Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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更新于:2022 年 11 月 22 日 上午 6:01

CHANGES:

  • Fixed an issue where NPCs with ['LookDistance'] set to high values would not fire their weapons and try to close the distance with their enemy instead (I'm still looking into it and will probably work on this little more).

更新于:2022 年 11 月 21 日 上午 10:13

CHANGES:

  • Just in case.

更新于:2022 年 11 月 20 日 下午 12:44

CHANGES:

  • Removed an unnecessary layer of tables from ['ActivityOther'] and ['ActivityMovement']:
    > Before:
    ['ActivityMovement'] = {

    [ACT_RUN] = { { 160 } },

    },
    > After:
    ['ActivityMovement'] = {

    [ACT_RUN] = { 160 },

    },

  • Added new NPC function "['OnNPCCreateEntity'] = function(self, ent)":
    > It's called whenever NPC spawns or creates something (this something needs to have its owner set to our NPC for this to register) like the combine soldiers throwing grenades.

更新于:2022 年 11 月 20 日 下午 12:09

CHANGES:

  • A code cleanup.

更新于:2022 年 11 月 20 日 下午 12:09

更新于:2022 年 11 月 18 日 下午 1:10

CHANGES:

  • Added the "Mega Angry Odessa Cubbage" because I can.

更新于:2022 年 11 月 18 日 下午 12:37

CHANGES:

  • Added 4th variable to the "ANPlusPlayAnim" function that sets if NPC should continue to look at its target during the animation.
  • Added a new NPC function "['OnNPCUse'] = function(ply, self)". It fires every frame when players use the "Use" key on our NPC.

更新于:2022 年 11 月 17 日 上午 4:03

CHANGES:

  • Custom animations should play properly now.
  • Added some functions to the TEMPLATE discussion.

更新于:2022 年 11 月 16 日 下午 4:44

CHANGES:

  • Some minor fixes.

更新于:2022 年 11 月 8 日 下午 3:07

CHANGES:

  • Fixed models not being randomized properly.