe.
  • The Mane's Palanquin has received a unique 3D asset.
  • New Birthsign Trait Icons, which make them more distinguishable
  • Armored Legionaires have received an Illustration
  • Added various missing patron and patron trait icons.
  • Added a Icon for Praxis Secondary Stat
  • Added a new important character description for Camilla Pardus
  • If the game played in other languages, the mod now displays ek2 content in english, instead of weird code stuff.



    Fixes:

  • Fixed Greater Orsinium Decision
  • Fixed Old Orsinium ruins requirements
  • Newborn Children now get base Arcana
  • Spellbook Interaction was locked to diplomatic range
  • Inflict Wounds spell was further nerfed
  • Fixed Rot not being cured by Cure Disease Spell
  • Raise Dead Spell now unlocked by Necromancer Trait
  • Argonian Month names now only appear for Jel Speakers (vs all Argonians)
  • Fixed multiple MaA related bugs (which caused error.log clogging)
  • Orc Marauder MaA is now more expensive
  • Mages are now countered by Archers
  • Orcish Forgewife Court Position Knight Effectiveness Modifier nerfed
  • Fixed Lifespan Trait Descriptions + Game Concept
  • Fixed Tier 3 Dunmer Unit having the wrong texture
  • Fixed some forest buildings being available in the icy tundra terrain
  • Fixed Yokuda being required for the Empire of Tamriel Decision
  • Fixed Sanguine Mysteries not having any/Sanguine Cult having too many Holy Sites
  • Magic Lifestyle Perk Alert now actually shows up
  • Rada al-Saran and Harkon are now historical rivals
  • Tweaked Mannimarco's Lifespan Trait
  • Fixed Woodborne Dynasty being absent from Wayrest History
  • Fixed Leyawiin Chapel being in the wrong barony
  • Fixed Four-Quarry province being isolated (now connects with a rivercrossing)
  • 'Nomadic' Cultures are now referred to as 'Migratory'
  • Removed access to dragonblood legacy for dragonborns. Y'all couldn't behave.
  • Tweaked non-native culture loc during Diverging to avoid confusion
  • Various Loc Fixes
  • Various Locator Fixes

更新于:2022 年 11 月 14 日 下午 1:59

0.9.2 Hotfix
Checksum: 19a5
This update should be savegame compatible.
However new savegame recommended.
Requires new game for the Valenwood Culture Rework to take effect.

New:
  • Ruler Designer reworked.
    - You now start in a prison, like in every good TES game.
    - Preventing invalid culture selection in ruler designer. Ethnicity and Culture must now match during creation. You can culture convert after game start using the 'convert to local culture' decision. Fixed the decision sometimes not being available.
  • Valenwood Culture Rework.
    - Bosmer have received two new cultures, the Silvenari and Etarani. The former representing sagacious Bosmer around Silvenar, and the latter being the self proclaimed 'children of the king'. Both tend to be mostly Autocratic.
    - Added a Green Lady to the Silvenar
  • Garlas Agea now has a Special Building attached to it.
  • Cloudruler Temple now has a Special Building attached to it.
  • Khajiit Furstock Trait icons have been altered
  • Veeskhleel faith has received an icon
  • Added a new important character description for two historic Alma Rulas (Dunmer Popes)
  • Ilniviri/Tsaesci now have custom clothing, based on assets from the Shogunate Mod (much love <3)
  • Pirate Title Variety, yarrr


    Fixes:
  • Tsaescence
    - Rewrote the Consume interaction to require a doctrine parameter rather than the entire "Tsaescence" Tenet AND knowledge of the Tsaesci language. The interaction will show if your faith has the Tsaescence Tenet but will be unavailable unless your character knows Tsaesci
    - Added a tooltip explaining said functioning of the "Consume" Interaction, and how it makes your Tsaescence level increase
  • Vassal contracts can now be modified after 20 years
  • Removed Divine Command from title revokation, added a tooltip for low CA tyranny
  • Hereditary Hierarchy changes your government when it's picked or lost
  • Added a title to the final event of the Rule by Might succession event chain
  • Duel for Title is now locked behind Honor-Bound or Quarrelsome
  • Arcane Blood now has a fairly high chance of giving new kids good arcana traits
  • The Draft the Tsaesci Act and End Akaviri Rule have clearer requirements
  • Aldruhn is now a tribe
  • Adjusted Daedric armor buffs
  • Adjusted Cyrodiilic Namelists
  • Adjusted eye sizes for some human ethnicities
  • Adjusted Crown of Verity shape to better fit heads
  • Adjusted colour variety of imperial cloaks
  • Adjusted Icarian Flight Event
  • Adjusted frequency of the naked nord event
  • Adjusted Chukka-Sei Decision
  • Now everyone can refuse wedding feasts, not just shy characters
  • Vaermina's wrath can now be appeased
  • Fixed godlike health modifier being eternal
  • Fixed goblins being racist towards other goblins in an event
  • Fixed shadowkey not being destroyed properly
  • Fixed Cure disease not curing ticklebritch
  • Fixed alert when a new magic perk is available
  • Fixed Goblin Crisis Faction icon not appearing
  • Fixed Bandit Crisis Faction not having an icon
  • Fixed Kothringi not being seafaring
  • Fixed MaA Art of daedric troops not appearing
  • Fixed Falmer and Dwemer not having hair
  • Fixed altmer commoner clothes not appearing in barbershop
  • Fixed no explanation being given on why followers of Hist religions can't feudalize
  • Fixed EK2 only displaying loc keys for german translation (will now display english mod content, german game content)
  • Fixed Customization Points bar in Ruler Designer not functioning properly
  • Building Cost of the White Gold Tower special building was upped
  • Aedric Sect now worships Shezzar
  • Changed the capital of Murkwater to Loriasel
  • Added some dwemer idolatry icons
  • Added Icon for the Crown of Verity Artifact
  • Chapel of Zenithar in Leyawiin (and Dibellaseum in Gideon) now have CoA
  • Ordinator Order of War and Pale Watch now have CoA
  • Fixed various adjacencies (bridges, straits)
  • Various localization fixes
  • Various other tweaks