Garry's Mod

Garry's Mod

ANPlus [BASE] | Replacer Update
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更新于:2023 年 1 月 15 日 上午 10:08

CHANGES

  • Invasion mode added.

更新于:2023 年 1 月 15 日 上午 9:39

CHANGES

  • There is plenty. Welp. I really don't care to point everything out, so. Idk unpack the addon or something. Or ask me.
    Nobody reads this shit anyways.

更新于:2022 年 12 月 23 日 上午 6:16

更新于:2022 年 12 月 18 日 下午 2:37

CHANGES

  • Added 2 new commands (Admin Only):
    > anplus_reload_npcs - ANPlus Base will look through all of the NPCs currently spawned, and check their classes and names. If their class and name match one of loaded ANPlus NPCs, it will be turned into one,
    > anplus_set_npc ANPNAME - This one lets you directly turn the NPC you're looking at into an ANPlus NPC (if their class match).

更新于:2022 年 12 月 15 日 上午 2:34

更新于:2022 年 12 月 13 日 上午 8:40

更新于:2022 年 12 月 12 日 上午 6:28

CHANGES

  • ['OnNPCFireBullets'] = function(self, weapon, data) has been changed, and the "weapon" variable has been added as it came to my attention that some weapon bases would not return the NPC as the bullet firing entity but its weapon.

更新于:2022 年 12 月 11 日 下午 3:41

CHANGES:

  • Fixed issues related to the last update.

更新于:2022 年 12 月 11 日 上午 9:44

CHANGES:

  • Added a new ['ReplacementWeapons'] tab:
    > Weapons from this tab will be used if weapons from ['DefaultWeapons'] tab are not valid.

  • Added a QOL function "ANPlus.AddNPCWeapon( basefile, name, class, killicon, killiconcolor )":
    > It allows you to quickly add custom weapons to the NPC weapon list.
    ANPlus.AddNPCWeapon( basefile, name, class, killicon, killiconcolor ) > basefile - A name of a lua file from autorun folder from chosen weapon base. This is required so if the base is not installed, weapon will not be added to the NPC weapon list. > name - Name of a weapon, > class - Entity class name, > killicon - File path to the kill icon, > killiconcolor - Color of said kill icon.

更新于:2022 年 12 月 11 日 上午 1:08

CHANGES:

  • Hotfix to:
    [ANPlus [BASE]] lua/autorun/addnpcplus_base.lua:913: attempt to index global 'thenv' (a nil value) 1. ANPlusIgnoreTillSet - lua/autorun/addnpcplus_base.lua:913 2. unknown - lua/autorun/addnpcplus_base.lua:565
  • ['BoneEdit'] tab has been added to the ['Models'] tab so each model can have their own bone edit:
    ['Models'] = { --- { "models/mymodel.mdl", ['BodyGroups'] = nil, ['Skin'] = nil, ['Material'] = "", ['SubMaterials'] = nil, ['Color'] = Color( 255, 255, 255, 255 ), ['BoneEdit'] = nil, }, --- },