Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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更新于:2022 年 11 月 29 日 上午 11:37

CHANGES:

  • Movement speed hotfix.

更新于:2022 年 11 月 28 日 下午 3:12

CHANGES:

  • Fixed movement speed for ['ActivityMovement'] variable and NPCs should move at the right speed.
  • ['ActivityMovement'] has been slightly changed to accompany this fix:
    --OLD--
    In the old version, this variable's tables would have 2 values where the first one represents the animation/movement speed and the second one represents replacement activities.
    ['ActivityMovement'] = { [ACT_RUN] = { 110, { 15, 16 } }, },

    --NEW--
    The new one simply moves the second value to the third place and separates the first one between the animation speed and movement speed.
    ['ActivityMovement'] = { [ACT_RUN] = { 110, 110, { 15, 16 } }, },

更新于:2022 年 11 月 27 日 上午 10:35

CHANGES:

  • Code has been greatly optimized.
  • ['Allies'] has to be set to "nil" if not in use ( ['Allies'] = nil ).

更新于:2022 年 11 月 27 日 上午 4:52

CHANGES:

  • Code cleanup.
  • Added new dev function "ENT:ANPlusNPCApply( name )" which lets you turn any NPC (with valid class) to ANPlus NPC.

更新于:2022 年 11 月 27 日 上午 3:36

CHANGES:

  • Fixed compatibility issues with all sorts of NPC spawners.

更新于:2022 年 11 月 25 日 上午 8:20

CHANGES:

  • Code cleanup.

  • Variable ['MapName'] has been removed.

更新于:2022 年 11 月 22 日 上午 11:28

CHANGES:

  • Buffed Odessa.

更新于:2022 年 11 月 22 日 上午 8:37

CHANGES:

  • VJ BASE compatybility hotfix.









xd

更新于:2022 年 11 月 22 日 上午 8:31

CHANGES:

  • Mega Angry Odessa Cubbage hotfix.

更新于:2022 年 11 月 22 日 上午 8:09

CHANGES:

  • Added a new NPC function "['OnNPCWeaponSwitch'] = function(self, oldWep, newWep)":
    > It's called whenever NPC switches weapons (for example when a new weapon is picked up),

  • ['WeaponProficiency'] has been replaced with ['WeaponProficiencyTab']:
    > This change lets you specify NPCs' proficiency with a specific weapon (by class or hold type),
    > Weapon's Maximum and Minimum range also can be set here:
    ['WeaponProficiencyTab'] = { ['Default'] = { -- This table will be used on any weapon that isn't listed in this table either by its class or hold type. It should always be present in your ['WeaponProficiencyTab']. ['Proficiency'] = 1, -- Weapon accuracy https://wiki.facepunch.com/gmod/Enums/WEAPON_PROFICIENCY ['PrimaryMinRange'] = nil, -- Minimum range at which our NPC can use this weapon's primary fire. ['SecondaryMinRange'] = nil, -- Minimum range at which our NPC can use this weapon's secondary fire. (Usually NPCs don't use secondary fire modes) ['PrimaryMaxRange'] = nil, -- Maximum range at which our NPC can use this weapon's primary fire. ['SecondaryMaxRange'] = nil -- Maximum range at which our NPC can use this weapon's secondary fire. (Usually NPCs don't use secondary fire modes) }, ['weapon_crossbow'] = { ['Proficiency'] = 4, ['PrimaryMinRange'] = nil, ['SecondaryMinRange'] = nil, ['PrimaryMaxRange'] = 20000, ['SecondaryMaxRange'] = nil }, -- An example. },