Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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更新于:2022 年 10 月 25 日 上午 8:36

CHANGES:

  • Added new function "OnNPCRemove":,
    > It runs whenever NPC gets removed.

更新于:2022 年 10 月 25 日 上午 5:40

CHANGES:

  • Changes to the "OnNPCScaleDamageOnEntity" function:,
    > Changed name to "OnNPCDamageOnEntity" as it had nothing to do with scaling,
    > Added missing "self" value ( from (ent, dmginfo) to (self, ent, dmginfo) ).

更新于:2022 年 10 月 25 日 上午 4:34

CHANGES:

  • "ActivitySpeed" functionality has been changed and improved upon:,
    > Besides speeding or slowing down activities it is now possible to replace them.

更新于:2022 年 10 月 24 日 下午 5:17

CHANGES:

  • Sound edit functionality got rewritten (please refer to the template),

更新于:2022 年 10 月 24 日 上午 10:23

更新于:2022 年 10 月 24 日 上午 8:22

CHANGES:

  • Fixed body groups not applying correctly,

更新于:2022 年 10 月 24 日 上午 4:27

CHANGES:

  • Fixed "OnNPCWaterLevelChanged" function,
  • Adeed a bunch of new functions:
    >OnNPCScaleDamageOnNPC - Runs whenever your NPC damages other NPCs.
    >OnNPCScaleDamageOnPlayer - Runs whenever your NPC damages Players.
    >OnNPCScaleDamageOnEntity - Runs whenever your NPC damages anything else. You can still detect if the hit thing was a Player or NPC but you can't detect hit groups through it.

更新于:2022 年 10 月 23 日 上午 4:42

CHANGES:

  • NPCs will keep their randomized pitch, volume, and sound level,

更新于:2022 年 10 月 23 日 上午 3:10

CHANGES:

  • Hotfix,
  • Added new variable ['LookDistance']:
    > It lets you precisely set sight distance on Your NPC.

更新于:2022 年 10 月 22 日 下午 6:02